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https://steamcommunity.com/app/518790/discussions/9/1290690926861337428/
He probably was a diamond I mean he's almost 800 without 100% bonus of quick kill.
This thread discusses how the score is calculated.
https://steamcommunity.com/app/518790/discussions/0/133259227529938299/
With those numbers it's no a diamond it's a 1k
Moose are stupidly hard core to kill, IMO
+1. This one knows what's taking about
Thanks for that link, but 957 ? How do you set that up ? (Formula if you can)
Sorry, am abit slow with math
I came across that somwhere for Rifles.
It has to do with weapon class and the size of the animals. So a Animal that can be killed with the highest cal weapon (e.g 338. Rangemaster) can also be killed with every other weapon.
Now the 338. Rangemaster is a class 4 weapon (Big Game weapon). so if we take that as reference it will look something like this.
Class 4 (338. Rangemaster): 1 shot = 100% integrity/ 2 shots 0%
Class 3: 2 shots = 100% integrity/ 3 shots = 0
Class 2: 3 shots = 100% integrity/ 4 shots = 0
.....etc etc....
At least thats how i understood it, correct me if am wrong.
Here you go.
The formula is: Trophy Rating X Multiplier + Bonus
So in your case: 224 TR x 2.040 = 457 + 500 gives you a total score of 957
MULTIPLIERS FOR TROPHY SCORE
Roosevelt Elk 1.236
Red Deer 1.818
Coyote 6.771
Whitetail 2.354
Black Bear 15.352
Fallow Deer 2.108
Wild Boar 3.021
Blacktail Deer 2.385
European Bison 2.844
Moose 2.040
Roe Deer 1.806
Red Fox 26.611
BONUSES
Quick kill bonus 100% = 166.66666 score
Integrity bonus 100% = 166.66666 score
Consecutive Harvest 100% = 166.66666 score
Where it gets even more confusing, is with some of the new animals.
For example, with the Reindeer. If my calculations are correct, then you actually divide 1.808 from the Trophy rating to calculate the score. Then add the bonus if any.
P.S. All numbers get rounded to the nearest whole number. Also, some of these hidden multipliers may be off a tad bit, but they should get you very close.