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http://steamcommunity.com/sharedfiles/filedetails/?id=879764206
EDIT ... Using the lever action scope, placing the bottom of the redicle squarely on the animal is "what I should have done!".
The 270 and 7mm mag shoot flat out to about 250m (ish). If true to rl sighted at 100yd. it might drop 6-8 inches in 300yd. At 400 m you need to raise over the back. They aren't like shooting a shotgun w/ slug. At 300 yd's you would need to be over the back. 400m probably 6 ft over the kill zone (just a guess)
223 drops a bit more. 30-30 you may as well just use as a tomahawk. I don't have the 45-70 or 338. Guessing 338 is much like 7mm and 45-70 somewhere between 30-30 and 270 for range.
We need a range for testing...
http://steamcommunity.com/sharedfiles/filedetails/?id=879724194
http://steamcommunity.com/sharedfiles/filedetails/?id=879724148
Would have killed with the first shot if aimed a little bit higher but I think the headshot was cool enough. Also, I got the very last scope (or should I say telescope?) and it introduced a huge amount of wobbling. The gun gets really unstable even with the stabilization perks.
For example my longest killshot was 418m with 7mm magnum - zeroline at 300m and 20 cm higher aim. Right in the heart.
;-)
Just asked because you could be using another one.
Thanks!
The missing range is still my only complaint with the game. Couldnt agree more
Do you have the long-range zero skill? Thankfully it allows us to not have to compensate that much for long range shots. When compensating, the bullet arrives at the target at a vertical angle (not much) but you should see the x-ray show a slightly more down angle (instead of a flat angle), but again, not much from what I've seen.
The 8-12x scope doesn't introduce more wobble (it's the same), except at 12x, the wobble is most noticable because you're zoomed in. Compare the wobble at 8x (left/right/up/down) on a static object (like a stop sign), then select 12x and you should see the same left/right/up/down movement across the stop sign.
EDIT : ... With regards to wobble, that's why players are asking for a bipod for those long range shots, even the best shooters use the proper equipment (which the game lacks).
We need bullet decals first, otherwise we wouldn't see where the shot hit ... :(.
Best we can do is shoot at the stop sign from far away and pray that we see the little puff (or spark/flash) just before the scope moves out of the way.
Oh, if they gave us a shooting range then they need to be sure the "hits" on the target register as "hits", otherwise everyones shooting percentage is going to drop faster than the panties on a 5 dollar women ... :P
I have it now, but not at the time of this shot. That was pure skill :P