theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Princosse Jul 10, 2020 @ 6:31am
Increased scent lures duration?
When you take the skill that increases the duration of all scent lures, they still indicate a duration of 300 seconds... So.... does anyone actually knows by how much the duration is actually increased? Like, is it doubled, is it one additional minute, is it 25% longer?

Same thing with the range actually, why in the world would they just say: ''increases the range'', like wow thanks, suckers, very useful information!

Wouldv'e been nice if it was written, i searched the internet but i couldnt find anything, always only threads discussing the mechanic of scent lures without ever addressing this.
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Showing 1-15 of 18 comments
McSqurl Nugget Jul 10, 2020 @ 6:42am 
that's cause the dev's have never said how long the perk extends the timer, and probably never will. So all we can do is speculate.

The only thing they clarified is the timers are real time so the 300 seconds is 5 real minutes, and the animal scents are sprayed on an object like a rock or shrub, and the scent eliminator doesn't totally eliminate your scent, and is sprayed on the hunter.
Princosse Jul 10, 2020 @ 6:47am 
Originally posted by McSqurl Nugget:
that's cause the dev's have never said how long the perk extends the timer, and probably never will. So all we can do is speculate.

Are the devs present on the forums sometimes? Like i would insist for this info to be revealed because it makes a huge difference to know. For example if their duration in actually doubled and i only need to refresh it every 10 minutes instead of 5, then i've been wasting a whole lot and it just sucks...

I want to play ambusher style but it's like the devs don't want it to be a playstyle. Like Just looking at the skill tree, you have to invest in this first scent lures skill to get forward and because they refuse to give mathematical details about it it's just the most unappealing skill ever.
McSqurl Nugget Jul 10, 2020 @ 7:13am 
Originally posted by Princosse:
Originally posted by McSqurl Nugget:
that's cause the dev's have never said how long the perk extends the timer, and probably never will. So all we can do is speculate.

Are the devs present on the forums sometimes? Like i would insist for this info to be revealed because it makes a huge difference to know. For example if their duration in actually doubled and i only need to refresh it every 10 minutes instead of 5, then i've been wasting a whole lot and it just sucks...

I want to play ambusher style but it's like the devs don't want it to be a playstyle. Like Just looking at the skill tree, you have to invest in this first scent lures skill to get forward and because they refuse to give mathematical details about it it's just the most unappealing skill ever.
they are but they don't respond much. you can put in a help ticket on their website if you really want an answer, i doubt they'll give you one though. they don't have to reveal all the technicalities of the game.
Princosse Jul 10, 2020 @ 7:19am 
Originally posted by McSqurl Nugget:
they don't have to reveal all the technicalities of the game.

Not all indeed, but if they want to be competent developpers who understand the player's experience, they should know that Most players will never choose a skill with a mystery value when they can take something with a benefit they can know and understand instead.

If we take the first rank that increases the number of uses you get, it's fine cause when you buy it you SEE you get 20 instead of 10. Wouldnt that skill be broken bad if you still saw 10 lures appears in your inventory, even tho you can use it 20 times now? Because that'S EXACTLY what's happens with duration, range and attraction strenght. It's just bad, like on a deep level, even from the perspective of someone who likes that fact that we dont know every single mathematical detail of everything, that's just straight up bad.
Geronimo Jul 10, 2020 @ 7:35am 
Originally posted by Princosse:
Originally posted by McSqurl Nugget:
they don't have to reveal all the technicalities of the game.

Not all indeed, but if they want to be competent developpers who understand the player's experience, they should know that Most players will never choose a skill with a mystery value when they can take something with a benefit they can know and understand instead.

If we take the first rank that increases the number of uses you get, it's fine cause when you buy it you SEE you get 20 instead of 10. Wouldnt that skill be broken bad if you still saw 10 lures appears in your inventory, even tho you can use it 20 times now? Because that'S EXACTLY what's happens with duration, range and attraction strenght. It's just bad, like on a deep level, even from the perspective of someone who likes that fact that we dont know every single mathematical detail of everything, that's just straight up bad.


I agree 100 % with you princess, unfortunately the mechanics in this game are changed and experimented with so regularly that players cant rely on any consistency from one day to the next. Whether its lure mechanics or ballistics.

Imho, I think the dev responsible for writing the codes got the scent eliminator and scent lures mixed up, or thought they were the same thing or just didnt know what each was used for.

After alot of experimenting, I have found that the eliminator does not last as long as it's supposed to, and that the scent lure adheres to the player same as the eliminator.

Which supports my theory that they have the two confused, with eliminator timed like the scent lure, and the eliminator being sprayed onto player.

This has been ongoing issue for years.

And the unreliable mechanics mean we cant trust the weapons or the test ranges, as well.

Not much sense practicing with a weapon when it will change regularly.

I still use eliminator and scents every hunt, but like you said I cannot use them the way that the store says they can be used. So the benefits are much reduced and chaotic.
Last edited by Geronimo; Jul 10, 2020 @ 7:52am
Princosse Jul 10, 2020 @ 8:00am 
And the thing is, i am not in favor of having precise maths on everything. Here's some examples, i am fine with skills and perks that do stuff like increasing the distance you see tracks, decrease the aiming wobble, increases the hold breath durations etc. All these things are fine without a mathematical value because you can still SEE ''oh yeah i see the tracks much further now!'' Oh yeah aiming is that much easier now cause i can feel i wobble considerably less''. And therefore you can judge by yourself if the skill is worthwile.

But scent lures are a different story. The skill could be Broken OP, like giving it 10 times the duration and range. Or it could be ridiculously underwhleming, like a 10% increase. And, honestly, i could play for years with it and not even figure it out. Same thing with the calls i would say actually. Wich is what makes overall the ambusher tree so underused.
Humpenstilzchen Jul 10, 2020 @ 8:02am 
I agree it should be displayed how much longer it last so we don´t waste stuff. Kind of a nobrainer imo.
Garrish Jul 10, 2020 @ 10:17am 
The amount of time added by the perk could easily be added to the perk description.
Striker Jul 10, 2020 @ 10:19am 
Lure enhancements are a grey area. Do they actually extend the range or duration of the lure? No one seems to know for sure. It's a leap of faith that each level of augmentation increases the range or duration by at least 1%.
McSqurl Nugget Jul 10, 2020 @ 12:08pm 
Originally posted by Geronimo:
I agree 100 % with you princess, unfortunately the mechanics in this game are changed and experimented with so regularly that players cant rely on any consistency from one day to the next. Whether its lure mechanics or ballistics.
They can't make any changes to the game without a patch. you have to install whatever changes they make to see them. they don't make PC only or Console only patches, they keep the game the same across platforms. In those patches they may have a fix for a pc or console only issue though. In the 2.5+ years i've played they've never pushed a release without posting it first. if you mean one day to the next as once every 3 months, that would be closer as that's about the time frame they release updates.

Originally posted by Geronimo:
Imho, I think the dev responsible for writing the codes got the scent eliminator and scent lures mixed up, or thought they were the same thing or just didnt know what each was used for.

After alot of experimenting, I have found that the eliminator does not last as long as it's supposed to, and that the scent lure adheres to the player same as the eliminator.

Which supports my theory that they have the two confused, with eliminator timed like the scent lure, and the eliminator being sprayed onto player.
ah yes the dev's and their intentionally flawed coding. I thought you got tired spreading this ♥♥♥♥♥♥♥♥? numerous people tested this in other threads you argued this on, a dev has even stated how they work, yet you're still lost. sad really.

back on topic, i agree it would be nice to have timers on scents and the scent cover in the HUD, that's been asked for in the suggestions thread.
Geronimo Jul 15, 2020 @ 9:00am 
Originally posted by McSqurl Nugget:
Originally posted by Geronimo:
I agree 100 % with you princess, unfortunately the mechanics in this game are changed and experimented with so regularly that players cant rely on any consistency from one day to the next. Whether its lure mechanics or ballistics.
They can't make any changes to the game without a patch. you have to install whatever changes they make to see them. they don't make PC only or Console only patches, they keep the game the same across platforms. In those patches they may have a fix for a pc or console only issue though. In the 2.5+ years i've played they've never pushed a release without posting it first. if you mean one day to the next as once every 3 months, that would be closer as that's about the time frame they release updates.

Originally posted by Geronimo:
Imho, I think the dev responsible for writing the codes got the scent eliminator and scent lures mixed up, or thought they were the same thing or just didnt know what each was used for.

After alot of experimenting, I have found that the eliminator does not last as long as it's supposed to, and that the scent lure adheres to the player same as the eliminator.

Which supports my theory that they have the two confused, with eliminator timed like the scent lure, and the eliminator being sprayed onto player.
ah yes the dev's and their intentionally flawed coding. I thought you got tired spreading this ♥♥♥♥♥♥♥♥? numerous people tested this in other threads you argued this on, a dev has even stated how they work, yet you're still lost. sad really.

back on topic, i agree it would be nice to have timers on scents and the scent cover in the HUD, that's been asked for in the suggestions thread.


You're a little gullible when it comes to accepting everything said in a Stream video, but your problem, not mine. With regard to tests disproving what I experience on a daily basis, think I'll base my reality on reality.
eagle74 Jul 15, 2020 @ 9:51am 
+1 They should disclose the numbers & put a timer on your HUD for both the scent lure & eliminator.

I have been an advocate for disclosure in general like with ammo performance where the numbers they do give us are wrong in some cases. And in that case they can & do change the performance without ever changing the numbers we see.
Oinko Boinko Feb 24, 2023 @ 8:24am 
Originally posted by Princosse:
When you take the skill that increases the duration of all scent lures, they still indicate a duration of 300 seconds... So.... does anyone actually knows by how much the duration is actually increased? Like, is it doubled, is it one additional minute, is it 25% longer?

Same thing with the range actually, why in the world would they just say: ''increases the range'', like wow thanks, suckers, very useful information!

Wouldv'e been nice if it was written, i searched the internet but i couldnt find anything, always only threads discussing the mechanic of scent lures without ever addressing this.

This is what the game files say regarding scent tinkerer.
skill_02_03 skill_02_name_03 skill_02_description_03 skill_02_name_03 passive TRUE increase_scent_item_uses(10.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0), increase_scent_item_attraction_chance(50.0) 1 TRUE TRUE TRUE

How to calculate the result and the base values.
increase_scent_item_duration(SECONDS) (0.0)
increase_scent_item_range(METERS) (0.0)
increase_scent_item_attraction_chance(PERCENT) (0.0)
increase_scent_item_uses(PERCENT) (0.0)

Hope this helps even if its 3 years later.
Last edited by Oinko Boinko; Feb 24, 2023 @ 9:17am
Mashuu Aug 16, 2023 @ 4:38pm 
Originally posted by Oinko Boinko:
Originally posted by Princosse:
When you take the skill that increases the duration of all scent lures, they still indicate a duration of 300 seconds... So.... does anyone actually knows by how much the duration is actually increased? Like, is it doubled, is it one additional minute, is it 25% longer?

Same thing with the range actually, why in the world would they just say: ''increases the range'', like wow thanks, suckers, very useful information!

Wouldv'e been nice if it was written, i searched the internet but i couldnt find anything, always only threads discussing the mechanic of scent lures without ever addressing this.

This is what the game files say regarding scent tinkerer.
skill_02_03 skill_02_name_03 skill_02_description_03 skill_02_name_03 passive TRUE increase_scent_item_uses(10.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0) 1 increase_scent_item_uses(10.0), increase_scent_item_duration(300.0), increase_scent_item_range(50.0), increase_scent_item_attraction_chance(50.0) 1 TRUE TRUE TRUE

How to calculate the result and the base values.
increase_scent_item_duration(SECONDS) (0.0)
increase_scent_item_range(METERS) (0.0)
increase_scent_item_attraction_chance(PERCENT) (0.0)
increase_scent_item_uses(PERCENT) (0.0)

Hope this helps even if its 3 years later.
whats This even MEAN
Geronimo Aug 16, 2023 @ 5:02pm 
It means I must be a freaking moron, cuz I don't get anything from that at all. Lol
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Date Posted: Jul 10, 2020 @ 6:31am
Posts: 18