theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Xanton Dec 8, 2016 @ 7:12am
is it just me, or is this too console?
the graphics look incredible.. but the game is littered with silly features (like half the perk tree) and console-type interfaces. This doesn't look like a hunting sim anymore :/

If the devs want to keep their playerbase, they've got a lot of stuff to remove. It's a great canvas, it's just plagued by terrible interfaces and unimmersive gameplay features. Could easily be set straight if the devs listen to the players
Last edited by Xanton; Dec 10, 2016 @ 3:45pm
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Showing 1-15 of 36 comments
Holycow8498 Dec 8, 2016 @ 7:12am 
considering how it looks it is almost certain that its going to console
McCoots Dec 8, 2016 @ 7:19am 
they are also gunna lose a good chunk of there members on the classic one by the way they did this beta
well the thing is do we need to get past a tutorial mission sort of stage before progressing. i done a few missions already but not enough to see if its mainly missions or that is to train you , learn you so you can play the game. it does look very good. very intense on your pc which i discuss in a 20 minute video im uploading as we speak.
Xanton Dec 8, 2016 @ 7:40am 
Originally posted by dgeesio & ronMctube:
well the thing is do we need to get past a tutorial mission sort of stage before progressing. i done a few missions already but not enough to see if its mainly missions or that is to train you , learn you so you can play the game. it does look very good. very intense on your pc which i discuss in a 20 minute video im uploading as we speak.


I'm still hyped because they really don't have to change much in order to please everybody... but you know... you can see why people on twitch are calling it farcry 5: call of the wild xD

I'll be watching your upload after the beta giveaways :)
-AD-Deadric Dec 8, 2016 @ 9:00am 
It looks like a Cabelas game which is exactly what I was afraid of. This might be a pass.
Toukoi Dec 8, 2016 @ 9:36am 
The whole thing reminded me way too much of Cabela's Big Game Hunter Pro Hunts.

The way the sounds are located, the tracks, the way the feeding and sleeping zones are hunted out after harvesting the area, the x-ray view of the harvest.

I wonder if they know just how close this game actually is?

Someone will cry copycat at some point.
Alicatt Dec 8, 2016 @ 10:14am 
Originally posted by Hammerark:
The whole thing reminded me way too much of Cabela's Big Game Hunter Pro Hunts.

The way the sounds are located, the tracks, the way the feeding and sleeping zones are hunted out after harvesting the area, the x-ray view of the harvest.

I wonder if they know just how close this game actually is?

Someone will cry copycat at some point.

Watching the streams and Hoocairs' youtube it does look nice, but my first thought was Cabela's Pro Hunts, it really does "share some design points" quite a bit. For me the jury is still out and I guess I will decide after the release, but based on what I have seen today I would prefer to stick with theHunter Classic.
jeff1963 Dec 8, 2016 @ 10:14am 
Originally posted by ChrisMK72:
Originally posted by Xanton:
and console-type interfaces. This doesn't look like a hunting sim anymore :/

I had hopes for this game.
I thought this would be some kind of "The Hunter 2" for PC, but it seems like too much console-like.

I already saw the blue X and green A or something, which looks like xbox controller buttons, or something, in the stream.

And no really modern PC resolutions are available(21:9 for example), which was the reason why i stopped with the old the hunter classic, and hoped for a new modern one.

Now i have a bad feeling that i put so much money in "The hunter classic" in hope they develop TheHunter into a modern version(with new engine).

Instead they are aiming for console.
It looks more arcade style now. For more casual console players.

So. It seems this is really, finally the end for the hunter on PC for me.
The old The hunter "classic" stays old, and the new the hunter goes in console direction.

Both of them are not for me.
Time to go on and search for different games.


First time since years i changed my avatar picture away from the hunter into something different.

Don't be that way :steamhappy: I think Classic looks pretty good on one 2560X1440, it would be nice to span 3 monitors. I still would like to see what COTW looks like after all the into missions are done, but it does kind of look a little console so far. (Judging by Vids of course)
Toukoi Dec 8, 2016 @ 11:24am 
I think the only console parts to the look of the game are the UI elements as the actual reserve can look stunning and I don't believe there's any console that could do this competently.

One thing I noticed within the first 10 minutes is something that's plagued a lot of releases, and that's ultra settings, the game looks worse in ultra. Certain items need turning off like the fog and the world lighting (can't remember the exact name). With those off the graphics really wake up.
baby oil Dec 8, 2016 @ 12:44pm 
From what I have seen so far,"Not Impressed" To Cabela related for my liking.
Xanton Dec 8, 2016 @ 2:04pm 
since i created this post i've managed to get my hands on a beta key off a streamer... it does feel a lot better than it looks if im completely honest.

I do have serious concerns though. The game, like I said has an incredible canvas. EW have done almost all the leg work required in order to make this a perfect game; they just need to fix the gameplay.

They firstly need to have more faith in players. People aren't going to quit the game because it doesn't hold your hand enough... people want a challenge and they want room to develop their real in-game skill and knowledge. The whole 'feeding' and 'resting' zones set on the map for animals are just silly. Just to clarify, i like that the animals have feeding and resting implemented into their AI, but these areas should not be simply pointed out to you on the map. I say remove anything that points you in the direction of a feeding or resting zone. Let the community figure out where animals tend to feed and rest. What's the point in having complex behaviour systems for animals when all the joy is sucked out of it by telling us how it works? Again, it breaks immersion and cheats the player out of an otherwise rewarding experience.

The call locator, while it was something that was in classic (albeit implemented through the huntermate for better immersion), i just don't feel is a necessary feature. The player can easily determine where the call came from and can gauge the distance more accurately with practice. I say just remove this visual aid for better immersion and less of a cabela's feel. This system, again, cheats players out of a rewarding experience. Even without perks, the call locator is superior to any call on classic, simply because the location is given on screen as opposed to a top-down view on the huntermate. i.e. you don't have to worry about translating what you see on the huntermate map to what you see in the world. Once you try it, it'll be clear that this offers too much of an advantage.

You also don't seem to be able to place equipment on the map atm. I'm pretty sure this is simply because it's in beta, however this would be a deal-breaker for many classic players, I'm sure.

The perks, as you are all probably aware by now, are just a little ♥♥♥♥. They're too fallout 4. By this, I mean there's too much imagination in them. I won't say much on this, because I'm almost certain that there's going to be a massive re-work on the perks due to such widespread negative feedback.

So in general, all hope is not lost. On the whole, there needs to be less hand-holding. When i first started thehunter, I couldn't track, I couldn't shoot and I scared off everything before I even raised my weapon... but my god, that first mule female was so satisying.. and as my knowledge developed I really had a sense of progression. They need to dial things back a notch and recognise that the thing holding thehunter classic back wasn't the gameplay features; it was the payment model. They've fixed the payment model, updated the graphics, but they've made thegameplay far too 'user friendly' and it simply doesn't feel like a sim anymore. To any EW devs, listen to the classic community... Focus on thehunter classic's strengths. People played it because it was a sim... if you don't focus fully on the sim aspect, the game will flop or at best be another mixed-review steam failure... and nobody wants that.
Toukoi Dec 8, 2016 @ 2:14pm 
I have to agree, your 'In General' summing up says it all perfectly and I hope the devs listen to this feedback.
WitzFam Dec 8, 2016 @ 2:28pm 
Originally posted by Xanton:
They need to dial things back a notch and recognise that the thing holding thehunter classic back wasn't the gameplay features; it was the payment model.

No one could put it better than this. Classic would be a smash hit if it weren't for the payment model. I've been playing classic since 2009, and it's a great game... But a wife and 2 kids later, I just can't justify paying for it every year.

CotW will do great if it is Classic 2.0 rather than a whole new idea.
dont judge it too early once you start exploring and unlocking stuff game starts too open up.im opening up new areas and guns isnt so shaky now. so with some more play time could be really good. back to playing.
Toukoi Dec 8, 2016 @ 6:06pm 
Reading through some of the later perks is interesting especially the one where the tracking starts to show more through the use of the environment whereby bushes are disturbed etc. Sounds very promising.

I am enjoying it so far but I just hope it has the lastability that classic has, just without the payment model.
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Date Posted: Dec 8, 2016 @ 7:12am
Posts: 36