theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Kernist Nov 27, 2019 @ 6:53pm
A lot of DLCs
So, i will start like this: i have this game on my wishlist for some time already. Basic game is very cheap on sale, however i am kind of person that hates having something incomplete, so if i will buy this game i want to buy it with all possible DLCs. And that's expensive. Very expensive.

I know there is 2019 edition. With it i can get some dlcs and thanks to this bundle i can get them cheaper. Still, as for now a lot of dlcs can be bought only separately and it becomes expensive again.

I am aware new content is still being added. To be honest i don't like devs like this, i don't know if to have complete game i will be forced to pay for the next 5 years or not. Season pass would help, but again there is nothing like this.

I am simply afraid buying this game will be entering a milking machine. I checked youtube, i checked reviews, i know the game is good, i know i want it, but i don't want to endlessly pay for it each month.

For now i have a question: Will there be a 2020 edition? November is near it's end and i would not be happy if somehow i would convince myself to buy everything now and in 1-2 months 2020 edition would be released including all current dlcs for much cheaper price. Is it even possible to get an answer to this question?

Thank you for all replies in advance. Also i would kindly ask to avoid replies like "Just buy it! Price if worth the time you will spend on it!". Well, maybe, but i don't know if i will not get bored after first week. A lot of you are huge fans certainly but i don't fall into this category yet.
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Showing 1-15 of 63 comments
Starwight/ttv Nov 27, 2019 @ 8:09pm 
I wish there was a season pass tbh. It is very irritating that there isn't a bundle for all the DLCs like this.

The game is fun, but it does feel very much like a milking machine, as you put it.
Last edited by Starwight/ttv; Nov 27, 2019 @ 8:09pm
Eclipse Nov 27, 2019 @ 10:23pm 
Game devs are free to pick whatever pay model works for there business.

Avalanche truly is not not doing anything unethical.

As far as bundles/season pass, i also would like that.

There is really no way to know an answer unless a Dev/Mod informs us, and I'm sure we would all be last to find out here. Kind of a bummer I understand but the game is well worth the money and I will continue to support them myself through buying DLC on sale when I can.
Starwight/ttv Nov 27, 2019 @ 10:55pm 
Originally posted by Eclipse:
Game devs are free to pick whatever pay model works for there business.

Avalanche truly is not not doing anything unethical.

As far as bundles/season pass, i also would like that.

There is really no way to know an answer unless a Dev/Mod informs us, and I'm sure we would all be last to find out here. Kind of a bummer I understand but the game is well worth the money and I will continue to support them myself through buying DLC on sale when I can.

I mean it's not EA levels of unethical but it IS at least questionable.
Hidden Gunman Nov 27, 2019 @ 11:40pm 
Originally posted by alonesilverwolf:
Originally posted by Eclipse:
Game devs are free to pick whatever pay model works for there business.

Avalanche truly is not not doing anything unethical.

As far as bundles/season pass, i also would like that.

There is really no way to know an answer unless a Dev/Mod informs us, and I'm sure we would all be last to find out here. Kind of a bummer I understand but the game is well worth the money and I will continue to support them myself through buying DLC on sale when I can.

I mean it's not EA levels of unethical but it IS at least questionable.
Sorry, but that's bs. The game and dlc are cheap, relative to some other games and business models.

von Driesen Nov 28, 2019 @ 12:26am 
I bought 2019 edition first, at the same time I bought all available dlc at the time. It was heavily discounted also at the time. Since I bought that all the dlc released has always been discounted on steam for me. Amazing value about £55.00 spent all told and 600 hours of play nearly. That is less than 10 pence and hour, 13 cents !.
Other games are probably more after a couple of dlc. Battletech and HOI4 are more expensive, each individual DLC three times more at least. Though less DLC year for each of those. I think Battletechs season pass was only for a couple of dlc releases, they are already on the next dlc which was not covered by the season pass.
Snail Rancher Nov 28, 2019 @ 7:22am 
Originally posted by Kernist:

I am aware new content is still being added. To be honest i don't like devs like this, i don't know if to have complete game i will be forced to pay for the next 5 years or not. Season pass would help, but again there is nothing like this.

I am simply afraid buying this game will be entering a milking machine. I checked youtube, i checked reviews, i know the game is good, i know i want it, but i don't want to endlessly pay for it each month.

Classic was developed over 10 years, with content coming out the entire time. The devs have indicated that they plan on doing the same with COTW, which is great because without new content, it can get stale after awhile. EW needs to pay bills too, and they are a business, so yes, they need to offer new products to bring in money (which is different than milking players, though I know many might argue against that).

That being said, I think the only way you are going to have a “definitive” edition is to wait another 8+ years or so until development ends. Why not enjoy what is available now and supplement it as you like with DLCs when you want?
Eclipse Nov 28, 2019 @ 8:21am 
Originally posted by alonesilverwolf:
Originally posted by Eclipse:
Game devs are free to pick whatever pay model works for there business.

Avalanche truly is not not doing anything unethical.

As far as bundles/season pass, i also would like that.

There is really no way to know an answer unless a Dev/Mod informs us, and I'm sure we would all be last to find out here. Kind of a bummer I understand but the game is well worth the money and I will continue to support them myself through buying DLC on sale when I can.

I mean it's not EA levels of unethical but it IS at least questionable.
no its not.

I don't understand why people think everything else can change in price as years go on, but for some reason Game Devs are slaves that belong to Gamers, why else would people get this idea that games can ONLY cost 60$, unless Gamers had no respect for the Labor, work, time put into developing and publishing a game.

Gamers treat Developers like slaves, look at the game Destiny2, its F2P now and if you spend 2 seconds in there steam forum, the amount of salty entitled gamers there will make you sick if you're not a total scum sucker.

This is consumer insanity and there is No other industry that reflects this level of insanity.

As long as the model doesn't have a P2W system and the Marketing is not deceptive, most DLC based business models any Dev/Publisher picks is ethical. (so long as the content is up to par with the rest of there releases)

Inflation, Supply and Demand, among many other economic factors contribute to any industries reasoning in pricing an item, but this is not allowed to affect Game Dev studios or Publishers....

as a consumer, we have no right or entitlement to judge or accuse a dev of being unethical simply because there not following the pricing model that "tradition" put in place.

https://rationalwiki.org/wiki/Appeal_to_tradition
Last edited by Eclipse; Nov 28, 2019 @ 8:22am
Kernist Nov 28, 2019 @ 8:27am 
Well, i understand dev needs to earn money and i understand there are examples of way worse release plans out there, however i am pretty old player and i still miss the era of addons and sequels, not endless DLCs. It's sad everyone loves CDP Red for doing something every company should do.

@Hidden Gunman - no, it's not bs. Because some other business models are way worse doesn't mean we should be happy with this one.

@von Driesen - Yeah, as i already said, i don't know if i will like the game to the point of spending even half of your hours in it. Maybe not even 10%. And yes, there are worse cases, especially season passes that do not cover all future dlcs.

@Snail Rancher - Yes, developer needs to earn but there are better ways than spamming dlcs for a decade. Also thanks, if they indeed plan to keep this up for another years i know this is not a game for me, so this info is valuable. It almost feels like subscription. Yeah, i know the differences. As for second part of your post it's like what i said - it really bothers me when i do not have everything and i can't enjoy the game knowing i miss the newest DLC. Yes, it's stupid, but i am like this, nothing i can do about it. That's why buying this game now and then paying for all DLCs in the span of next 10 years is not a good business for me. Again, thank you for that info.
Eclipse Nov 28, 2019 @ 8:32am 
Originally posted by Kernist:
Well, i understand dev needs to earn money and i understand there are examples of way worse release plans out there, however i am pretty old player and i still miss the era of addons and sequels, not endless DLCs. It's sad everyone loves CDP Red for doing something every company should do.

@Hidden Gunman - no, it's not bs. Because some other business models are way worse doesn't mean we should be happy with this one.

@von Driesen - Yeah, as i already said, i don't know if i will like the game to the point of spending even half of your hours in it. Maybe not even 10%. And yes, there are worse cases, especially season passes that do not cover all future dlcs.

@Snail Rancher - Yes, developer needs to earn but there are better ways than spamming dlcs for a decade. Also thanks, if they indeed plan to keep this up for another years i know this is not a game for me, so this info is valuable. It almost feels like subscription. Yeah, i know the differences. As for second part of your post it's like what i said - it really bothers me when i do not have everything and i can't enjoy the game knowing i miss the newest DLC. Yes, it's stupid, but i am like this, nothing i can do about it. That's why buying this game now and then paying for all DLCs in the span of next 10 years is not a good business for me. Again, thank you for that info.

Im 30 years old, usually age and maturity gives you insight to why those things changed from all those years ago.

The world is a different place from even 12-15 years ago. The biggest issue I see is that EVERYONE is not paid enough for there work. Would you agree that the world is different, inflation has gone up, money is worth less than it was even 10-15 years ago? The rich are too rich and the poor too poor.

Do you think Game Devs are part of the elite class? You couldn't be more incorrect. Game Devs do more work for less money than any other software engineering position, and dont get me started on the pay for artists.

I imagine you want to be paid more for you work right? get a promotion for being a good, honest, on-time employee, or you want to charge more for your business you provide?

so why are game devs and publishers exempt from being able to feel this way about there products? if youre old, you should immediately be able to empathize and see the wisdom in what im saying.

and I paid for both DLC addons to witcher 3.
Last edited by Eclipse; Nov 28, 2019 @ 8:35am
ID-inWhite Nov 28, 2019 @ 8:38am 
The problem in this game are the permanent bugs, and the new ones introduced every update or dlc. Even more important the constant risk to lose you progress. All new content added to the game are irrelevant if they can´t ensure a safety save game progress and of course a solid and optimized gameplay experience.
Last edited by ID-inWhite; Nov 28, 2019 @ 8:42am
Eclipse Nov 28, 2019 @ 8:42am 
Originally posted by ID-inWhite:
The problem in this game are the permanent bugs, and the new ones introduced every update or dlc. Even more important the constant risk to lose you progress. All new content added to the game are irrelevant if they can´t ensure a safety save game progress and of course a solid and optimiced gameplay experience.
Yes it sucks that certain updates have wiped the progress of some players, but the game is solid and optimized.

the amount of bugs in the game can be counted on 1 hand.

the amount of issues caused by updates, that is a bit rougher, but that will never reflect on the price/value of a product, and it shouldn't.

Instead Devs should feel obligated to finish their product in that sense for customers that have paid for the product willingly.

a reduction in prices will just make them quit fixing/updating the game in the long run because it is literally worth nothing to them at that point.
Last edited by Eclipse; Nov 28, 2019 @ 8:44am
Kernist Nov 28, 2019 @ 8:42am 
Originally posted by Eclipse:
Originally posted by alonesilverwolf:

I mean it's not EA levels of unethical but it IS at least questionable.
no its not.

I don't understand why people think everything else can change in price as years go on, but for some reason Game Devs are slaves that belong to Gamers, why else would people get this idea that games can ONLY cost 60$, unless Gamers had no respect for the Labor, work, time put into developing and publishing a game.

Gamers treat Developers like slaves, look at the game Destiny2, its F2P now and if you spend 2 seconds in there steam forum, the amount of salty entitled gamers there will make you sick if you're not a total scum sucker.

This is consumer insanity and there is No other industry that reflects this level of insanity.

As long as the model doesn't have a P2W system and the Marketing is not deceptive, most DLC based business models any Dev/Publisher picks is ethical. (so long as the content is up to par with the rest of there releases)

Inflation, Supply and Demand, among many other economic factors contribute to any industries reasoning in pricing an item, but this is not allowed to affect Game Dev studios or Publishers....

as a consumer, we have no right or entitlement to judge or accuse a dev of being unethical simply because there not following the pricing model that "tradition" put in place.

https://rationalwiki.org/wiki/Appeal_to_tradition

Developers are not slaves, they are companies that wants customer's money. Always. To achieve that, company must convince customers to buy their projects. Earlier the method was too sell the game to as many people as possible for a set amount of money. Now the more popular approach is to milk a customer with endless DLCs, microtransactions and battle passes. Basically whale hunting. The best examples obviously are Train/Flight Simulator or Dead or Alive games and this game also is heading into that direction. Customer do not have to agree to that. I don't know how you define "unethical", but it's certainly not customer friendly business because i am sure if at a release day everyone would know how long the game will be "coming out" and how much will it cost in total to have everything, not many would buy it. Customers are in dark here and dev abuse the fact a lot of people are like "well, i already have so much, it would be stupid to not buy the next DLC"... for the next 8 years.

Yes, it's right of the developer to choose business model like this, but it's customer right to not like it, criticize dev for it and just skipping their product.
Eclipse Nov 28, 2019 @ 8:45am 
Originally posted by Kernist:
Originally posted by Eclipse:
no its not.

I don't understand why people think everything else can change in price as years go on, but for some reason Game Devs are slaves that belong to Gamers, why else would people get this idea that games can ONLY cost 60$, unless Gamers had no respect for the Labor, work, time put into developing and publishing a game.

Gamers treat Developers like slaves, look at the game Destiny2, its F2P now and if you spend 2 seconds in there steam forum, the amount of salty entitled gamers there will make you sick if you're not a total scum sucker.

This is consumer insanity and there is No other industry that reflects this level of insanity.

As long as the model doesn't have a P2W system and the Marketing is not deceptive, most DLC based business models any Dev/Publisher picks is ethical. (so long as the content is up to par with the rest of there releases)

Inflation, Supply and Demand, among many other economic factors contribute to any industries reasoning in pricing an item, but this is not allowed to affect Game Dev studios or Publishers....

as a consumer, we have no right or entitlement to judge or accuse a dev of being unethical simply because there not following the pricing model that "tradition" put in place.

https://rationalwiki.org/wiki/Appeal_to_tradition

Developers are not slaves, they are companies that wants customer's money. Always. To achieve that, company must convince customers to buy their projects. Earlier the method was too sell the game to as many people as possible for a set amount of money. Now the more popular approach is to milk a customer with endless DLCs, microtransactions and battle passes. Basically whale hunting. The best examples obviously are Train/Flight Simulator or Dead or Alive games and this game also is heading into that direction. Customer do not have to agree to that. I don't know how you define "unethical", but it's certainly not customer friendly business because i am sure if at a release day everyone would know how long the game will be "coming out" and how much will it cost in total to have everything, not many would buy it. Customers are in dark here and dev abuse the fact a lot of people are like "well, i already have so much, it would be stupid to not buy the next DLC"... for the next 8 years.

Yes, it's right of the developer to choose business model like this, but it's customer right to not like it, criticize dev for it and just skipping their product.

your interpretation of business is so drastically incorrect, also You clearly ignored major points i was making. I deduce you must have a minimum wage job. i doubt youll grasp these concepts until you get a better position or make more money for the work you do.

when you have the opportunity to realize how much it costs to run a business maybe then you'll have the wisdom needed to judge this situation accurately.

until then you're just being flat out judgmental and un-wise.

"To achieve that, company must convince customers to buy their projects. Earlier the method was too sell the game to as many people as possible for a set amount of money. Now the more popular approach is to milk a customer with endless DLCs, microtransactions and battle passes." - this sentence doesn't even make sense.

Youre saying that a company must CONVINCE people to buy their projects. and the way they convinced people before was selling at 60$, and now they convince people by choosing new models..

People were NEVER convinced to buy a game because it was 60$. People buy games they want to play, ahah, commercials and marketting just show a PREVIEW of the game to entice people.

the pricing model a company chooses has NOTHING to do with advertising, it has to do with either keeping the company alive, or making as much money as possible.

If you genuinely think this Business model that Avalanche has chosen is making them rich, youre just wrong, and you don't understand business and how to run or make a business yourself.
Last edited by Eclipse; Nov 28, 2019 @ 8:50am
Kernist Nov 28, 2019 @ 8:47am 
Originally posted by Eclipse:
Originally posted by Kernist:

Developers are not slaves, they are companies that wants customer's money. Always. To achieve that, company must convince customers to buy their projects. Earlier the method was too sell the game to as many people as possible for a set amount of money. Now the more popular approach is to milk a customer with endless DLCs, microtransactions and battle passes. Basically whale hunting. The best examples obviously are Train/Flight Simulator or Dead or Alive games and this game also is heading into that direction. Customer do not have to agree to that. I don't know how you define "unethical", but it's certainly not customer friendly business because i am sure if at a release day everyone would know how long the game will be "coming out" and how much will it cost in total to have everything, not many would buy it. Customers are in dark here and dev abuse the fact a lot of people are like "well, i already have so much, it would be stupid to not buy the next DLC"... for the next 8 years.

Yes, it's right of the developer to choose business model like this, but it's customer right to not like it, criticize dev for it and just skipping their product.

you must have a minimum wage job. i doubt youll grasp these concepts until you get a better position or make more money for the work you do.

Well, at this point i know you are not the person i am willing to continue a conversation with. I will not even bother to correct you. If you assume my income based on 2 posts in Steam discussion, i do not find you attractive as a debate partner.
Eclipse Nov 28, 2019 @ 8:53am 
Originally posted by Kernist:
Originally posted by Eclipse:

you must have a minimum wage job. i doubt youll grasp these concepts until you get a better position or make more money for the work you do.

Well, at this point i know you are not the person i am willing to continue a conversation with. I will not even bother to correct you. If you assume my income based on 2 posts in Steam discussion, i do not find you attractive as a debate partner.

I assume that because you speak like a person from that position in life. You want Game devs and publishers to follow rules that no other industry follows, and you wish to claim there is an ethical issue with it on any level.

your interpretation of business is so drastically incorrect, also You clearly ignored major points i was making. I deduce you must have a minimum wage job. i doubt youll grasp these concepts until you get a better position or make more money for the work you do.

when you have the opportunity to realize how much it costs to run a business maybe then you'll have the wisdom needed to judge this situation accurately.

until then you're just being flat out judgmental and un-wise.

"To achieve that, company must convince customers to buy their projects. Earlier the method was too sell the game to as many people as possible for a set amount of money. Now the more popular approach is to milk a customer with endless DLCs, micro-transactions and battle passes." - this sentence doesn't even make sense.

You're saying that a company must CONVINCE people to buy their projects. and the way they convinced people before was selling at 60$, and now they convince people by choosing new models.. No, you're just wrong about how the world works, how business works, how sales work.

People were NEVER convinced to buy a game because it was 60$. People buy the games they want, because those are the games they want to play; commercials and marketing show a preview of the game to entice people.

This new age of complaining about games with DLC's is a new issue due to entitlement issues of the lower class people in society, and because some Dev's have preyed upon the vulnerable by making mobile p2w games and those finally migrated to PC.

People who make money respect others hustle and intent to make money, especially if its over an entertainment product they know they might enjoy. the only people with an issue over fairly priced stuff is people that don't have enough money to buy that "extra" stuff because of bills/responsibilities/etc.I respect whatever income someone may have but i don't respect people being disrespectful to Devs/Publishers because of their inaccurate judgments.

The willingness of customers to pay 60$ was based on an economic understanding of peoples budgets in relation to consoles during the early 2000's. You don't even know the history of why games were sold for 60$ apparently.

the pricing model a company chooses has NOTHING to do with advertising, it has to do with either keeping the company alive, or making as much money as possible.

If you genuinely think this Business model that Avalanche has chosen is making them rich, youre just wrong, and you don't understand business and how to run or make a business yourself.
Last edited by Eclipse; Nov 28, 2019 @ 9:00am
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Date Posted: Nov 27, 2019 @ 6:53pm
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