theHunter: Call of the Wild™

theHunter: Call of the Wild™

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CajunRon Feb 19, 2020 @ 6:33am
Luring animals in Score 2.0
I first noticed that animals were not responding to my callers like they use to and THEN noticed that Score 2.0 had been automatically installed on my system. I saw that one of the changes in Score 2.0 was a "fix" where animals could no longer be lured in very soon after being spooked. I'm assuming that means that when I'm walking and I hear an animal sound and the animal sound is a "warning" sound that that animal has been spooked so I am no longer able to quickly lure him in with a caller. Correct?

So as a game (not real life) how am I suppose to hunt. I've always relied on animal sounds (most of which are warnings) to tell me there is an animal fairly close by and so I would quickly lure him in. In my last three hunts I've never been able to lure an animal in before I got bored waiting and gave it up. (again I'm talking game play not real life)

So now it seems the only way is to track an animal until I find it's poo and the game tells me if it's fresh or not. I've always thought that only when the poo freshness was "just now" was there a chance to lure the animal in....is this correct? Or do I have to I randomly use the lure in hopes that there is an animal close by (very boring because that has never worked for me)? Or do I have to track him until I can actually see him or hear his foot steps to know that there is an animal close enough to respond to a lure?

To be honest this is going to make the game much harder for me perhaps to the point of getting boring (again talking about this game not real life hunting). How do you all use callers now that Score 2.0 is out?
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Showing 1-15 of 32 comments
McSqurl Nugget Feb 19, 2020 @ 6:56am 
Originally posted by CajunRon:
I first noticed that animals were not responding to my callers like they use to and THEN noticed that Score 2.0 had been automatically installed on my system. I saw that one of the changes in Score 2.0 was a "fix" where animals could no longer be lured in very soon after being spooked. I'm assuming that means that when I'm walking and I hear an animal sound and the animal sound is a "warning" sound that that animal has been spooked so I am no longer able to quickly lure him in with a caller. Correct?
correct
Originally posted by CajunRon:
So as a game (not real life) how am I suppose to hunt. I've always relied on animal sounds (most of which are warnings) to tell me there is an animal fairly close by and so I would quickly lure him in. In my last three hunts I've never been able to lure an animal in before I got bored waiting and gave it up. (again I'm talking game play not real life)

So now it seems the only way is to track an animal until I find it's poo and the game tells me if it's fresh or not. I've always thought that only when the poo freshness was "just now" was there a chance to lure the animal in....is this correct? Or do I have to I randomly use the lure in hopes that there is an animal close by (very boring because that has never worked for me)? Or do I have to track him until I can actually see him or hear his foot steps to know that there is an animal close enough to respond to a lure?

To be honest this is going to make the game much harder for me perhaps to the point of getting boring (again talking about this game not real life hunting). How do you all use callers now that Score 2.0 is out?
Hunting hasn't changed much, it's awesome they made it a little more difficult and not just a shooting gallery where you could call the herd back over and over and slaughter 8 or 10 or more within minutes.

Now you get that warning sound, you crawl to some cover, wait a couple minutes then do your call. shoot and harvest. did that many times playing last night.

Spooked a small Roe buck, my first animal, at a feed zone, gave him a few minutes to settle, called him in, then aimed for his chest (he was facing me) and right as i go to pull the trigger he drops his head to eat. My first kill in the new 2.0 scoring was an accidental brain shot and X on trophy score :)

I like the new scoring system myself, miss the vitals you get dinged, hit the head (or trophy area) you get dinged. good work on starting to remove the shooting gallery feeling.
CaptainNebulous Feb 19, 2020 @ 8:14am 
Warning call doesn't automatically mean the animal is fleeing. It can mean the animal has simply become alert or alarmed.

Hunting took no effort before. Now it takes a little bit of effort, so I like the change. It will still be very easy even with these changes.
Last edited by CaptainNebulous; Feb 19, 2020 @ 8:16am
Lenny Rat Feb 19, 2020 @ 8:53am 
I agree with others that so far the effect is good; not overly punishing but a little bit tougher.

I did a tour of favorite hunting holes in Layton and Medved. Trophies are a bit harder so far...I am seeing a lot more silver and less gold, especially with ducks.

Spooking with a shot tends to send them away for a bit longer, but they will still return to those need zones. I think the longest wait I had was around 30mins in game...which is not long IRL.

I never liked the fact that a herd could return before I even finished my harvest.
FliXis Feb 19, 2020 @ 10:05am 
Virtually nothing has changed. Animals still stupidly come back several times to decoy almost immediately after frightening. And they remained all as deaf as before. And they still run away not far.
Yes, sometimes they do not come back, but only sometimes it continues to remain the same shooting gallery as before.
Last edited by FliXis; Feb 19, 2020 @ 10:11am
Ankua Feb 19, 2020 @ 10:16am 
Op is correct about the callers have been turned down.\
I've watched several herds ignore my calls when they normally would have reacted.

No, they were not spooked by my presence...They just ignore the calls entirely.
FliXis Feb 19, 2020 @ 10:28am 
I noticed a family of boars, shot one. Then he called with a call. They ran a little, stopped and began to gradually go back. I accidentally frightened a couple by the sound of walking, they ran back, then returned by decoy, where I again shot.
They only more often began to ignore decoys, that was all. But the animals still may not hear a shot 150m from them. And they all also run back too short.
It was certainly better, but not enough.
The same thing happened with females of Red Deer.
McSqurl Nugget Feb 19, 2020 @ 10:42am 
Originally posted by Ankua:
Op is correct about the callers have been turned down.\
I've watched several herds ignore my calls when they normally would have reacted.

No, they were not spooked by my presence...They just ignore the calls entirely.
that's always happened. Caller's haven't changed a bit. Just because you call doesn't guarantee an animal will respond, it never has, there's a chance it will ignore the call.

From what i've seen the animals spook a little more easily now, and once they're alert, they have a much higher chance of ignoring your call, i've called a roe deer, and a boar, in that gave a warning sound right after the sound. I didn't have to wait for them to calm down. But that was 2 out of i don't know how many i called and hunted in the 5 ish hours i played last night.

If you sit and wait a couple minutes real time and then call them again, for the roe and boar and red deer that seems to be long enough to get them out of the alert state and they'll respond to calls again then like before patch.

Makes me wonder if there are different levels of alert before they flee? Maybe those 2 i was able to call right after the warning were at the lowest level, and the others that i had to wait on were in a higher alert?
Dinoman Feb 19, 2020 @ 11:57am 
Originally posted by CajunRon:
I first noticed that animals were not responding to my callers like they use to and THEN noticed that Score 2.0 had been automatically installed on my system. I saw that one of the changes in Score 2.0 was a "fix" where animals could no longer be lured in very soon after being spooked. I'm assuming that means that when I'm walking and I hear an animal sound and the animal sound is a "warning" sound that that animal has been spooked so I am no longer able to quickly lure him in with a caller. Correct?

So as a game (not real life) how am I suppose to hunt. I've always relied on animal sounds (most of which are warnings) to tell me there is an animal fairly close by and so I would quickly lure him in. In my last three hunts I've never been able to lure an animal in before I got bored waiting and gave it up. (again I'm talking game play not real life)

So now it seems the only way is to track an animal until I find it's poo and the game tells me if it's fresh or not. I've always thought that only when the poo freshness was "just now" was there a chance to lure the animal in....is this correct? Or do I have to I randomly use the lure in hopes that there is an animal close by (very boring because that has never worked for me)? Or do I have to track him until I can actually see him or hear his foot steps to know that there is an animal close enough to respond to a lure?

To be honest this is going to make the game much harder for me perhaps to the point of getting boring (again talking about this game not real life hunting). How do you all use callers now that Score 2.0 is out?

Hunting would be far too easy if that weren't the case. It already kind of is with animals like the buffalo where it's nearly impossible to miss a vital shot barring a bad angle. It's not like before where you gotta do anything and everything to kill the animal as quickly as possible. Just need to shoot a lung and let it go down.

The trade off is that now you have to be patient and not go charging through the map expecting to draw animals out after having just spooked them.

And freshness just tells you how close the animal is and that you should be trying to be silent and hard to spot. If it's "just now" you might be close enough to call it in, but not always, especially if it's still on the move somewhere.
CaptainPassion Feb 19, 2020 @ 12:08pm 
Originally posted by CajunRon:
I first noticed that animals were not responding to my callers like they use to and THEN noticed that Score 2.0 had been automatically installed on my system. I saw that one of the changes in Score 2.0 was a "fix" where animals could no longer be lured in very soon after being spooked. I'm assuming that means that when I'm walking and I hear an animal sound and the animal sound is a "warning" sound that that animal has been spooked so I am no longer able to quickly lure him in with a caller. Correct?

So as a game (not real life) how am I suppose to hunt. I've always relied on animal sounds (most of which are warnings) to tell me there is an animal fairly close by and so I would quickly lure him in. In my last three hunts I've never been able to lure an animal in before I got bored waiting and gave it up. (again I'm talking game play not real life)

So now it seems the only way is to track an animal until I find it's poo and the game tells me if it's fresh or not. I've always thought that only when the poo freshness was "just now" was there a chance to lure the animal in....is this correct? Or do I have to I randomly use the lure in hopes that there is an animal close by (very boring because that has never worked for me)? Or do I have to track him until I can actually see him or hear his foot steps to know that there is an animal close enough to respond to a lure?

To be honest this is going to make the game much harder for me perhaps to the point of getting boring (again talking about this game not real life hunting). How do you all use callers now that Score 2.0 is out?


Walking around and hunting from sound was pretty hard for me pre-match. I have found that the best way to hunt is to camp need zones. Pre and post. Do your walking to find need zones then travel to them later and ambush the animals
Nightwalker Feb 19, 2020 @ 12:11pm 
I haven't noticed a change in an animals response to a caller. What I have noticed is a delay in animals returning to a need zone and the number of times they return. It's a good change since it was possible to wipe out an entire herd before the change. Have to work a little harder now that's all. I don't rely on callers when I hunt. At best they offer only a 60% chance of an animal responding to them. Nervous animals, those that are actively using a need zone and those with Hard or Very Hard levels of difficulty are even less likely to respond to a call.
CajunRon Feb 19, 2020 @ 1:28pm 
Okay, so I've done more hunting with the new Scoring 2.0 caller fix and it's worked out better than the first try. I was able to call some animals in pretty quickly after a warning call. But I think what was happening was there were two or more of them out there. One was spooked but I'm guessing the other was not, so he responded to the caller as before. I'm pretty sure this is what happened with a coyote because he approached from the opposite direction of the warning call. Anyway, thanks for the tips.
sneakybass Feb 19, 2020 @ 3:43pm 
Originally posted by McSqurl Nugget:
Originally posted by CajunRon:
I first noticed that animals were not responding to my callers like they use to and THEN noticed that Score 2.0 had been automatically installed on my system. I saw that one of the changes in Score 2.0 was a "fix" where animals could no longer be lured in very soon after being spooked. I'm assuming that means that when I'm walking and I hear an animal sound and the animal sound is a "warning" sound that that animal has been spooked so I am no longer able to quickly lure him in with a caller. Correct?
correct
Originally posted by CajunRon:
So as a game (not real life) how am I suppose to hunt. I've always relied on animal sounds (most of which are warnings) to tell me there is an animal fairly close by and so I would quickly lure him in. In my last three hunts I've never been able to lure an animal in before I got bored waiting and gave it up. (again I'm talking game play not real life)

So now it seems the only way is to track an animal until I find it's poo and the game tells me if it's fresh or not. I've always thought that only when the poo freshness was "just now" was there a chance to lure the animal in....is this correct? Or do I have to I randomly use the lure in hopes that there is an animal close by (very boring because that has never worked for me)? Or do I have to track him until I can actually see him or hear his foot steps to know that there is an animal close enough to respond to a lure?

To be honest this is going to make the game much harder for me perhaps to the point of getting boring (again talking about this game not real life hunting). How do you all use callers now that Score 2.0 is out?
Hunting hasn't changed much, it's awesome they made it a little more difficult and not just a shooting gallery where you could call the herd back over and over and slaughter 8 or 10 or more within minutes.

Now you get that warning sound, you crawl to some cover, wait a couple minutes then do your call. shoot and harvest. did that many times playing last night.

Spooked a small Roe buck, my first animal, at a feed zone, gave him a few minutes to settle, called him in, then aimed for his chest (he was facing me) and right as i go to pull the trigger he drops his head to eat. My first kill in the new 2.0 scoring was an accidental brain shot and X on trophy score :)

I like the new scoring system myself, miss the vitals you get dinged, hit the head (or trophy area) you get dinged. good work on starting to remove the shooting gallery feeling.
I like every thing about 2.0 and the vital hits affect on scores , I played yesterday and had no trouble luring animals In with calls. I seem to like this new update...
CaptainNebulous Feb 19, 2020 @ 4:03pm 
It should also be noted that the animal's alertness level will affect their ability/difficulty of being called. If they are "calm" and not busy doing whatever they're doing at a need zone, they will respond to callers almost every time. Sometimes while they are eating, drinking, or resting they will totally ignore your caller. Also any level of alertness higher than "calm" will reduce the ease of calling them in more and more. It will still be possible but they won't come as close until the alertness level goes down.

Some are just braindead and will be easy sauce no matter what you do to em, though lol. Level 1's - 4's will act like they want to die.
Last edited by CaptainNebulous; Feb 19, 2020 @ 4:04pm
sneakybass Feb 19, 2020 @ 8:27pm 
I have hunted all night there tough even when there down wind with a bow reminds me of the pumas, hard to call In tonight...
Mondyrocks Feb 19, 2020 @ 9:28pm 
My biggest problem with this system, is the effect it seems to be having on bow hunting.

Calling animals in from a tripod or tree stand, they always used to spook even after shooting a bow, which is a bit unrealistic, but you could always call em back in so it sort of made up for it.

On classic, I can sit in my tree stand at the golden tree, on Whitehart Island, and as long as my shots are accurate I can drop 7 plus animals from the same herd, the following animals just walk over their fallen cousins.

I'll give it a longer test when I have time but it seems to be a bit of a negative, in this respect, so far.
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Date Posted: Feb 19, 2020 @ 6:33am
Posts: 32