theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Moikern Nov 28, 2016 @ 2:13pm
Bullet travel
It says :"...simulated ballistics...". Does this mean we finally get to shoot over 300m? What's the max bullet travel range? And what kinda drawdistace are we talking about here? I'm hoping 1km atleast...
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Showing 1-15 of 16 comments
Alf Tupper Nov 28, 2016 @ 2:24pm 
I am hoping the same.... ie full realism. Ok you might want to stalk close and take a 100 metre shot but the game should at least let you spot a deer etc at 600 metres or whatever then you have to stalk close... or risk a long shot.
FT Nov 30, 2016 @ 11:45am 
Are they simulated much in the hunter currently?
Alf Tupper Nov 30, 2016 @ 12:01pm 
Originally posted by Josh:
Are they simulated much in the hunter currently?

Josh my opinion is no...

- there is zero wind modelling except arrow shots wander a lto at longer range
- the external ballistics are barely modelled; eg .22LR flies flatter than .17 HMR, 45/70 flies just about the same
- terminal ballistics modelling is mediocre; a well aimed shot at optimum range can show a wound appear many inches away from the aim point, and the hit boxes it hits inside the animal can seem rather random too


There is a massive chance to remedy this in a game with a realistic render distance I hope...
sentient Nov 30, 2016 @ 1:01pm 
Minus wind/humidity/temp/and the rest, I always found Arma to be a nice medium to shoot within.

Mostly simple formulas ( https://en.wikipedia.org/wiki/Trajectory_of_a_projectile )... Although I never got much further than getting those to work with simulated gravity myself, let alone wind + variable direction/speed...

Arma 3 does a great job and show's how effective it is with the bullet tracing option you can enable with different calibre projectiles, it shows variable penetration/deflection/break-up too...

Would be great to see this in game!
Last edited by sentient; Nov 30, 2016 @ 1:03pm
Qwerz Dec 1, 2016 @ 11:01am 
Originally posted by ≼ƧƹƞƮ℩ƹƝƬ≽:
Minus wind/humidity/temp/and the rest, I always found Arma to be a nice medium to shoot within.

Mostly simple formulas ( https://en.wikipedia.org/wiki/Trajectory_of_a_projectile )... Although I never got much further than getting those to work with simulated gravity myself, let alone wind + variable direction/speed...

Arma 3 does a great job and show's how effective it is with the bullet tracing option you can enable with different calibre projectiles, it shows variable penetration/deflection/break-up too...

Would be great to see this in game!
Agreed. ArmaIII Balistics in theHunter cotw!
Alf Tupper Dec 1, 2016 @ 11:50am 
Yeah I play DayZ standalone quite a lot, ARMA III Exile a bit and .... yes please.
sentient Dec 1, 2016 @ 2:22pm 
Not sure if this would help, but this gives a great amount of detail from a players perspective regarding Arma 3 ballistics:

https://www.youtube.com/watch?v=cix07R1vlhI

Having something like this in-game would take it to whole new levels! Visual bullet tracing isn't required, but would be a nice added bonus ontop of trajectory realism if it was possible!

Edit: Video added to show the accurate trajectories, not so much the terminal ballistics
Last edited by sentient; Dec 1, 2016 @ 3:15pm
mi Dec 9, 2016 @ 3:40am 
The skill unlocks hint quite alot about realistic ballistic.

- wind indicator when aiming in scope
- Skill to read and somewhat predict wind
- Skill to change zeroing from standard to long range
- Both a "wobble" of the gun depending on stance and skill and accurracy penalty depending on gun, distance and ammo (yes, different ammo types not, soft tip and polymer capped so far)

It wouldnt make sense to have skills to indicate wind when aiming, ammo and zeroing for long distance without somewhat of an increased challenge in engaging at longer ranges.

So far i havent encountered places where i've been able to long range spot much though.mostly all encounters have been within 200m (mostly since alot of the map is quite forested and dense)
Last edited by mi; Dec 9, 2016 @ 3:41am
SCypress Dec 9, 2016 @ 9:43am 
But from what I've seen on streams and vids, 300m shots require no compensation. IRL, if you're sighted to 100m, you'll get 8-20 inches of drop at 300m, depending on the caliber, of course.
Qwerz Jan 30, 2017 @ 10:42am 
Originally posted by miro:
i red somewhere, visibility should be doubled compared to hunter classic
Indeed
Daytrader Feb 8, 2017 @ 11:56am 
If there is no simulated ballistics like bullet drop etc, i see no point in this game, otherwise just point and shoot, no challenge.
Alf Tupper Feb 8, 2017 @ 12:01pm 
Originally posted by Daytrader:
If there is no simulated ballistics like bullet drop etc, i see no point in this game, otherwise just point and shoot, no challenge.

But there are 'proper' ballistics-- it's not reported on in this thread, which is mostly pre beta. Have a search around the forums for the post beta stuff.
Last edited by Alf Tupper; Feb 8, 2017 @ 12:02pm
Hello,

There are indeed simulated and complex ballistics in the game for each weapon and yes, it will be possible to place shots longer than 300 meters. :-)

Cheers,

Stefan
in beta i shot upto about 400m.500m looks to be the max from beta . i dont think it will be too hard to get those kind of shots once we find the optimum places to do them.
Galliard2 Apr 14, 2017 @ 10:26am 
As for bullet drop I shot a bear at 436 yards, was aiming between shoulder blades (it was standing facing away) and bullet hit low spine by the hips. A drop of about 2 to 3 feet. Still killed the bear on the spot but quite a drop. I was using the 7mm for that shot with poly tip bullets. Long shots are possible, problem is finding a spot with 400 yards plus to shoot from. This shot was at Kraken Rope Bridge from a rock on side of hill.
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Date Posted: Nov 28, 2016 @ 2:13pm
Posts: 16