theHunter: Call of the Wild™

theHunter: Call of the Wild™

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BONITE Aug 18, 2018 @ 9:04am
FATAL WOUND !
It's time to repair this bug traces that get lost !!!!!!!!
I shoot a beautiful Wapiti at 130 m. with 2 balls of .243, the Wapiti falls, rises and gallops. I go in his footsteps and I see "fatal wound", further trace of blood "very weak" and the traces disappear. despite a 1 hour search.
It will be necessary to explain to me, how can you hurt an animal mortally and have traces of very weak blood ????????????????????????????
It will be necessary to explain to me, why the traces disappear so easily ??????????????????????????????????
When are you going to finally REPAIR THIS BUG ENERVING ????????????????
Thank you for answering and have a good weekend.
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Showing 1-8 of 8 comments
Fishstickles Aug 18, 2018 @ 9:14am 
What's a wapiti? I ask because I'm trying to find it in my spreadsheet to see goes against a .243. I find that if I hit a vital shot with an under calibre gun, the wound isn't that good. I usually check the first blood trail and then wait a while before tracking it down. It won't run too far if it isn't being chased.
Fishstickles Aug 18, 2018 @ 9:17am 
Nevermind, I see you have a load of hours in game. I didn't understand your question I guess.
Azaraq Aug 18, 2018 @ 9:20am 
What type of ammo do you use? If its polimer tip type bullet, blood rate will usually be very low because it has better penetration but lower expansion so vital hits can kill animal very fast even though blood marks show low bleeding.
Last edited by Azaraq; Aug 18, 2018 @ 9:22am
PicSoul Aug 18, 2018 @ 9:35am 
If google translate is correct, you used a .243 on an Elk?

I would recommend using something a little more appropriate for the game you are after. The .270 or larger would be a better choice for Elk.

I also think one issue is the way that it is translated. In English, it is listed as a Vital Hit. Meaning a vital organ was hit, Heart, lungs, Etc. Not that the animal is guaranteed to die from the shot.

Issue number two is the way the game calculates hits.

The game seems to see that you used an underpowered weapon and calculates the amount of blood to match. I think the solution is to have a way to convey to the player that while it was a vital hit, it was while using an underpowered weapon.

Maybe when using an underpowered weapon and hitting a vital organ the game should show Weak Vital hit or something similar, instead of just Vital hit? Possibly even take it a step farther and if you hit a vital organ on a Class 2 animal with a Class 1 weapon it would show as Weak Vital hit and if you hit a vital organ on a Class 3 animal with a Class 1 weapon it would show as Very Weak Vital Hit.

Either way, in my opinion, the way shots are calculated and the way the game describes shots could use some tweaking.
:Radithol (Banned) Aug 18, 2018 @ 9:59am 
Originally posted by PicSoul:
If google translate is correct, you used a .243 on an Elk?

I would recommend using something a little more appropriate for the game you are after. The .270 or larger would be a better choice for Elk.

I also think one issue is the way that it is translated. In English, it is listed as a Vital Hit. Meaning a vital organ was hit, Heart, lungs, Etc. Not that the animal is guaranteed to die from the shot.

Issue number two is the way the game calculates hits.

The game seems to see that you used an underpowered weapon and calculates the amount of blood to match. I think the solution is to have a way to convey to the player that while it was a vital hit, it was while using an underpowered weapon.

Maybe when using an underpowered weapon and hitting a vital organ the game should show Weak Vital hit or something similar, instead of just Vital hit? Possibly even take it a step farther and if you hit a vital organ on a Class 2 animal with a Class 1 weapon it would show as Weak Vital hit and if you hit a vital organ on a Class 3 animal with a Class 1 weapon it would show as Very Weak Vital Hit.

Either way, in my opinion, the way shots are calculated and the way the game describes shots could use some tweaking.
Your assumptions are likely correct. The bottom line though is that, as it stands, the message "vital hit" is meaningless.
BONITE Aug 18, 2018 @ 10:40am 
Ok I did not want to use the .338 for an elk.
I do not know what means elk in English, on my game in French there is WAPITI DE ROSEWELT.
This is not the first time that the traces of wounded animals disappear, I'm sure it's a bug. I have already lost many wounded animals only because the tracks disappear.
When I read "FATAL WOUND" for me it means that the animal can not yet run for miles and that traces of blood must be significant.
In the future I will not follow the wounded animals, it is a waste of time for nothing.
Thank you all for answering me and explaining some things.
Nightwalker Aug 18, 2018 @ 12:36pm 
I've confident that "vital wound" verbage and a large bloody area where the animal was when I shot it means less than what the next spot of blood on the trail tells me. The AI makes no distinction between a bullet that passed through a major internal organ or barely scratched it when it hands out that designation. There is a great deal of difference in how quickly the animal dies though. If the next blood on the trail indicates "medium blood flow" or more then I'm a happy man. If it says "low blood flow" I will, most probably, have to spend more time tracking than I'd hoped for.



Nightwalker Aug 18, 2018 @ 1:34pm 
Tracks may be 30-60 meters apart. Poop is considered a track, as is a single spot of blood or disturbed vegetation. The tracks might not be disappearing, you just might not be looking far enough away to find the next ones. Tracking can be troublesome in this game no doubt about it.

I've found that musk deer, rabbitts, coyotes, fox, Roe deer and even Lynx frequently die in a relatively short period of time from "flesh wounds" delivered by the recommended size of weapon (even those I've only hit in a foot/hoof). Short tracking and pretty good money to be had in most of them.

When I shoot an animal and it has obviously been hit (but runs away) I use the caller right then and continue using it every 10-15 seconds or so for at least a minute. then I back off but still use it periodcally for the next 5-6 min. I'n giving the animal time to either die or come back so I can shoot it again. About 80% of the time wounded animals do come back, sometimes to the exact same spot you shot them at. I stay hidden as animals that were unseen or in the group with the animal I shot may come back as well.

I've killed as many as 6 Elk in a short period of time, without moving a single foot from where I shot the first one. Shoot, call, wait, call, shoot, rinse and repeat. Some players have wiped out entire herds this way.

The absolute worst thing you can do after shooting an animal is try to follow it right away (commonly referred to as "pushing"). Do that and in it's exicted state it will take off and run forever. It only takes a deer on the run about 5 seconds to cover 100m in this game. It's a bit slower when trotting but it can still cross a lot of ground in a very short period of time. Me, I hate tracking. I'd rather wait those 5-6 min before I start to do so than spend an extra hour or more looking for my dead animal later.
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Date Posted: Aug 18, 2018 @ 9:04am
Posts: 8