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http://steamcommunity.com/sharedfiles/filedetails/?id=1227013052
That's just a red deer, try Moose and Bison with it. It struggles to pen weapon class 4 animals. Weapon class 3 animals are all easy with .338 :)
I also suggest not using it on Red Deer because you get 0 Integrity. Brown Bear is fine with .338, and I think Roosevelt Elk, but I didn't hunt a lot there yet.
Basically, it's overkill on Class 3, and "sucks" vs Class 4. Which is not good design. The Rhino is simply the best big game gun in the game. The only downside is range. Anything around 50m is 1 shot no matter how bad you aim with Rhino. It pens everything through bones etc.
here's one i thought would should have had much more damage with the 338
http://steamcommunity.com/sharedfiles/filedetails/?id=1214366943
This is exactly what I mean, you only get to pen 1 lung, which is not enough to down the moose to get quick kill bonus. You need double lung shot or heart shot. So Rhino is way better than .338
They need to add different ammo types for the rifles with premium bonded type hunting loads.
Soft points are more like ball ammo with high penetration often penetrating the entire target but leaving a much smaller wound cavity. Hard cast pistol ammo should be along the lines of soft point for the rifles. This has seemed screwed up too me since day 1.
Yes the polymer tips come in 2 types IRL, the main type are hollow points with the ballistic tip which is meant to push back on the hollow cavity making it expand more and become explosive. Then there are bonded bullets with polymer tips which are there really only for aerodynamics.
I don't know a lot of people who would take a run-of-the-mill poly tip out hunting moose, regardless of it being a .338 or 7mm Mag.
Poly tips have their place, and they are great rounds when used in the correct situation, with the correct prey in mind - but moose hunting? The JSP would (and should) be the round of choice for hunting moose. But in-game... that's another story.
We maybe need an ammo and damage model rework if the devs have the time to look at them. :)
All the damage seems to come from the bullet itself, so it traveling in the body as far as possible is doing the most damage. That's at the very least my impression from 200ish hours.
This seems to be the best answer i found so far regarding this topic and it is from 2017... I think i can assume that nothing has changed since then, right?