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I don't have the faith in the soft points doing enough damage.
The soft points atm do seem highly illogical to use regularly except for personal satisfaction.
A very strange human trait.
ps can't help but throw in star trek references lol
Most new players abandon soft ammo simply because they use it wrong - they tend to shoot animals head-on or start hunting moose with .243 resulting in nothing but frustration. Also, poly tip ammo isn't really expensive, so using cheaper or even free soft ammo doesn't have strong financial reason
Other soft points are a different story. For example: .243 soft, perfect frontal heartshot on a roe deer -> runs away, not enough penetration...
Others are not quite that bad, but polys usualy give me better results.
agree with you, DLC 7.62 softpoint works very good, but there is no comparsion with 7.62 hardpoint
"tend to bleed out faster" for me its hard to track in the game ... i have tested it too, but I dont see a clear conclusion, if so, the effect is much to low
410m soft points 97%
https://steamcommunity.com/sharedfiles/filedetails/?id=1875945847
319m poly tips 46%
https://steamcommunity.com/sharedfiles/filedetails/?id=1875945793
soft points are also way better at dealing with a buffalo
soft points 66m
https://steamcommunity.com/sharedfiles/filedetails/?id=1875974343
183m 338 soft points 100%
https://steamcommunity.com/sharedfiles/filedetails/?id=1875989179
Hard point ... under half range (150m or 75m depending on gun).
Soft point for long range shots.
You won't go through a leg, through lung and into the heart of a moose at 350m with anything. So softpoint it in the lung for best results. But at 35m ... reach into that animal and touch its heart,
nice answer, thanks very much!
I normaly shot at distances from 25 - 150 m (always stalk hunting) and I always try one of this ...
- double lung
- heart-shot
- brain
I havent noticed this long-range-advantage up to now. I will try this.
Seems like most players think softpoint are supposed to mean harder hitting and expect instant drops. And that hardnose are simply for more penetration.
but they are missing two factors, IF CoTW actually does program as near to IRL as possible, and it does reference those factors in the inventory-store descriptions, IF you read them.
Firstly, soft nose are supposed to be soft so that they expand upon impact, more or less exploding on entry. Expansion means less penetration and more immediate local damage and shock.
However, less pen means less likely to reach the organs, whereupon the damage may not be vital.
So, the closer you are to target, the more chance that the damage will reach and affect an organ.
What happens in most cases is the shooter is too far for soft-point, expanding tip, and the animal will drop from the shock of the powerful strike, but then get right up and run off to bleed out. And with no vitals hit that run can be very far especially if tracked right away.
So it looks like expanding tips drops the animals quickly, but those are not quick kills by any means. Soft nose are great for larger calibers at close range on medium quarry. But they are not designed for large game, and especially not at any distance.
This is why we see the solohkin being a popular gun for medium sized deer and only using the expanding tips. I am aware that it is also popular for its long range ability but that is not really IRL IMO.
Sorry to Nuckenfuts and Nuggets, they r probably not able to read any further...wink wink
Now the Hard Nose shells are meant to penetrate, and even though you might see animals drop when hit and run off, they are not experiencing the same shockwave as the EXPs. I think that again its just a matter of Game behavior AI.
hard nose are meant to reach further into the body cavity where they can disable the vital organs. the animal might run off but when its vital organ is failing it will often not go far, and in some cases like dbl lung and heart shots it may not run at all.
so here is where the 2nd factor of the descriptions come in,,,hard nose not only have the vital takedown option, they ALSO have a more reliant trajectory as they are traveling faster and more stream lined than the soft nose.
So for long range they are much more accurate as well. Similar to the dynamics of the trajectory diff between the 450 grain arrow and the 600 grain.
There is a trade off though and that is that when at closer ranges, if your penetration doesnt take out a vital, it will not have much impact on the quarry, and IRL could just pass right through the body. Using too high a caliber and hard nose on smaller game often just shoots right through them and is nothing more than a flesh wound.
this is why some new players experience alot of corpse chasing.
So lesson is- use softpoints on small to medium sized game only, at close range. caliber doesnt really matter as long as the gun matches the quarry.
Otherwise dont expect more from them than that, and use the hard nose as soon as you can buy them.
For my playing style, personally I only use soft point ammo for anything the size of Moose or bigger... and only in specific situations. But for some people there is many more effective uses.