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Why? In many areas it is perfectly legal to hunt bigger game with a silencer. It doesn't really give you any hunting advantage, it just protects your hearing.
And in many places it is illegal to hunt WITHOUT a suppressor so that point is moot.
*facepalm* See above...
Isn't the point of a silencer/suppressor to make the shot quieter? The only effective suppressed weapons I have seen are using subsonic rounds. I would think a subsonic round would not be the best ammo for Big Game.Small game maybe but surely not Big game. Also protecting your hearing irl is important but is it really a issue in a game?
As far as an advantage. If th:Classic had silenced weapons and it's effect was that animals didn't spook in as large as an area (because less noise)as they do now would that not give you a BIG advantage. I don't think it would be as much of an issue in Cotw because the spook mechanic seems to have changed a lot but you still get my point. Also, irl you don't think making less noise gives you an advantage while hunting?
Shooting a suppressed firearm without subsonic ammo certainly isn't quiet but when you are on the shooting end it is still MUCH easier on your ears than unsuppressed. I still wear ears when I shoot with a can unless it's subsonic 9mm with a pretty decent suppressor. You don't really need to for a lot of weapon systems but I choose to.
I do not wear any ear-pro while hunting though. For real life hunting applications the only benefit of a can is to protect your ears. 1) Most firearms in medium/big game calibers are loud enough even with a suppressor to spook game. 2) Supersonic ammo is going to make one hell of a snap for anything downrange that is louder than the shot itself(unless you're really, really close).
For the mechanics of this game I could see it being an advantage if they coded it in that you spook animals less far out with a can than without(which is realistic, I suppose), but hunting in real life short of hog culling and the like, it really isn't applicable.
It's more about immersion and personal preferance. There are a lot of things in the game that really don't change gameplay at all aside from immersion factor. We don't really need reloading animations either or realistic call noises but we have them simply for immersion.
Arguing that it isn't important enough to waste development time on at this point is certainly legitimate, and I might even agree with it if we had any clue from the devs how the game was coming along *stink-eyes devs* but it would still be neat to have somewhere down the road.
When you say lowers the recoil I gather you mean the recoil remains the same but shooters are less likely to "jump" after the shot, causing more effort to get back on target because of the reduced noise/flash?
A suppressor changes the recoil almost none unless it's a very heavy can. There is a misnomer that they do because people often shoot subsonic ammo when shooting with a can which generally has much less recoil than standard ammo.
A suppressor changes the recoil almost none unless it's a very heavy can. There is a misnomer that they do because people often shoot subsonic ammo when shooting with a can which generally has much less recoil than standard ammo. [/quote]
i do not have a suppressor myself but everyone i know who does say the same thing..it reduces the recoil significantly and also according to this article.
http://www.accurateshooter.com/gear-reviews/suppressors-what-you-need-to-know
In the UK we do refeer to silencers - but it's not the same as a moderator. On most air rifles, and .22LR using subsonic ammo, the muzzle report can be effectively silenced. Ok it is NOT actually silent, but in a great CZ video, the loudest noise was the firing pin striking home. NB there are some military applications such as the Welrod, the De Lisle carbine plus the silenced STEN gun which were actually silenced FWIW.
Of course when the bullet/pellet hits home you still get a good crack.
I'd like to see moderators for supersonic ammo and silencers for air rifles and .22LR rifles properly represented in the game ... what we have in THClassic is not as good as it can be in real life.