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it could have changed along the way i suppose. not sure about that. i do remember doing missions where the animal had to drop within the mission boundary. not sure if this is one of those or not. given the difficulty of accomplishing that it might be worth trying the easier way first to find out i guess. but there seems to be a few of these missions where they deliberately require animals to be found where they dont normally spawn, making the mission a little more difficult in that regard. There was a similar one requiring a whitetail in the cheelah lake area where there are normally nothing but blackies, and the only place you could really get a whitetail was to go north of the lake, and lure whiteys into that mission zone.
another was a mission requiring coyotes in the Leviathan area.
https://steamcommunity.com/sharedfiles/filedetails/?id=938853537
Need Zones are not the icon that is placed on your individual map. That icon is positioned according to where you actually trigger it to unlock.
That icon simply resides within the vanilla zone, which extends about 150-200 yards.
so on your map that icon might have been unlocked on its borderline, whereas on someone elses map that icon might be placed in same zone, but some couple hundred yards away.
u can often see that icon bounce around within a zone as different species are tagged and assigned to it in place of, and possibly over-riding the previous species. Which is why a player should be careful about clicking on other species or their tracks in a zone that the player wants to be designated for a specific quarry.
Lots of players are quick to click on a track without knowing what it is, or to click on a bino-spot to get its info, realizing too late that they just redesignated their best elk hotspot to a rabbit or some species they are set up to hunt elsewhere on their map.
Just wanted to point that out in case you werent taking that into consideration.
All Need Zones are pre-programmed, pre-exisiting, and available for unlocking.
All animals follow programmed pathways which take them from one zone to another, which means there are some zones they will not naturally enter, unless something causes them to deviate from their original programming.
For example, being spooked while in one, or on the way to one, can sometimes cause them to move to a nearby zone instead. Whereupon, should you then click on an animal or its track while in that new unprogrammed zone, it becomes connected to it and its original programmed pathway will be rewritten to now include that zone in its daily travel.
However, should those diverted animals not be clicked on at that time, they will revert to their unaltered original pathway program, which means you wont see them in that particular zone again, unless they are once again forced to deviate from OP.
It is this uncertainty due to player presence influencing the environment that makes it impossible to rely on a zone being used repeatedly UNLESS you actually lock it in at that time, should you want to unlock a possible new spawning location for that particular species. And why u should be careful NOT to connect an unwanted species there instead.
This is why each player has the ability-opportunity to cause a species to begin to spawn in specific locations other than their original programmed spawns, which is exactly what Need Zone management used to be all about for those who understood how it worked.
Some suggest that the zones exist there whether or not a player tags an animal to it, and that animals will use them whether or not we unlock them.
And that is a fact. All animals will have zones they are programmed to use daily.
BUT, that does not mean that every zone available on a map has an animals pathway assigned to it. There are going to many zones that are unused.
Fact is the only way to guarantee that a specific zone is going to be used is to unlock it by connecting it to a specific species writing it into that animals programmed pathway, whether it was originally or not.
And fact is that when a zone becomes unlocked and connected to a certain species, that species will now be reprogrammed to also use that zone as spawn point, where before it might not have, meaning that now the player can expect to see that species in that area more often.
Yes different species can have the same zone written into their natural programmed pathway, But whatever species the player unlocks that zone with will remain connected to that zone, until they accidentally tag an animal or its tracks while within the perimeter of that same zone.
Meaning that any zone you unlock and maintain for a specific species will remain there until the player does what is necessary to change that association. And as well the player can now count on seeing a greater population of that connected species actually spawning there, where before they may have spawned elsewhere more regularly.
This is the difference between vanilla spawns and pathways, and the rewritten pathways the player establishes when unlocking a need zone, and is the whole idea behind the player being able to basically establish zones for specific quarry, and be able to increase their numbers in that area, instead of having them spawn elsewhere.
This is also the reason why many new players, or all of us after resets, find areas void of animals, and why on new maps or resets the player should try to unlock zones with animals they want to actually be more prominent in that area.
Yes, there will be places where natural programming will have more numbers of certain animals, but that doesn't mean the player cannot change that dynamic with the results of his own unlocked zone management.
Rule of thumb is if u dont want lots of a certain species, dont be clicking on them or their tracks. Sometimes u wont know whether they are in a zone which u then connect to them. Or worse, lose one of your good zones to it.
If you dont rabbits all over your elk zone, dont click on them.
If u dont want wolves or lions in your zone dont click on them. Yes, there might be some there naturally, but opening a zone for them will mean even more.
And remember that if u do have unwanted species in your hunting area, check around to see if you can find the need zone they ate naturally attached to and connect it to a different species, or kill off as many of the unwanted species necessary to delete that zone. Whenever all the animals connected to a certain zone are killed that zone is deleted,.