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as noted, the more animals that get to use a zone, the higher the number will show. when all of those particular animals are killed the zone will no longer function. for a zone to exist it has to be attached to an animal which has used it.
when i say these zones are in a large area i am referring to the fact that the animals trail that they are showing as disturbed tracks on follows that animal throuighout its entire pathway across the globe.
I often see in these zones various disturbed veg patches attached to different animals, in the same zone if you click one patch, you will still see a couple others that are not the same color and attached to different animals, maybe even different species at times. every patch in a zone does not have to be aligned with one individual animal. This is why when you are checking a zone for numbers, dont just assume that when you see one listed, that one of those other disturbed patches wont show a different animal and often show multiples of a species. this is the way to accurately tell if a zone is connected to more than one animal so you know you can hunt it without deleting it.
But what I saying here is that there is an issue where one specific animal that shows a drinking track sign, disturbed vegetation drinking sign, should be connected to any of those zones that it goes through, and maybe it is, BUT, when it leaves that zone there should be no more drinking signs, it should leave that zone and show only its tracks, until it starts feeding or resting, or drinking somewhere else. In this case this moose is continuously showing a drinking disturbed vegetation sign every second track it makes for a distance of 2 miles plus, even though it has crossed through multiple other zones where it should have unlocked another zone if none were there or at least become connected to one that was already there.
the problem is that in this case there is no way to know about connecting to other zones, and it is definitely not opening up other zones when it gets to those drinking areas. Because it has been continuously showing a drinking zone throughout its entire journey.
It does not show any rest sign any feed sign, and not any droppings period. only the drink sign every second step.
Is anyone getting this lol, i know i make it confusing trying to explain it.
Here is something for consideration, somewhere along the way i noticed the devs have made the zones for different animals to have the same time of day usage. For example moose always drink from 9 to 3.
I dont think that used to be the case, i think every zone had its own time-frame and was not attached to specific species usage.
maybe since they made that change, it created situations where certain animals could not possisbly be in each of the zones listed in its pathway at those times. for example if moose A takes 5 hours to travel from point c to point d, then there will be a time when it cannot reach a zone within a 4 hour period. maybe that has created some sort of conflict......anyone...
well i havent tried that and thanks that will be very helpful to my gameplay style, i will try that right now,,,but that really doesnt speak to the issue this OP makes...the point is that an animal should be able to drink in one area and create a chance for you to tag it and unlock a zone there for spawning.
then that same animal should be able to travel to a different area and feed or rest creating yet another opportunity for us to unlock another zone in that location.
and that same animal if traveling form one drinking spot where it has been tagged to a zone, and gone across the map to another area, coming to a different lake to drink again, should allow for the unlocking of another new zone.
Two Points here.
first, because the animal is continuously showing the drinkling disturbed vegetation patches every second step, it does not allow for the unlocking of new zones, and it doesnt even show any feeding or resting at all, or droppings.
secondly, no animal in here should be showing disturbed vegetation at every second track, let alone all of those being the exact same type of action.
I cant believe that noone else has picked up on this.
this is probably why so many are coming across animals in spots where when they tag them with the scope or binos it doesnt open a zone up.
sometimes its because they were already attached to a zone there which you have not gotten to yet, but if you go there and find that there are no other tracks except the ones left behind by the one you tried to tag then you know you have a problem. especially if that animal is leaving behind a long trail of veg sign along its path.
when i say disturbed vegetation i am talking about the track sign that designates either feeding or drinking, feeding being the little grass patches, two different types from what i can see, and drinking being the spots where it shows a thousand footprints together in one little spot.
In rest areas you will sometimes see these patches, more often the feeding because rest areas are usually not situated in the same area that they use for drinking, they are usually up in the woods nearby.
Now, these disturbed veg signs have usually been found as the animal walked along, but not continuously every second step. you would see them appear once in awhile as the animal traveled, and usually when you came across them you could click on them and open a zone. Sometimes it would not, maybe because it was not an actual need zone. but usually seeing those tracks would allow for the opportunity to unlock a zone from which animals could now spawn and other animals would use and them become attached to.
U never saw those tracks being placed every two steps, and certainly not the entire length of the animals journey through the neighborhood.
Because this is now happening, on my console anyway, that animal does not create another opportunity for other zones to unlocked in different areas when it reaches another drinking or feeding area, because it is constantly showing that one type of disturbed vegetation throughout its entire course.
when it travels to another lake, where it drinks or feeds again, you cannot click on it and unlock another zone. as well that animal caught in that glitch if thats what it is, does not leave any droppings to use a freshness guide.
so the problem is that you can follow it forever, see no droppings at all, and never be able to unlock another zone where it feeds, drinks or rests.
and if many of the animals are caught up in this glitch, or program, that you can see how it would affect the entire map.
we are seeing many animal zones where there is only one animal attached, and trails that show no sign except a continuous line pf the one disturbed vegetation sign that it is leaving for its entire journey.
Now i will say that yesterday i was relentless in tracking down that one particular moose, just a 1036 weight, and after hours of following nothing but drinking sign patches every two steps, and no droppings period, or any other sign of feeding or resting, 7 miles of traveling, from three or four different lakes and different biomes, every zone we crossed belonged to a different species, certainly not him, i finally did catch up to him, where at that very spot where he was actually feeding at the time right as i got there, finally there appeared a feeding disturbed veg sign from him with that same tracking color.
no droppings yet but at least the drinking sign had finally disappeared.
i killed him, but i should have left him to see if now that feeding sign would follow him everywhere he went after that.
so is anyone getting this at all...
from what i can make of this, it is not the way that sign has been left by animals in this game before, this is more recent. and problematic for those reason i have already pointed out, no new zones to unlock, less spawning, no other animals can attach to a zone, meaning less spawning, and no way to find fresh droppings.
i realize there are zones and patches with only one animal attached. but there used to be opportunities for other animals to become attached to a zone unlocked by one animal so that the zone would acquire higher numbers using it and not be deleted once that one animal was killed.
And as i stated these instances are occurring in such a way that is more about how the drinking or feeding sign appears throughout the entire journey of that animal every second step, never allowing for the unlocking or attaching to a new zone elsewhere.
and if every animal creates only one zone, which is always a one animal zone in numbers, deleted as soon as it is killed, than you can see how the populations would be affected.
anyways that is my effort to try to get this out there.
on someone else shoulders now. i tried my best..
I believe it's just a glitch.
I tracked a moose this morning, just like old times, just moose tracks for awhile and than started feeding at which point i tagged the track and unlocked a feed zone, followed further and once out of that zone area the tracks were just footprint tracks, followed those for a bit to a cove where it drank a bit, and when i tagged those drinking patches it unlocked a drinking zone this time.
there was only one of those tracks and then changed back to footprints-only again..just footprints until i finally caught up to him. and oh yes there were also droppings which told me when i was closing in.
after harvesting him, i spotted more moose tracks nearby and started to follow and immediately realized it was another of those glitch paths, which is what i am calling them now, and they were just like the ones i am trying to bring to everyones attention, a footprint track than a feed patch, a footprint track, then feed patch, and so on all the way for a mile or more, no more droppings, no drink even at the lake inlet coves, and no rest stop.
just step, feed patch, over and over, nothing else.
now i have never before followed tracks that went that far before using a zone for something whether it was drink food or rest, but to go that far, eating with every second track step, and never drinking at some point in all that time,,
somethings fishy... and if so it is going to affect the populations, because no other animals are respawning at the zones unlocked by and connected to that one glitched animal... that zone will be gone as soon as it dies,,, it might also be the case that other animals are using the glitched zone as well, maybe being infected, or maybe not, but maybe they are not creating new zones after that because of the same thing that happened to the glitched animal which spawned that zone....
too many variables and no way to check droppings, and unable to unlock any more zones with that animal means numbers way down....
hey dixon, how r ya, multiplayer uses a completely different spawning setup which is why many guys go there to hunt diamonds...but in single player the more zones you have the more animals that will spawn around those zones meaning that instead of having the game engine spawn animals in anywhere on your map it spawns them in and around your unlocked zones. which is why guys can go into a map without zones and walk all day and never find where the game engine scattered the spawns.
Yes the more zones you discover on your map the more animals there will be. Not only that but the need zones will "mature" over time if you don't despawn them with hunting pressure.... as in, they'll attract more and more animals. They do become more active once you interact with them, as has been well documented.
some ppl want to control everything.