Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:::Sight:::
Full circle - 50m to 75m+
Half circle - 25m - 50m
Long Line - 15m - 25m
Shortest Line - 5m to 15m
:::Sound:::
1 bar - 5m to 15m
2 bars - 15m to 30m
3 bars - 30m to 60m
1 red - 60m to 120m
2 red - 120m to 180m
3 red - 180m to 300m+
:::Down-wind indictator:::
On your compass you'll notice a triangle that indicates the "down wind" of your scent. Animals will notice you more quickly if they are downwind of your scent. You can use the scent eliminator to reduce the distance that you scent travels, but it does not ELIMINATE your scent. This is also the direction that the purchasable animal scents you use will travel... however even when you use these, your own scent can be detected once they come close enough.
Stronger wind = Scent will travel in a longer, narrower area
Lighter wind = Scent will travel in a shorter, wider area
:::Heart Meter:::
Measures your heart rate. The faster it is beating, the closer to being "red zone" you are. When your heart rate reaches the red zone you will no longer be able to steady your shot by holding your breath. The longer you hold your breath, or the faster you move.... the faster your heart will beat.
I think anything else there is pretty self explanatory.
Sorry to rez this post, but this doesn't make any sense. You are missing an icon.
Full circle
almond shape
line with half circle
Long white line
dark short line
What you are wearing and what you have spent your skill points on (ambusher/stalker).
They refuse to release the "standard" numbers and how much every skill affects so it is impossible to calculate the exact numbers.
My opinion is that they do not care if the player knows the facts about the most important thing (not to be seen or heard) in hunting, in a hunting game?
It is just ridiculous how they choose to treat the player.
I was noticing this with the soft feet skill. I took both ranks at once and noticed that it did not give me any visual feedback on the sound bar that the skill was having any effect. For me a significant portion of a player receiving any form of buff or perk in a game is the feedback to the player that they are better now than they were before. A player shouldn't be sitting there saying, "well, I guess it's working..."
There needs to be this feedback, because when new bugs inevitably pop up with new updates, there is going to be no way for us to know or quantify it if these skills break. That's a problem.