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Nope, I am obviously aware of that mechanic. I have problems with EVERY Fallow and Red deer, never midn which direction I follow them, they all behave the same: once startled, they turn to Speedy Gonzalez with spider senses.
I have only started playing recently, but I am aware of the mechanics. I have no problems with Roe Deer for example. But as I said:
- I didn't drive the ATV
- I am not standing in the wind
- They NEVER enter "walking", it's always either "trotting" or "running". I can't sneak and keep up with an ever trotting animal at the same time
- As soon as I close in 100-200m, the first warning calls come up, and a few tracks later, despite having been crouched and not having been in the wind, they are "running" again. If I keep crouching all the time, even without pressing shift, I will get the following tracks:
- trotting
- trotting
- trotting
- Just now
- trotting
- trotting
- Just now
- trotting
- trotting
- Very fresh
- trotting
- trotting
- Fresh
- trotting
- trotting
...
The temptation is to run to catch up but this just makes it worse. They will walk and they do it most of the time. If you're finding tracks starting at trot/run it means you're moving in to the area too fast or too careless to begin with. Don't ever run around. Do your hunt in spurts. Find a good vantage point, survey, wait, listen and look well ahead before moving off. Look for your next "parking spot" and do the same again.
When I find tracks I always track at normal pace until I find "very fresh". That in my view is the trigger to start looking ahead more cautiously, identifying an area to look over the direction they went and start using callers/crouching. It's a good time to consider going wide and positioning yourself to get upwind of their path once you've worked out where they are going. In other words, get them walking into you. You can be there waiting, silent and ready.
If you find "just now" *and* trotting the animal was much closer than you think and you need to really slow down and start looking hard. They are often there, in the scrub, dead still. (eg: I had an instance last night on a big red buck during a night shoot that passed me within 20m after being called in. I found where he turned and bolted almost right next to me. Never heard or saw him.)
If you find "run" after "trot" then you spooked them when they were already in a nervous state. The best thing now is go back to wait it out or break off because the alarmed state becomes almost perpetual. You need to give them time to settle. Sometimes the best way is to go 90 degrees to them, take a wide berth and again, position yourself where you think they'll be.
I'm sorry this is a bit long but it is a practice thing and it does get easier. I 100% agree the photo criteria, particularly the range, is silly and for a shooting game I don't even know why those missions are in it.
Oh, one last tip, the camera on full zoom is much better for watching an area for movement. Don't need to hold it and it's the same range as the binos.
I prefer to find and follow too but some missions have very small hunt areas and the only way to get them inside the zone is let them come to you.
With that said: there is a current bug where animals leave strange tracks and just teleport across the map at light speed in like 10 yard increments until they no-clip through a mountain or in to a lake or something, the trail just stops with the last track bugged and pointing in the wrong direction from the way the animal actually went and the animal is never seen again. Its great fun! Especially when it happens to something you have been tracking for 2 hours real time to finish a mission that you have been on for a week...
For a while she was running even though I had been harvesting other animals during this same period and this one slipped through the harvest net. So she was still wandering further away so no reason she should have even been running being she was near by at all and then she did finally start to just walk or trot with an occasion spot of run but after 30-45 minutes tracking her she just vanished!
It is harder to do what you're doing at this early level than later on... :)
Fallow have good all round senses but both species like to herd. In these cases the does will always probe in your direction before the bucks meaning he has a screen, as mentioned.
Use paths, roads and rock surfaces (fast-crawl over rocks) where ever possible.
Never sprint if possible.
Only walk through areas you've "glassed" at least a bit first. Otherwise crouch-walk or fast-crouch-walk.
Crawl/crouch-walk/walk around bushes and surfaces that make a lot of noise. Bushes (etc) will still hide you in a line-of-sight sense.
Glass ahead and try to anticipate your target's destination using the map. If there are any open areas take extra time glassing ahead - maintain or find height to increase your view range, where you can.
Once you get the appropriate caller, call immediately after shooting and at regular intervals as you follow.
You're doing the right thing with the tracks but the animal can double back, stop in cover or flank-you at any time and the tracks won't tell you that 'til it's too late! Then they're runnin' agin! ;)
Tracking can be a right royal pain in the piece - my approach is not to shoot until I'm sure I'm going to hit it as I want. That's not always achieveable, though. 0:) Quick follow up shots can be a big help to a fluffed shot - a fluffed shot means it won't reach it's potential trophy/xp yield anyway, so save yourself some tracking and spray a few after it! ;)