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Besides that lots of players would appreciate that i guess.
Imagine that in the game, we'd never see a single animal, they'd all just shut up and move away before we got within a mile of them :).
It would be better if they stick close to The Hunter Classic in any desicions.
It's got to be difficult for people who have never been in the woods with a deer to make a game for people who have also mostly never been in the woods with a deer and try to pass it off to us that have spent time in the woods with deer as a realistic simulation and be fun to the masses at the same time.
My experience with CotW sounds much like yours. I really like the game and new environments, but it loses its authenticity quick when I hear whitetail does nonstop making a mating call that no whitetail doe has ever made (It's a buck's mating grunt, does bleat or bawl, like they did in Classic). Or when their warning call is a grunt? Did EW research or consult anyone that's ever been in the woods with a whitetail? Whitetails grunt to each other to locate other deer when they're cruising solo through the woods, but if they sense danger they let out a snort "whoosh whoosh whoosh" like a sneeze that every single hunter that has been in the woods with a whitetail has heard. If CotW can't be truly authentic, I'd at least like it to be accurate.
I've turned off the visual indicators for the warning calls and the particle effects for the tracks and it's an improved experience, but their are still too many calls. It's disappointing you can't change the track color and that tracks are all the same. They don't visually portay whether the deer was walking, trotting or running, like in Classic. It would also be really nice to be able to completely hide the UI.
It's interesting that the current inability to sneak properly with KB+M is probably a much more realistic representation of what stalking a deer is like. You can't constantly sneak at a slow pace towards a deer because deer notice movement first and foremost, it doesn't matter how stealthy you are or whether you're crouched or prone. I've stood completely upright not moving a muscle ten feet from a deer that was upwind that wandered right towards me and spooked others over 100 yards upwind because they saw me moving or heard me. It's why still hunting is such a great strategy for whitetail in RL and what stealth is currently like with KB+M. Upright, crouched it doesn't matter, with the wind in your face, take two or three steps, stop, scan your surroundings, rinse and repeat. Once you've located your quarry, it's the same, one or two steps, avoiding sudden movement, until you've got a shot.
They do actually make a sound like what you said. Maybe you haven't heard it because it is a bit quiet?
There IS a difference between walking and running: the toes do splay out. I'm not sure if there's a difference between walking/trotting/running however.
Crouching in game is really good especially once you take the skills that allow you to move more silently and reduce your visibility. I can literally get within touching distance in the right circumstances.
The calling in game is over the top for sure, all the deer and elk you can call in repeatedly and wipe a whole herd. The bucks and bulls are harder to call and usually I only get one shot unless it is a need area then they will come back in.
While I do agree with what you are saying it is a game and disbelief has to be suspended for it to be enjoyable. Like the one guy mentioned you can up the difficulty in the settings.
(Maybe I owe that guy an apology.)
In previous posts people mention still hunting and I would agree those methods are spot on with what they spoke of. In my case it's always a choice between that and packing in a climber every day.
The nocturnal deer herd wasn't always that way. It wasn't always wait for 9 days to maybe see one deer either. 20+ years ago, before years of bonus tags, cwd zones pushing people north, earn a buck, and local private land hunters coming in to fill doe tags away from their managed herds It was common to see many deer in a day every day. Sure some deer, particularly older bucks, were still largely nocturnal. The private edge was always an easy 150 deer in 2 miles of shining fields back then and right at dusk. Now that same stretch you are lucky to see 15 and it is usually later. During the day deer would move back into the miles of woods and feed and intermittently bed down.
The point is that the large number of animals and sometimes herds of them is exactly how things would be in a well managed area. On that portion and that they have a daytime schedule that isn't all hide and sleep is realistic.
Edit: One last addition. Deer snort in alarm, which is very common and rarely grunt in alarm. Usually the only time one will grunt at a human is to get them to move. More commonly they stomp. They also grunt and mew for various other reasons outside mating. Does and the milking fawns particularly grunt and mew, much like cows but subtler.