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Should NOT be able to flee at speed for 100+ meters after a shot breaking both front legs and punctures both lungs with two holes in each......Period !!
Here is but one link of a real life discussion of this.
http://www.archerytalk.com/vb/showthread.php?t=3106809
It doesn't work IRL the way one might think.
The game wants us to prioritize the "fatal shot". i.e. heart, lungs, spine. For doing this we are rewarded with more cash, quicker harvests and an all around feeling of progress.
It also grades us on such shots, using the integrity/ quick kill/ consecutive harvest breakdown.
This in itself makes people question running animals. If I have never hunted before and I start by shooting animals in the guts, or flesh, the animal runs off. My score, then reflects my bad aim/ poor decisions.
I move on and shoot for the lungs and heart, because that's what is classified as a good kill. when I do this my score doesn't change, the animal continues to run and I still lose that gold or diamond trophy. This causes confusion in the player. I shot it in the leg to stop it running, but it ran off and i was shown this is a bad shot. I shot it in the lungs, it ran off and i'm told that this is a bad shot.
I actually think most problems stem from this, and not the shots themselves. if the animal runs off and dies, but we still recieve good integrity, many concerns would dissapear. Quick kill might have to have a name change to reflect it, call it ethical kill or something along those lines. it would promote good shot placement, but not penalize us for doing the right thing.
I bet a T-Rex could do.
(Sorry, just kidding ;) )
Agree. Both integrity and quick kill are confusing mechanics.
After >580h played I realized that the 3 infamous 100% are not relate to ethics but related to trophy hunting.
I mean, if you're doing a mission an wanted to do it right and w/o problems you should chose a big and confident weapon to down the target. So, if you're no entitled to get 100% integrity on a coyote mission you should chose a .270. a .44...
If you're asked to get a gold you must use, in case of coyote, a proper .243 or a snipe shot with the .223.
You can (I almost always do) get 3x100% an most kills, but really it isn't necessary, and no one told that in game.
Those are weird and bad implemented (and even badly explained) concepts, I think.
Truly there is nothing of ethics involved in this. You can shot 6 birdshots on a poor doe and still get some cash! You can torture a moose with a .22 and still get 2x100% bonuses. Absurd.
You make an excellent point. And I can understand and agree with that 100%, I just think that if they do make a change that it's with the scoring then, to appease that gaming aspect, but not in buffing the weapons to the point where every lung shot drops the animal immediately.
You bring up another good point. You should NOT be able to see what you are talking about... but only because the only time you should see such a shot is if you are using a Mannlicher–Carcano rifle, with a magic bullet, and shooting at a moving target from the Texas Schoolbook Depository.
This would be more along the lines of an issue of people reading too much into the harvest screen.
it would be nice to see perhaps a mission for each gun, or each sub set of weapon, that walks you through the way the gun/ bow should be used, and on what type of critter.
As there is nothing like this ( outside of the gun range) you learn through doing. Thus, chasing an animal on your first few hunts leads you to try alternate methods, such as waiting it out a bit.
when that works, you tend to play more towards that style or "right" way of hunting. it can just take a bit to get there.
The main frustration though is still with the scoring system. if that gets sorted out, a lot of the problems with running animals will dissapear, as people will not mind trailing them, or having them run off in the first place.