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Yes, I read it and I think it is very fascinating, what really happens "behind the curtain".
The animation states of alertness are very impressive but it's often offset when they do something dumb like getting frozen in herds or by themselves, running on the spot, floating, flying and so on.
To lose the illusion magic really fast try hunting the Africa map and watch herds teleport in at render range, walk out and teleport back in. (Sure, there's technical reason for that but it looks horrible and reminds you what you're actually dealing with very quickly.)
The one that bugs me the most is how they repeatedly walk back into a zone to be shot at with their dead mates lying on the ground all around them. (Even dumb sheep balk at that.)
In short, you hit on some of the biggest problems about the current state of the AI.
I play 20min of the game and I’m immediately taken out of it when, after i down an animal, all of its friends comes waltzing back to the exact place the danger was at...and worse, again, and again and again.
On top of that. Just like you said, the hit animations are cartoony, and the eating and random grazing and wandering mechanics are too predictable.
My one recommendation to the developers when it comes to animations and animal behavior, would be to invest in VARIETY and UNPREDICTABILITY.
Just like they did with TruRacs
Unfortunately, they have a long way to go. And I understand that these people still have families to feed at the end of the day, and I fear that not enough people ask for these changes in the animals to warrant the developers to put the actual time into it that’s needed, and then turn around and make a profit off their time spent in some form of DLC...
Which is why new maps and gear are always their main priority...which, is what every other hunting game out there has ever really focused on.
But, I’ll keep my hopes up that over time, they’ll be able to improve the animals.
Problem is the devs don't WANT to make the AI harder, at least not at this time. They have recently answered questions pertaining to this and they explained that while they are looking at some AI improvements, they also want the AI to be somewhat forgiving so that they can appeal to the casual player base. While personally I prefer it to be more realistic than it is, one look at recent reviews shows you that a lot of people mysteriously find the AI to be too hard and still give the game a thumbs down based on this. Most likely CSGo and COD players who are used to everything being thrown into your face for no-skill combat lmao.
It's also a different issue to the ongoing behaviour failures though... They've had troubles with herd behaviour for years, perhaps understandably so.
Do you see, what you expect from animals?
Animals only run away after a shot because they are spooked mainly by a shot/bang and because a mate beside fell, not because they know that there is a hunter, that shot one of their mates. And of course they do not know, that the hunter perhaps wants to shoot the next resp. another animal too.
Please do not push the intellicence of animals.
Animals are only driven by instinct (cause effected), not by intelligence.
So don't be sad, that they return after one or more shots, because they are hungry or thirsty, not knowing what happened.
The AI is in my oppinion very good as it is. Thats the way how animals are working.
There is only one "intelligence" in the animal kingdom:
The most dominant animals are the most careful animals, and normally appear as the last at a need zone.