theHunter: Call of the Wild™

theHunter: Call of the Wild™

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☠djb204☠ Jun 13, 2019 @ 12:35am
Discussing Grizzly Behaviour!!!
In real life, the grizzly bears are aggressive. They are also notoriously know for “the grizzly bluff charge”. I wonder if the in-game grizzly bears will display realistic grizzly behaviour? I sure hope so. Thoughts?
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Showing 76-90 of 97 comments
Tommyangelo Jun 16, 2019 @ 11:53am 
Originally posted by Scoobiedoo:
Originally posted by PicSoul:

How many grizzlies have you had to shoot with your .454 to keep from being attacked? Ambush predator? With around only 10% of their diet being meat? Do they ambush berry bushes?

Wolves hunting people? Where? I would think if wolves were hunting people there would be more than two reported cases of deaths by healthy wild wolves reported ever in the US.

I don't mind if dangerous attacking animals are added, as long as it's in the realm of possibility in real life and not pulled from the imagination of folks who seem to think all animals are bloodthirsty human killing machines.

I bet he has to kill at least 2 or 3 grizzlies on his way to work everyday.

I just looked up some numbers. Seems like there are 1-6 fatal bear attacks/year in North America, and about 10 (usually unprovoked) wolf attacks worldwide, due to how wide-spread they are (still and incredibly low number compared to 30-50 fatal dog bites every year in the US alone). I think these numbers support the levels of aggression most of us want to see in COTW. There should be a real chance of getting attacked by some animals when they get spooked from very close range, but overall, attacks should be rare.


A lot don't get reported, majority of the US attacks by bears alone are in Alaska but they have to be reported. some people just disappear Alaska or Maine though been while since I passed through there.
PicSoul Jun 16, 2019 @ 11:58am 
Originally posted by Tommyangelo:
Originally posted by Scoobiedoo:

I bet he has to kill at least 2 or 3 grizzlies on his way to work everyday.

I just looked up some numbers. Seems like there are 1-6 fatal bear attacks/year in North America, and about 10 (usually unprovoked) wolf attacks worldwide, due to how wide-spread they are (still and incredibly low number compared to 30-50 fatal dog bites every year in the US alone). I think these numbers support the levels of aggression most of us want to see in COTW. There should be a real chance of getting attacked by some animals when they get spooked from very close range, but overall, attacks should be rare.


A lot don't get reported, majority of the US attacks by bears alone are in Alaska but they have to be reported. some people just disappear Alaska or Maine though been while since I passed through there.

If they don't get reported, how do you know why the person disappeared?
Toastie Buns Jun 16, 2019 @ 12:16pm 
They find a polite note from a timid bear that reads "I have taken your person but I will bring him back after the tea party"
SneakyGremlin Jun 16, 2019 @ 1:15pm 
Originally posted by Alter_Schwede_62:
Icewolf, try Puma on Park.
If you hit them they will chase you at once.
If you leave them go, they donˋt chase you.

I've been hunting many pumas, but I've only been attacked by one once.
☠djb204☠ Jun 16, 2019 @ 1:18pm 
Originally posted by Icewolf:
Originally posted by Alter_Schwede_62:
Icewolf, try Puma on Park.
If you hit them they will chase you at once.
If you leave them go, they donˋt chase you.

I've been hunting many pumas, but I've only been attacked by one once.
In-game?
SneakyGremlin Jun 16, 2019 @ 1:19pm 
Originally posted by djb204:
Originally posted by Icewolf:

I've been hunting many pumas, but I've only been attacked by one once.
In-game?

In-game yes, lol! I'm not a real life hunter. Altough I'd like to become one!
☠djb204☠ Jun 16, 2019 @ 1:52pm 
How I kinda think in-game grizzly bears should work....

If a grizzly bear hears or smells the player it should throw out a warning call, depending on the difficulty level of course. I’m pretty sure higher level animals just flee more often then not. If the devs wanted to give the bears some curiosity, I wouldn’t mind that too. Maybe the grizzly could close the distance to investigate the sound or smell?

If a grizzly bear sees the player, a warning call and/or a bluff charge could be sufficient. I’d also throw in a random chance of a full on charge in this situation too. (just so it isn’t too predictable). It’s the unpredictability that makes a game feel alive instead of being so coded and scripted.

If we sneak up on a grizzly (get too close) and startle the bear, then that should be a real dangerous situation. I ain’t suggesting it should be guaranteed attack, but the chances of an attack should be a lot higher.

Again... I’m just brainstorming, trying to find a mix that sounds right. I just spent about 5 hours in both Medved & Layton trying to trigger a bear attack, but not a single bear obliged me lol. I know it isn’t dangerous hunts and I don’t want it to be. (I hate that game lol). I do however want the bears to be threatening on some level. Currently I don’t feel the need to be cautious around the current in-game bears. Maybe that’s just me.
Last edited by ☠djb204☠; Jun 16, 2019 @ 2:07pm
Scoobiedoo Jun 16, 2019 @ 2:30pm 
Originally posted by djb204:
Comparing wolf attacks to dog attacks isn’t a fair comparison. Dogs and humans interact with each other every single day. If wolves were as interactive with humans as dogs are, those wolf attacks would be much higher.

You are absolutely right, that is not a fair comparison. But I do think it can illustrate how rare these attacks are. People often compare things with your chances of being killed by a lightning strike, your fridge, or something stupid like that. I thought fatal dog attacks were a more interesting comparison.

On your last post, that sounds a lot more reasonable than where I felt the conversation was going at the start of this discussion. Given the right balance, that would be a system I could live with, although I wouldn't have a bear come and investigate the player.
☠djb204☠ Jun 16, 2019 @ 3:17pm 
Originally posted by Scoobiedoo:
I wouldn't have a bear come and investigate the player.
Yeah, that could take away from the actual hunt and/or make hunting grizzly too easy if they just come to the player. That suggestion just stemmed from online research I’ve been doing involving grizzly bear encounters. They can be curious lol.
PicSoul Jun 16, 2019 @ 3:54pm 
Originally posted by djb204:
How I kinda think in-game grizzly bears should work....

If a grizzly bear hears or smells the player it should throw out a warning call, depending on the difficulty level of course. I’m pretty sure higher level animals just flee more often then not. If the devs wanted to give the bears some curiosity, I wouldn’t mind that too. Maybe the grizzly could close the distance to investigate the sound or smell?

If a grizzly bear sees the player, a warning call and/or a bluff charge could be sufficient. I’d also throw in a random chance of a full on charge in this situation too. (just so it isn’t too predictable). It’s the unpredictability that makes a game feel alive instead of being so coded and scripted.

If we sneak up on a grizzly (get too close) and startle the bear, then that should be a real dangerous situation. I ain’t suggesting it should be guaranteed attack, but the chances of an attack should be a lot higher.

Again... I’m just brainstorming, trying to find a mix that sounds right. I just spent about 5 hours in both Medved & Layton trying to trigger a bear attack, but not a single bear obliged me lol. I know it isn’t dangerous hunts and I don’t want it to be. (I hate that game lol). I do however want the bears to be threatening on some level. Currently I don’t feel the need to be cautious around the current in-game bears. Maybe that’s just me.

Sounds like a great balance of realism and gameplay oriented behavior.
AldoAZApache (Banned) Jun 16, 2019 @ 4:58pm 
Originally posted by djb204:
How I kinda think in-game grizzly bears should work....

If a grizzly bear hears or smells the player it should throw out a warning call, depending on the difficulty level of course. I’m pretty sure higher level animals just flee more often then not. If the devs wanted to give the bears some curiosity, I wouldn’t mind that too. Maybe the grizzly could close the distance to investigate the sound or smell?

If a grizzly bear sees the player, a warning call and/or a bluff charge could be sufficient. I’d also throw in a random chance of a full on charge in this situation too. (just so it isn’t too predictable). It’s the unpredictability that makes a game feel alive instead of being so coded and scripted.

If we sneak up on a grizzly (get too close) and startle the bear, then that should be a real dangerous situation. I ain’t suggesting it should be guaranteed attack, but the chances of an attack should be a lot higher.

Again... I’m just brainstorming, trying to find a mix that sounds right. I just spent about 5 hours in both Medved & Layton trying to trigger a bear attack, but not a single bear obliged me lol. I know it isn’t dangerous hunts and I don’t want it to be. (I hate that game lol). I do however want the bears to be threatening on some level. Currently I don’t feel the need to be cautious around the current in-game bears. Maybe that’s just me.
Well said^

This debate is not BINARY its not just ones or zeros and nothing in between.

For example, I strongly disagree with ''the MYTH of agro grizzly bears'' sounds pretty ignorant to me. So this guy knows better than hunting guides who live in Alaska make their living guiding hunts and respect the bears power, ok right dude..sure you do. You sound like the dead guy from the Werner Herzog Documentary, ''Grizzly Man''. *Spoiler alert he died in 2003 by a bear attack in the area he was filming. The local wardens all thought he was slow or mentally ill for staying in wild bear country with no protection. @1:35 https://www.youtube.com/watch?v=uWA7GtDmNFU

On the other hand, there are situations where wild animals/bears behave timid, stealthy, and are more afraid of the humans than the humans are afraid of them. That's fair too.

All some of us are saying is they should not be bunny rabbits. Even the Moose, Bison, Elk and Deer, etc can damage your character in game play right now. Mostly from stampede effect.

The Cape buffalo's, Puma, and Lions are a bit more agro and that is fine IMO too. I just hope the Dev's do their research and interveiw real hunters and guides in the Yukon for real information and not listen to gamers who have no real world examples just hot takes and commentary.

They said in the stream, ''THIS IS A BIG BOY MAP ''
How will this effect game play? I'm not sure we will see.
Nobody has played the map yet but
If the wolf packs will put pressure on hunters.
Make you not the top of the food chain.
Then bears should at least bluff charge.

Do a 180 after the first shot and do some damage.
That would be a great animation and sound design

Let's wait and see the game play before we have our kangaroo court.
I think this map has the most hype out of any release yet and look forward to it.



https://www.youtube.com/watch?v=h66ZOxMuPwE did any of you watch this discussion BY REAL hunters?
@8:00
@12:00



Last edited by AldoAZApache; Jun 17, 2019 @ 12:55pm
☠djb204☠ Jun 16, 2019 @ 5:44pm 
Originally posted by AldoAZApache:
I think this map has the most hype out of any release yet and look forward to it.
I think you might be right about the Yukon map having the most hype. I just hope it lives up to it. The desires are mixed and the expectations are high, and the reality of it is not everyone will be satisfied unfortunately. Regardless of the community’s response to the new map, I’m hyped and pumped to hunt in this new addition. I’ve been hoping for an Alaskan map for quite a while, so I know I’ll enjoy it no matter what.
Last edited by ☠djb204☠; Jun 16, 2019 @ 5:51pm
PicSoul Jun 16, 2019 @ 6:03pm 
Originally posted by AldoAZApache:
https://www.youtube.com/watch?v=h66ZOxMuPwE did any of you watch this discussion BY REAL hunters?
@8:00
@12:00

I've watched it a few times and while it's a good story, it's also not the norm. Afognak Island appears to have a large population of bears (Kodiak bears) and these guys were hanging out in vegetation that was very dense, near signs of a bear.


@13:55 "I think... we did some things that were wrong."
Alter_Schwede_62 Jun 16, 2019 @ 11:57pm 
Originally posted by Icewolf:
I've been hunting many pumas, but I've only been attacked by one once.
I f.e. let 2 Pumas go by, one of them in around 7 - 10 meters distance, and i stood, not crouched.
The Puma slowly went by.
At a lake in about 100m distance, I shot a Puma.
He went down, and up again and dissappeared in the vegetation around the lake.
I turned around into the other direction to look, whether there is another Puma-
Then I turned around again into the direction, where I shot the Puma, and it came flying through the bushes attacking and hitting me. (:-O
The Puma landed, ran about 5 meters and crashed dead to the ground...
Alter_Schwede_62 Jun 17, 2019 @ 12:03am 
Originally posted by djb204:
If a grizzly bear sees the player, a warning call and/or a bluff charge could be sufficient. I’d also throw in a random chance of a full on charge in this situation too. (just so it isn’t too predictable). It’s the unpredictability that makes a game feel alive instead of being so coded and scripted.
This sounds very good. Thats what some bears to, a bluff charge, when they see you.
And the nearer you are the more dangerous this situation can be!
Perhaps this bear could attack you resp. be near you in 2 or 3 seconds... if the bear really decides to attack and not onyl bluff cbarge you.
Great!
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Date Posted: Jun 13, 2019 @ 12:35am
Posts: 97