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I would recommend using something a little more appropriate for the game you are after. The .270 or larger would be a better choice for Elk.
I also think one issue is the way that it is translated. In English, it is listed as a Vital Hit. Meaning a vital organ was hit, Heart, lungs, Etc. Not that the animal is guaranteed to die from the shot.
Issue number two is the way the game calculates hits.
The game seems to see that you used an underpowered weapon and calculates the amount of blood to match. I think the solution is to have a way to convey to the player that while it was a vital hit, it was while using an underpowered weapon.
Maybe when using an underpowered weapon and hitting a vital organ the game should show Weak Vital hit or something similar, instead of just Vital hit? Possibly even take it a step farther and if you hit a vital organ on a Class 2 animal with a Class 1 weapon it would show as Weak Vital hit and if you hit a vital organ on a Class 3 animal with a Class 1 weapon it would show as Very Weak Vital Hit.
Either way, in my opinion, the way shots are calculated and the way the game describes shots could use some tweaking.
I do not know what means elk in English, on my game in French there is WAPITI DE ROSEWELT.
This is not the first time that the traces of wounded animals disappear, I'm sure it's a bug. I have already lost many wounded animals only because the tracks disappear.
When I read "FATAL WOUND" for me it means that the animal can not yet run for miles and that traces of blood must be significant.
In the future I will not follow the wounded animals, it is a waste of time for nothing.
Thank you all for answering me and explaining some things.
I've found that musk deer, rabbitts, coyotes, fox, Roe deer and even Lynx frequently die in a relatively short period of time from "flesh wounds" delivered by the recommended size of weapon (even those I've only hit in a foot/hoof). Short tracking and pretty good money to be had in most of them.
When I shoot an animal and it has obviously been hit (but runs away) I use the caller right then and continue using it every 10-15 seconds or so for at least a minute. then I back off but still use it periodcally for the next 5-6 min. I'n giving the animal time to either die or come back so I can shoot it again. About 80% of the time wounded animals do come back, sometimes to the exact same spot you shot them at. I stay hidden as animals that were unseen or in the group with the animal I shot may come back as well.
I've killed as many as 6 Elk in a short period of time, without moving a single foot from where I shot the first one. Shoot, call, wait, call, shoot, rinse and repeat. Some players have wiped out entire herds this way.
The absolute worst thing you can do after shooting an animal is try to follow it right away (commonly referred to as "pushing"). Do that and in it's exicted state it will take off and run forever. It only takes a deer on the run about 5 seconds to cover 100m in this game. It's a bit slower when trotting but it can still cross a lot of ground in a very short period of time. Me, I hate tracking. I'd rather wait those 5-6 min before I start to do so than spend an extra hour or more looking for my dead animal later.