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Hunting hasn't changed much, it's awesome they made it a little more difficult and not just a shooting gallery where you could call the herd back over and over and slaughter 8 or 10 or more within minutes.
Now you get that warning sound, you crawl to some cover, wait a couple minutes then do your call. shoot and harvest. did that many times playing last night.
Spooked a small Roe buck, my first animal, at a feed zone, gave him a few minutes to settle, called him in, then aimed for his chest (he was facing me) and right as i go to pull the trigger he drops his head to eat. My first kill in the new 2.0 scoring was an accidental brain shot and X on trophy score :)
I like the new scoring system myself, miss the vitals you get dinged, hit the head (or trophy area) you get dinged. good work on starting to remove the shooting gallery feeling.
Hunting took no effort before. Now it takes a little bit of effort, so I like the change. It will still be very easy even with these changes.
I did a tour of favorite hunting holes in Layton and Medved. Trophies are a bit harder so far...I am seeing a lot more silver and less gold, especially with ducks.
Spooking with a shot tends to send them away for a bit longer, but they will still return to those need zones. I think the longest wait I had was around 30mins in game...which is not long IRL.
I never liked the fact that a herd could return before I even finished my harvest.
Yes, sometimes they do not come back, but only sometimes it continues to remain the same shooting gallery as before.
I've watched several herds ignore my calls when they normally would have reacted.
No, they were not spooked by my presence...They just ignore the calls entirely.
They only more often began to ignore decoys, that was all. But the animals still may not hear a shot 150m from them. And they all also run back too short.
It was certainly better, but not enough.
The same thing happened with females of Red Deer.
From what i've seen the animals spook a little more easily now, and once they're alert, they have a much higher chance of ignoring your call, i've called a roe deer, and a boar, in that gave a warning sound right after the sound. I didn't have to wait for them to calm down. But that was 2 out of i don't know how many i called and hunted in the 5 ish hours i played last night.
If you sit and wait a couple minutes real time and then call them again, for the roe and boar and red deer that seems to be long enough to get them out of the alert state and they'll respond to calls again then like before patch.
Makes me wonder if there are different levels of alert before they flee? Maybe those 2 i was able to call right after the warning were at the lowest level, and the others that i had to wait on were in a higher alert?
Hunting would be far too easy if that weren't the case. It already kind of is with animals like the buffalo where it's nearly impossible to miss a vital shot barring a bad angle. It's not like before where you gotta do anything and everything to kill the animal as quickly as possible. Just need to shoot a lung and let it go down.
The trade off is that now you have to be patient and not go charging through the map expecting to draw animals out after having just spooked them.
And freshness just tells you how close the animal is and that you should be trying to be silent and hard to spot. If it's "just now" you might be close enough to call it in, but not always, especially if it's still on the move somewhere.
Walking around and hunting from sound was pretty hard for me pre-match. I have found that the best way to hunt is to camp need zones. Pre and post. Do your walking to find need zones then travel to them later and ambush the animals
Some are just braindead and will be easy sauce no matter what you do to em, though lol. Level 1's - 4's will act like they want to die.
Calling animals in from a tripod or tree stand, they always used to spook even after shooting a bow, which is a bit unrealistic, but you could always call em back in so it sort of made up for it.
On classic, I can sit in my tree stand at the golden tree, on Whitehart Island, and as long as my shots are accurate I can drop 7 plus animals from the same herd, the following animals just walk over their fallen cousins.
I'll give it a longer test when I have time but it seems to be a bit of a negative, in this respect, so far.