theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Zuleica May 4, 2017 @ 11:30am
Climbing over rocks
Am I missing some movement technique or are small rocks suppose to block movement? Things that look about shin high I can't climb or jump over. And it looks like I can only jump about as high as my grandmother with her walker.

This might be the one thing about his game that actually annoys me.
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Showing 1-15 of 21 comments
Fischkopf May 4, 2017 @ 11:53am 
sometimes you´re lucky and you are able crouch on a smaller stone and then do a big jump to a much more higher one. I love to lay on big boulders when i hunt. But jumping is not recomended if anything alive is around..
so +1 for your suggestion!
Lechuck's Beard May 4, 2017 @ 12:38pm 
Yeah, it's very frustrating when you are walking up a hill and a small boulder prevents you from going an higher.

I've resorted to Frogger tactics to get up on top of some of the big rocks in the woodlands. Sucks when you find a big rock with nothing next to it that you can use to jump from to reach the top.
™1Shot1KiLL® May 4, 2017 @ 12:44pm 
Originally posted by Zuleica:
Am I missing some movement technique or are small rocks suppose to block movement? Things that look about shin high I can't climb or jump over. And it looks like I can only jump about as high as my grandmother with her walker.

This might be the one thing about his game that actually annoys me.
l have gave up hunting on mountains because l have to keep bunny hoping over tiny bits of terrain that someone could easyly walk over in reality. and when l jump l make noise and therefor its just useless to try and hunt in rocky and mountaines terrain. l dont have issues of haveing to jump on big rocks but jumping up steepish terain is just a dumb idea. the paths that block movement should be smoothened out. but that would be too late to fix at this stage of the game because the whole map would have to go through a over haul. this is the reason animals get stuck too.

l hunt ibex in real life. and l have never needed to jumped up a mountain in search of animals :steamhappy: l can walk up just fine lol. the game feels like super mario :D
Last edited by ™1Shot1KiLL®; May 4, 2017 @ 12:47pm
Fischkopf May 4, 2017 @ 12:48pm 
Originally posted by ™1Shot1KiLL®:
l hunt ibex in real life. and l have never jumped up a mountain in search of animals :steamhappy: l can walk up just fine lol. the game feels like super mario :D

Super Mario! Best comparison for this, ever! +1

When i remember that one of the first real succesfull games "Lara Croft" was, It makes me sad how limited moving is in current 1st or 3rd person games is... I mean, this happened 20 years ago!
Last edited by Fischkopf; May 4, 2017 @ 12:51pm
red731 May 4, 2017 @ 12:49pm 
Yeah, the bunny hopping is ridiculous to get somewhere.
There needs to be animation that will allow you to traverse on slopes.

I'm not jumping like a madman when going up a rocky slope.

I can also turn my head. TURN. THE. HEAD.
AdmiralTigerclaw May 4, 2017 @ 1:19pm 
I think it's more a limitation of how the engine works.

You have to remember that it's a video game, and that 'gradient' between what is passable and non-passable terrain is difficult to build into an engine.

Passable terrain mesh would be any terrain up to a certain vertical angle from 'flat'. Past that, it's easier to code it as unwalkable and throw in a jump command to get over small incline obstacles.

Ground clutter, like bushes, rocks, and trees, are going to have similar limitations. Rocks you can't "step over" or "climb on" are really collission boxes. The box is bigger than your 'step over' clearance, so you have to jump on it.

And these movement components might be fixed in the apex avalanch engine.

If I were to suggest a mechanic for it though. I would introduce the ability for crouching and going prone to allow passing along steeper inclines. Crouching would be essentially be equivilent to tucking down and doing a three-points-of-contact scramble up steep inclines, while going prone it's like going to all fours for some heavy climbing up VERY steep inclines. BUT! Only if you holster your held equipment. (Make that holster command worth using). Because seriously, can YOU climb a rock face with a rifle held across both hands?


Alternately, for popping up small obstacles like rocks, maybe put in a key command that will put your weapon away, check if the obstacle has a flat ledge in your 'reach' and then haul yourself up and onto the obstacle, quietly.

That would, in my opinion, be better than jumping. Jumping is a work around because figuring out free-climbing in a video game engine is actually rather hard.
Zuleica May 4, 2017 @ 1:33pm 
Originally posted by AdmiralTigerclaw:
I think it's more a limitation of how the engine works.

You have to remember that it's a video game, and that 'gradient' between what is passable and non-passable terrain is difficult to build into an engine.

Passable terrain mesh would be any terrain up to a certain vertical angle from 'flat'. Past that, it's easier to code it as unwalkable and throw in a jump command to get over small incline obstacles.

Ground clutter, like bushes, rocks, and trees, are going to have similar limitations. Rocks you can't "step over" or "climb on" are really collission boxes. The box is bigger than your 'step over' clearance, so you have to jump on it.

And these movement components might be fixed in the apex avalanch engine.

If I were to suggest a mechanic for it though. I would introduce the ability for crouching and going prone to allow passing along steeper inclines. Crouching would be essentially be equivilent to tucking down and doing a three-points-of-contact scramble up steep inclines, while going prone it's like going to all fours for some heavy climbing up VERY steep inclines. BUT! Only if you holster your held equipment. (Make that holster command worth using). Because seriously, can YOU climb a rock face with a rifle held across both hands?


Alternately, for popping up small obstacles like rocks, maybe put in a key command that will put your weapon away, check if the obstacle has a flat ledge in your 'reach' and then haul yourself up and onto the obstacle, quietly.

That would, in my opinion, be better than jumping. Jumping is a work around because figuring out free-climbing in a video game engine is actually rather hard.

Yeah, I'd be all for a 'climb' key.
Lechuck's Beard May 4, 2017 @ 1:37pm 
Maybe something similar to Wurm where you actually have to toggle a certain key at certain gradients which allows you to slowly progress upwards. Although in that game it's tied to a stamina meter and you have to stop and start, but you get the idea.
I can go anywhere, on any rocks, but this need a technique. Turn your self in left, or right site, try jump, and crouch after jump. Second technique is ,, slant walking ". This works for me. Using this Technique, i was on mountain, where is ,, end of the reserve " https://steamuserimages-a.akamaihd.net/ugc/820063239130039038/A6D815DAEC59AE688E112213C24B17C8EEBBD67C/
Sometimes you need use both techniques in this same time :)
™1Shot1KiLL® May 4, 2017 @ 2:17pm 
we know that. we were only anoyed that we needed to jump over stuff that looks like there would be no need for jumping normaly.
Now i remind my self something. Without problem i was jumping over, distance ? 2 - 3 meters, but this need technique too :D Before i get rocks, top of them, i was need jump few times, but be more carefuly. If you try jump over, you can slip away. I was slip away few times, and one big slip away was from top of the rocks, almost on ground. Close 40HP left, but i survive :D
™1Shot1KiLL® May 4, 2017 @ 2:39pm 
yeah. it would be a good idea to implement gold coins so when we jump we can colect them and there for make money to buy bullet and stuff :steamhappy:
™1Shot1KiLL® May 4, 2017 @ 2:42pm 
nice dimond
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Date Posted: May 4, 2017 @ 11:30am
Posts: 21