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If the vegetation has been disturbed then surely there will be tracks there also unless this skill gives you some new kind of info?
Have no idea ... but kinda fed up now with all these skills that does not do anything or means nothing.
Only after you spend a point, you realise that its not working or is bugged, and then you have to pay a decent ammount to reset your skills again ..... its annoyingly stupid
Yeah I saw these sticks before ... but not as often as usual. But I know what you are talking about. Will see if it works IF I ever find it again because it is very scarce
http://steamcommunity.com/sharedfiles/filedetails/?id=907027770
Cause I can not investigate that even though I have the skill for it
If it's not glowing or flashing white/blue, it's not an active disturbance. Find some normal tracks and when the animal disturbs a vegetation spot along it's path, it will glow, and you can investigate it.
In other words, you found an "undisturbed" veggie spot, hence no investigation clue. Those spots have been around the map since you were level 1, but with no skill then it's just a prop until an animal actually touches it to reveal a clue, a clue that can only be revealed if you have the skill.
By the way, do you or do you not have the 3rd Level of the Tracking Knowledge? (just curious since you didn't answer that question earlier).
EDIT : ... Think of it this way ... Look down a street and you see man hole covers. Every time a car's tire hits the man hole it will leave a bit of rubber behind. If the car's tire doesn't hit the man hole cover it won't leave any rubber ... no hitting, no rubber left behind, no clue, but the manhole cover is still visiable all the time. You found a man hole cover that has no rubber ... :)
I was busy tracking the animal at this point ...... Tracking Knowledge is your first skill in Stalker Skill Line correct??
Also just found out what the yellow dots with the Z inside are. Sleep zones that actually tell you what time the animal will be there sleeping.
Starting to take the fun out of it. Guess I will just ignore useless trivial info.
Least ways that is what I use it for.
That is a VERY GOOD example there Skipper (+1).
Also, I might add the idea of zones ... If it's 12pm and the player locates a zone and the time on the zone says 9am-11am, then you missed the animal or animals by one hour. One hour of game time is 15 minutes real time, so basically the player is 15 minutes behind the animal.
Clues are used to help the player figure out the big picture, not to be used piecemeal. Clues can be turned OFF in the menu if it takes the fun out for some players.
Once again, we ask ... Do you have Level 3 of Tracking Knowledge?
Tracking Knowledge (as it is the title) is the 1st Tier at the top, second column if you go left to right.
Need Zones are the history, not the magic ball that predicts the future. All the clues are history for that matter. When an animal claims a need zone, it doesn't mean it will come back to the zone in the future, maybe or maybe not. It's all about reading the history of the animals behavior, for the most part.