theHunter: Call of the Wild™

theHunter: Call of the Wild™

View Stats:
What happened to the Hunting game genre?
I recently came across a few reddit threads discussing this topic and thought it was interesting.
https://www.reddit.com/r/Games/comments/4ebp56/whatever_happened_to_the_hunting_sim/
https://www.reddit.com/r/Games/comments/5er5p4/what_has_been_the_fundamental_problem_with/

It just seems that Hunting games have more or less fallen by the wayside as of late. Is it a matter of diminishing quality among these various hunting titles? If I recall correctly 2014's Cabela's Big Game Hunter Pro Hunts received plenty of negative reviews due to bugs. The last few years it seemed like the only hunting titles were those found in jewel cases next to the likes of other cheap budget PC games.

Some of the comments on reddit state that Hunting is too niche. I don't know. Maybe when it comes to playing hunting video games. But statistically more people hunt than participate in other sports like Soccer, Tennis, etc. I would think there would be as much of an audience as there would be for the folks who like to buy a new Madden every year?

Some of the games on Steam include...

Hunting Simulator (mostly negative reviews) $39.99
Hunting Unlimited 2008
Hunting Unlimited 2009
Hunting Unlimited 2010
Hunting Unlimited 2011
Hunting Unlimited 4
All of these are $10 each.

Deer Hunt Legends (mostly negative)
Big Buck Hunter Arcade $10 (mixed) Very arcadey

Deer Hunter Reloaded $20 (Negative)

The Hunt (Bass Pro Shops published by Console Classics) released in 2017 and looks incrediby dated.

Cabela's Big Game Hunter Pro Hunts (has apparently been pulled from Steam)


Those are just the steam titles. But I remember when there were countless Hunting games.

You had the likes of EA's Ultimate Hunt Challenge pack which had deer, turkey and pheasant hunting on three separate discs.

_____________________________________________

You also had a variety of Cabela's titles ranging from...

Cabela's Big Game Hunter (PC), 1998
Special Permit: The Expansion Pack for Cabela's Big Game Hunter, 1998
Cabela's Big Game Hunter II, 1998
Cabela's Big Game Hunter II: Open Season, 1998
Cabela's Big Game Hunter III, 1999
Cabela's Big Game Hunter III: The Next Harvest, 1999
Cabela's Big Game Hunter 4, 2000
Cabela's Big Game Hunter 5: Platinum Series, 2001
Cabela's Big Game Hunter: Ultimate Challenge, 2001
Cabela's Big Game Hunter 6, 2002
Cabela's Big Game Hunter (PlayStation 2), 2002
Cabela's Big Game Hunter: 2004 Season, 2003
Cabela's Big Game Hunter 2005 Adventures, 2004
Big Game Hunter (Mobile)
Cabela's Big Game Hunter 2006 Trophy Season, 2005
Cabela's Alaskan Adventures (Cabela's Big Game Hunter: 10th Anniversary Edition - Alaskan Adventure), 2006
Cabela's Trophy Bucks, 2007
Cabela's Big Game Hunter (2007 video game)
Cabela's Legendary Adventures, 2008
Cabela's Big Game Hunter 2010
Cabela's Big Game Hunter 2012, 2011
Cabela's Big Game Hunter: Hunting Party, 2011
Cabela's Big Game Hunter: Pro Hunts, 2014

Ultimate Deer Hunt Series
Cabela's Ultimate Deer Hunt, 2001
Cabela's Ultimate Deer Hunt 2, 2002
Cabela's Ultimate Deer Hunt: Open Season, 2002

Deer Hunt Series
Cabela's Deer Hunt: 2004 Season, 2003
Cabela's Deer Hunt: 2005 Season, 2004

Dangerous Hunts Series
Cabela's Dangerous Hunts, 2003
Cabela's Dangerous Hunts 2, 2005
Cabela's Dangerous Hunts: Ultimate Challenge, 2006
Cabela's Dangerous Hunts 2009, 2008
Cabela's Dangerous Hunts 2011, 2010
Cabela's Dangerous Hunts 2013, 2012

GrandSlam Hunting Series
Cabela's GrandSlam Hunting: North American 29, 2000
Cabela's GrandSlam Hunting: 2004 Trophies, 2003

Outdoor Adventures Series
Cabela's Outdoor Adventures, 2005
Cabela's Outdoor Adventures (2009), 2009

Others
Cabela's Sportsman's Challenge, 1998
Cabela's African Safari, 2006
Cabela's North American Adventures, 2010
Cabela's Adventure Camp, 2011
Cabela's Survival: Shadows of Katmai, 2011
Hunting Expeditions, 2012
Cabela's African Adventures, 2013
_______________________________________________

Those are just the Cabela's games of course. I remember owning Cabela's Outdoor adventures for the Gamecube and it was fun but had some odd bugs here and there.

Hunter Classic has been successful though it's payment model has drawn criticism, but it kind of was one of the few in the genre. Now Hunter:Call of the Wild is out and it's practically the next gen hunting game I have been looking for. It seems like it has room for further improvement and will grow with new content over time which I love.

I just was curious to see what others who love this game thought about the state of the genre as a whole. Feel free to share your own thoughts!


Last edited by Wolf iz 4 Fite; Jan 5, 2018 @ 6:42pm
< >
Showing 1-14 of 14 comments
moparrtman6970 Jan 5, 2018 @ 6:59pm 
In my opinion, the majority of hunters probably just aren't in to playing video games.
Wolf iz 4 Fite Jan 5, 2018 @ 7:04pm 
Originally posted by moparrtman6970:
In my opinion, the majority of hunters probably just aren't in to playing video games.

Fair point.
Eekhoorn Jan 5, 2018 @ 7:41pm 
Originally posted by Cat iz 4 Fite:
Originally posted by moparrtman6970:
In my opinion, the majority of hunters probably just aren't in to playing video games.

Fair point.

I think it's the other way around: most gamers aren't interested in hunting games.
moparrtman6970 Jan 5, 2018 @ 7:48pm 
That too, Lol!
Wolf iz 4 Fite Jan 5, 2018 @ 8:11pm 
So in other words a niche genre? :). It just seems a bit strange because it seemed like there was no shortage of hunting games at one point with all the titles Cabelas put out.
Josh Jan 5, 2018 @ 8:38pm 
I just always felt like all the hunting games were really actiony and high intensity games, like that of an arcade "hunting, shoot the 50 deer on screen!" games
KaiEr Jan 5, 2018 @ 8:53pm 
Originally posted by moparrtman6970:
In my opinion, the majority of hunters probably just aren't in to playing video games.
Well yes and no. They WANT to play – there have been hunting “sims”/games around for decades.

I think a lot of the negatives in many are because of the lack of authenticity - with issues like graphics and AI being among the top. Then you have some that are plagued by bugs or just poorly created. And then there's the issue like what's going on with this "game", as well as others…

Most hunters have been begrudgingly playing hunting “sims” that were nothing but FPS/shooting galleries because they technology wasn’t around to make a real hunting sim. Now the technology exists, but we are not seeing them.

They start off with what could be a great hunting sim, but instead of pursuing a great hunting sim in which a significant demographic would welcome (hunters), they quite quickly change over to bring in anyone they can – meaning gamers.

I get it – initially the numbers are not going to be there. All one would have to do is consider the huge list you just posted and the negative comments to understand that most hunters are now “gun shy” of new sims/games (pun intended). Had any one of those titles kept their focus on the sim they would be selling like hotcakes, and continue to do so.

There’s a market there, but some are just not willing to put the time and effort into seeing that market grab hold. It’s like asking someone whether they want to produce tomatoes or walnuts – there’s a market for both, but if you don’t want to put in the effort of waiting for a tree to produce walnuts, you’re just going to take the easy way out and plant tomatoes. Or like going for the easy laugh - who want's to make someone think when it's easier to just make a fart joke?

But in their attempt to keep it a “hunting game”, most gamers get bored with it quite quickly. Who wants to go from COD to shooting Bambie, when Bambie doesn’t pose a threat or shoot back? It’s quite tame compared to other FPS/shooting gallery games.

And what are you left with? And overblown, oddly off the mark FPS that doesn’t resemble either hunting or what gamers would look for in a FPS.

The new Hunt Club (as well as a lot of other new content) is proof positive of this type of attitude – it’s strictly gamer. And that's why I think you will be adding this to the list in the near future. I hate to say it, because there was so much potential with this one...
Last edited by KaiEr; Jan 5, 2018 @ 8:55pm
Wolf iz 4 Fite Jan 5, 2018 @ 10:15pm 
Originally posted by KaiEr:
Originally posted by moparrtman6970:
In my opinion, the majority of hunters probably just aren't in to playing video games.
Well yes and no. They WANT to play – there have been hunting “sims”/games around for decades.

I think a lot of the negatives in many are because of the lack of authenticity - with issues like graphics and AI being among the top. Then you have some that are plagued by bugs or just poorly created. And then there's the issue like what's going on with this "game", as well as others…

Most hunters have been begrudgingly playing hunting “sims” that were nothing but FPS/shooting galleries because they technology wasn’t around to make a real hunting sim. Now the technology exists, but we are not seeing them.

They start off with what could be a great hunting sim, but instead of pursuing a great hunting sim in which a significant demographic would welcome (hunters), they quite quickly change over to bring in anyone they can – meaning gamers.

I get it – initially the numbers are not going to be there. All one would have to do is consider the huge list you just posted and the negative comments to understand that most hunters are now “gun shy” of new sims/games (pun intended). Had any one of those titles kept their focus on the sim they would be selling like hotcakes, and continue to do so.

There’s a market there, but some are just not willing to put the time and effort into seeing that market grab hold. It’s like asking someone whether they want to produce tomatoes or walnuts – there’s a market for both, but if you don’t want to put in the effort of waiting for a tree to produce walnuts, you’re just going to take the easy way out and plant tomatoes. Or like going for the easy laugh - who want's to make someone think when it's easier to just make a fart joke?

But in their attempt to keep it a “hunting game”, most gamers get bored with it quite quickly. Who wants to go from COD to shooting Bambie, when Bambie doesn’t pose a threat or shoot back? It’s quite tame compared to other FPS/shooting gallery games.

And what are you left with? And overblown, oddly off the mark FPS that doesn’t resemble either hunting or what gamers would look for in a FPS.

The new Hunt Club (as well as a lot of other new content) is proof positive of this type of attitude – it’s strictly gamer. And that's why I think you will be adding this to the list in the near future. I hate to say it, because there was so much potential with this one...

I think you make some good points. Capcom made that mistake with resident evil to try and give the series "mass appeal" because it somehow convinced itself that the series wasn't popular anymore and yet the shift to more of an action series, saw losses.

I do like what this game (Hunter: Call of the Wild) offers. Its one of the more sim like hunting games I have played. I think there are some things that need work. At least I think in this game it requires a great deal more patience to be successful. They were able to keep Hunter Classic going for years (since 2009 iirc). So I hope that they continue to support this game with fresh and new content and further improvements to build on the otherwise solid foundation they have.
Eekhoorn Jan 5, 2018 @ 10:36pm 
Originally posted by Frigid Boi:
I just always felt like all the hunting games were really actiony and high intensity games, like that of an arcade "hunting, shoot the 50 deer on screen!" games

I feel the same.

First hunting game I played was Deer Hunter 2005 and I liked it a lot. After that I tried many different games in the genre, but they all seem to emphasize on fast paced action.

I had to wait for over a decade to play another simulator and albeit buggy, this game still is the only game that comes close to a simulator and is not pay to play.
Last edited by Eekhoorn; Jan 5, 2018 @ 10:37pm
Hootman Jan 5, 2018 @ 10:52pm 
Mainly it's just niche....unlike many games that can draw in a spattering of all types of gamers. Your hard core/average gamer is not going to play something that, for them, is like watching paint dry.

Small niche, only so many players to go around. Which means only so many dollars. If I'm a dev/publisher right now, and someone brings me a hunting game, I look and see that mainly this market is cornered by COTW right now. So even if I go forward, I'm already in competition for a niche market.

Which means I'm not pouring a ton of money into something that I may not get a good, or substantial return on. So, low budget equals limited quality and limited features.

I also believe the genre has been hurt by advances and expectations overall in gaming. The experience. Most hunters may like to hunt alone. HOWEVER, since much of gaming now is community oriented, you could play that angle to get customers based on that aspect.

Imagine if you had the budget and could build a more interactive multiplayer experience. Lets say there could be something like actual Cabela's stores or similar where actual players were moving around, buying fishing and hunting gear, and signing up for hourly multiplay hunting sessions with goals/prizes, and even tournaments. And maybe even rooms in that store where players could interact, get advice, attend short training seminars, etc. Those kinds of interactions/things are what would draw non-traditional hunters in I believe.

So until someone has the guts and the pockets to invest into getting the entire experience up to what many people look for nowadays, the budgets will probably remain low, as will the base of players.
Last edited by Hootman; Jan 5, 2018 @ 10:53pm
KaiEr Jan 6, 2018 @ 3:50am 
Originally posted by Michael Baker:
Mainly it's just niche....unlike many games that can draw in a spattering of all types of gamers. Your hard core/average gamer is not going to play something that, for them, is like watching paint dry.

Small niche, only so many players to go around. Which means only so many dollars. If I'm a dev/publisher right now, and someone brings me a hunting game, I look and see that mainly this market is cornered by COTW right now. So even if I go forward, I'm already in competition for a niche market.

Which means I'm not pouring a ton of money into something that I may not get a good, or substantial return on. So, low budget equals limited quality and limited features.

I also believe the genre has been hurt by advances and expectations overall in gaming. The experience. Most hunters may like to hunt alone. HOWEVER, since much of gaming now is community oriented, you could play that angle to get customers based on that aspect.

Imagine if you had the budget and could build a more interactive multiplayer experience. Lets say there could be something like actual Cabela's stores or similar where actual players were moving around, buying fishing and hunting gear, and signing up for hourly multiplay hunting sessions with goals/prizes, and even tournaments. And maybe even rooms in that store where players could interact, get advice, attend short training seminars, etc. Those kinds of interactions/things are what would draw non-traditional hunters in I believe.

So until someone has the guts and the pockets to invest into getting the entire experience up to what many people look for nowadays, the budgets will probably remain low, as will the base of players.
You’re right, that’s exactly the train of thought that causes these to eventually die. It is a niche, but so are anything from basketball games to cow tipping sims (ok, so I don’t think there are any cow tipping sims, but I threw it in for a laugh). My point is that ALL games are a niche, until you start to think of one type of game as being “the game”, which is what is being done with FPS/shooting galleries.

And don’t you think the niche of “gamers who might like to watch paint dry for a short period of time, but only if you throw in some buzzers and bells” is any better than the original niche/market?

I just can’t figure why they need to start veering into the “gaming” sector with a hunt sim. I.e. why try to make drying paint appeal to the gamers, when there is a market for people who do want to watch paint dry? :D To me that’s like the Singer sewing machine company slapping tires on their machines to try to win the Daytona 500 and grab that “NASCAR market”. Who wants their sewing machine to go 200mph, and how well do they think they are really going to stand up to the auto industry? You end up with a bunch of people not being able to sew a straight line, and a company that eventually dies trying to perfect something that’s already been perfected. It’s just a loss all the way around for them.

If it really is what you are saying, then it’s 100% greed with no forethought. There COULD be a payout on the investment, if they followed that investment through instead of changing mid-cycle.

Yes, multi-player is big… and I can see it being really big with hunting as well (it’s been on most hunting games since the 90’s, and it’s one of the only reasons I got this game – so I can “hunt” with my friend back home.) But just like I’ve been trying to point out with this mentality ruining a hunting sim: Their beta Hunt Club (gamer stuff), has literally made it impossible for me to hunt with my friend (long story, check out my “technical issues post”).

Why ruin something that a demographic WANTS to see, just to grab a temporary hold on a market that never wanted to see it and will eventually grow tired of it? Again – it’s a winless situation, other than a quick payout.

And maybe they should think about the fact that with everything moving towards that direction, simply for the demographic, that there’s a large demographic only playing that because there’s nothing else out there. I can play a FPS (I sometimes do), but there are a lot of people who don’t want to face 16 year old, DarkVengance4648 trying to drop a mortar on your head from his parent’s basement. I would much rather watch paint dry and relax in the woods (since I’m unable to do it where I work/live now).
Jacksim Jan 6, 2018 @ 6:57am 
In my opinion the issue is one of realism. When I go hunting it is hard. To do it well takes tons of time in the woods NOT hunting to do things like scout movement patterns and find feed zones. When people play a game for the most part they are not interested in putting in work to have a small chance of getting the prize. Gaming is an instant gratification activity which hunting is not in any way outside of dumb luck. How many of you are specced Ambush in COTW and sit in a blind for hours waiting for that diamond elk to come in?

I disagree completely that because this is a niche it chases companies away. If that is the case they need to fire their leadership. In business a niche represents a tremendous opportunity to fly in to the market as a disruptor. I think my above points are more likely the cause for the lack of content. You just can't model hunting in a way that satisfies the point of playing a game. If you want hunt as a game you must be prepared to do so with the additional gaming specific elements.
Chaon Jan 6, 2018 @ 7:19am 
I think a problem is that younger players are more interested in quick gratification in games. They want to be shooting and blasting away within minutes/seconds and to be killing things left, right and centre.

I know that at times I have been like that and I have played games just for to satify that feeling.

But hunting games are games of patience. Of trying to out think your prey. Of spending an hour or two waiting for your target to appear.

Not many players will be able to play that way considering they have COD and other shooters like that to play.

So companies have a choice to make. Do they spend time, effort and money making a simulation game where people have to hunt and spend lots of time being patient and sell maybe a hundred thousand copies or do they make a game where players get instant gratification by shooting their opponents and sell a million copies?
Wolf iz 4 Fite Jan 7, 2018 @ 6:37am 
Originally posted by Mr. Calavera:
Originally posted by Frigid Boi:
I just always felt like all the hunting games were really actiony and high intensity games, like that of an arcade "hunting, shoot the 50 deer on screen!" games

I feel the same.

First hunting game I played was Deer Hunter 2005 and I liked it a lot. After that I tried many different games in the genre, but they all seem to emphasize on fast paced action.

I had to wait for over a decade to play another simulator and albeit buggy, this game still is the only game that comes close to a simulator and is not pay to play.


Originally posted by Michael Baker:
Mainly it's just niche....unlike many games that can draw in a spattering of all types of gamers. Your hard core/average gamer is not going to play something that, for them, is like watching paint dry.

Small niche, only so many players to go around. Which means only so many dollars. If I'm a dev/publisher right now, and someone brings me a hunting game, I look and see that mainly this market is cornered by COTW right now. So even if I go forward, I'm already in competition for a niche market.

Which means I'm not pouring a ton of money into something that I may not get a good, or substantial return on. So, low budget equals limited quality and limited features.

I also believe the genre has been hurt by advances and expectations overall in gaming. The experience. Most hunters may like to hunt alone. HOWEVER, since much of gaming now is community oriented, you could play that angle to get customers based on that aspect.

Imagine if you had the budget and could build a more interactive multiplayer experience. Lets say there could be something like actual Cabela's stores or similar where actual players were moving around, buying fishing and hunting gear, and signing up for hourly multiplay hunting sessions with goals/prizes, and even tournaments. And maybe even rooms in that store where players could interact, get advice, attend short training seminars, etc. Those kinds of interactions/things are what would draw non-traditional hunters in I believe.

So until someone has the guts and the pockets to invest into getting the entire experience up to what many people look for nowadays, the budgets will probably remain low, as will the base of players.


Originally posted by Jacks:
In my opinion the issue is one of realism. When I go hunting it is hard. To do it well takes tons of time in the woods NOT hunting to do things like scout movement patterns and find feed zones. When people play a game for the most part they are not interested in putting in work to have a small chance of getting the prize. Gaming is an instant gratification activity which hunting is not in any way outside of dumb luck. How many of you are specced Ambush in COTW and sit in a blind for hours waiting for that diamond elk to come in?

I disagree completely that because this is a niche it chases companies away. If that is the case they need to fire their leadership. In business a niche represents a tremendous opportunity to fly in to the market as a disruptor. I think my above points are more likely the cause for the lack of content. You just can't model hunting in a way that satisfies the point of playing a game. If you want hunt as a game you must be prepared to do so with the additional gaming specific elements.


Originally posted by Chaon:
I think a problem is that younger players are more interested in quick gratification in games. They want to be shooting and blasting away within minutes/seconds and to be killing things left, right and centre.

I know that at times I have been like that and I have played games just for to satify that feeling.

But hunting games are games of patience. Of trying to out think your prey. Of spending an hour or two waiting for your target to appear.

Not many players will be able to play that way considering they have COD and other shooters like that to play.

So companies have a choice to make. Do they spend time, effort and money making a simulation game where people have to hunt and spend lots of time being patient and sell maybe a hundred thousand copies or do they make a game where players get instant gratification by shooting their opponents and sell a million copies?

I think those are all good points. While the genre may be niche I agree that even niche games can do well. Take Square's Bravely Default for instance which they didn't even want to publish in NA, it was Nintendo that ultimately published that game. Only then did Square realize "We didn't know people still liked these games."

I think the point about instant gratification is a good one and is probably why so many other hunting games focused on a more arcade like experience where you shoot 50+ deer, which is quite unrealistic.

What this game does so well in my opinion is it rewards you for your patience. It really feels like you have to work for it. Hunting isn't easy. I've tried both stalking and ambush/stand hunting in this game and like them both. I had called in a deer and was on top of this ridge. I got down into a prone position thinking when the deer came around the corner at the bottom of the ridge I would have the drop on it. The deer had other plans and instead circled around the ridge and approached my position. It's these kinds of moments that cause you to think on your feet and I like that.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 5, 2018 @ 6:41pm
Posts: 14