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The only thing they clarified is the timers are real time so the 300 seconds is 5 real minutes, and the animal scents are sprayed on an object like a rock or shrub, and the scent eliminator doesn't totally eliminate your scent, and is sprayed on the hunter.
Are the devs present on the forums sometimes? Like i would insist for this info to be revealed because it makes a huge difference to know. For example if their duration in actually doubled and i only need to refresh it every 10 minutes instead of 5, then i've been wasting a whole lot and it just sucks...
I want to play ambusher style but it's like the devs don't want it to be a playstyle. Like Just looking at the skill tree, you have to invest in this first scent lures skill to get forward and because they refuse to give mathematical details about it it's just the most unappealing skill ever.
Not all indeed, but if they want to be competent developpers who understand the player's experience, they should know that Most players will never choose a skill with a mystery value when they can take something with a benefit they can know and understand instead.
If we take the first rank that increases the number of uses you get, it's fine cause when you buy it you SEE you get 20 instead of 10. Wouldnt that skill be broken bad if you still saw 10 lures appears in your inventory, even tho you can use it 20 times now? Because that'S EXACTLY what's happens with duration, range and attraction strenght. It's just bad, like on a deep level, even from the perspective of someone who likes that fact that we dont know every single mathematical detail of everything, that's just straight up bad.
I agree 100 % with you princess, unfortunately the mechanics in this game are changed and experimented with so regularly that players cant rely on any consistency from one day to the next. Whether its lure mechanics or ballistics.
Imho, I think the dev responsible for writing the codes got the scent eliminator and scent lures mixed up, or thought they were the same thing or just didnt know what each was used for.
After alot of experimenting, I have found that the eliminator does not last as long as it's supposed to, and that the scent lure adheres to the player same as the eliminator.
Which supports my theory that they have the two confused, with eliminator timed like the scent lure, and the eliminator being sprayed onto player.
This has been ongoing issue for years.
And the unreliable mechanics mean we cant trust the weapons or the test ranges, as well.
Not much sense practicing with a weapon when it will change regularly.
I still use eliminator and scents every hunt, but like you said I cannot use them the way that the store says they can be used. So the benefits are much reduced and chaotic.
But scent lures are a different story. The skill could be Broken OP, like giving it 10 times the duration and range. Or it could be ridiculously underwhleming, like a 10% increase. And, honestly, i could play for years with it and not even figure it out. Same thing with the calls i would say actually. Wich is what makes overall the ambusher tree so underused.
ah yes the dev's and their intentionally flawed coding. I thought you got tired spreading this ♥♥♥♥♥♥♥♥? numerous people tested this in other threads you argued this on, a dev has even stated how they work, yet you're still lost. sad really.
back on topic, i agree it would be nice to have timers on scents and the scent cover in the HUD, that's been asked for in the suggestions thread.
You're a little gullible when it comes to accepting everything said in a Stream video, but your problem, not mine. With regard to tests disproving what I experience on a daily basis, think I'll base my reality on reality.
I have been an advocate for disclosure in general like with ammo performance where the numbers they do give us are wrong in some cases. And in that case they can & do change the performance without ever changing the numbers we see.
This is what the game files say regarding scent tinkerer.
skill_02_03 skill_02_name_03 skill_02_description_03 skill_02_name_03 passive TRUE increase_scent_item_uses(10.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0), increase_scent_item_attraction_chance(50.0) 1 TRUE TRUE TRUE
How to calculate the result and the base values.
increase_scent_item_duration(SECONDS) (0.0)
increase_scent_item_range(METERS) (0.0)
increase_scent_item_attraction_chance(PERCENT) (0.0)
increase_scent_item_uses(PERCENT) (0.0)
Hope this helps even if its 3 years later.