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Josh my opinion is no...
- there is zero wind modelling except arrow shots wander a lto at longer range
- the external ballistics are barely modelled; eg .22LR flies flatter than .17 HMR, 45/70 flies just about the same
- terminal ballistics modelling is mediocre; a well aimed shot at optimum range can show a wound appear many inches away from the aim point, and the hit boxes it hits inside the animal can seem rather random too
There is a massive chance to remedy this in a game with a realistic render distance I hope...
Mostly simple formulas ( https://en.wikipedia.org/wiki/Trajectory_of_a_projectile )... Although I never got much further than getting those to work with simulated gravity myself, let alone wind + variable direction/speed...
Arma 3 does a great job and show's how effective it is with the bullet tracing option you can enable with different calibre projectiles, it shows variable penetration/deflection/break-up too...
Would be great to see this in game!
https://www.youtube.com/watch?v=cix07R1vlhI
Having something like this in-game would take it to whole new levels! Visual bullet tracing isn't required, but would be a nice added bonus ontop of trajectory realism if it was possible!
Edit: Video added to show the accurate trajectories, not so much the terminal ballistics
- wind indicator when aiming in scope
- Skill to read and somewhat predict wind
- Skill to change zeroing from standard to long range
- Both a "wobble" of the gun depending on stance and skill and accurracy penalty depending on gun, distance and ammo (yes, different ammo types not, soft tip and polymer capped so far)
It wouldnt make sense to have skills to indicate wind when aiming, ammo and zeroing for long distance without somewhat of an increased challenge in engaging at longer ranges.
So far i havent encountered places where i've been able to long range spot much though.mostly all encounters have been within 200m (mostly since alot of the map is quite forested and dense)
But there are 'proper' ballistics-- it's not reported on in this thread, which is mostly pre beta. Have a search around the forums for the post beta stuff.
There are indeed simulated and complex ballistics in the game for each weapon and yes, it will be possible to place shots longer than 300 meters. :-)
Cheers,
Stefan