Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The people who want realism, I don't know what to tell you. Challenge part? Well I can agree with this. Hunting just any animal is fine, but getting the super high trophy or rarer should be the challenge part. So is it? If not what are some ways to improve it.
At the end of the day it needs a nice balance of video game and realism. I don't want it to be as tedious as real life hunting. In fact, I hate real life hunting. At the same time, I don't want it to be so many animals yay! feeling as well. I want to hunt some for my prey.
For the ground work. This game is great, it needs some tweaking to make both sides happy sure, but it can be done.
I know for sure they'll add a lot more content, hopefully leaderboards/competitions so we have good reason to hunt specific animals, and so on, but I also know they'll rebalance some of the game in the future if there's a large enough outcry to warrant it.
I definitely felt like every kill in THC mattered (and most kills in COTW are just there to line my pockets and give me exp), but part of that was just the way the trophies were presented and how they added posing with the animal, TruRacks, etc. In THC, you hunted for trophies/competition scores so taking doe/low weight animals/etc was all a waste of time.
I hope some day to see the "end game" of COTW be true trophy hunting, but the way they've incentivized hunting everything in sight makes it seem kind of unlikely they'll flesh out the trophy system more.
I basically just spewed a bunch of unorganized thoughts out, oops. Anyways, I respect your views but I think you'd be wrong to write off COTW as it is right now, since THC took years to come close to what it is today and has been for the past couple years. If COTW is going to be their primary revenue stream going forward, I think we can certainly expect to see a "realistic" difficulty setting some time in the future and EW will capitalize more on all of the potential COTW has as both a fun/accessible hunting game as well as a realistic hunting sim.
I totally agree that the game shouldn't completely reflect real life hunting. Nobody wants to play for 10 hours and not see a single deer. Obviously the game has to sacrifice realism for gameplay reasons. I think it would be cool to have a game mode that attempts to be as realistic as possible ^_^ a sort of hardcore mode. Considering we're just talking about animal population here, it wouldn't be hard to implement.
The same applies to animal flee distance and some of the other points. If animals were fleeing for 2km, people would never bother tracking them down. My grievance is with the fact that in cotw it's so grossly unrealistic it's like nails on a chalkboard. A deer fleeing 100m is a complete joke. Happening across 5-10 bears in a 1km^2 area when I'm not even actively trying to hunt bears is ridiculous. Apex predators just aren't that common. The same applies to most species in cotw. The populations are just obscenely high.
I actually disagree on the difficulty. Hunting a large trophy shouldn't be the difficult part. All animals should be challenging, regardless of their size. An experience hunter irl doesn't find a roe doe a piece of cake, but a large roe buck a huge challenge. Both are very challenging. Hunting difficulty should mostly differ by species, with larger trophies being slightly more skittish than usual. A large trophy might be slightly harder to lure in (this is actually done quite well in cotw), but every animal should be challenging. Getting a big trophy should be as it is in real life and in thehunter classic - based on luck and commitment.
The thing is, on the difficulty part it needs to be balanced in a game way. If all hunts were tough, what about people who don't want tough content? Who just want to sit back and enjoy the game?
I want tough content to be in the game, but makes more sense for high trophy rating hunts to be the tough element, while normal hunts are balance for players who just enjoy hunting at a fast pace.
As I said in the post, the game doesn't need to be more accessible because classic was never inaccessible. They've mischaracterised the game's lack of popularity for it being too 'hardcore', when the only thing preventing it from being popular was the payment model. Classic was by no means a hardcore game. It was actually a little too easy itself. It was certainly more punishing though, but that doesn't make it hardcore. The punishment is vital for the gameplay. If there's no cost to spooking an animal, then it negates the need for a lot of the hunting mechanics.
I love the RPG aspects of this game. Earning money and such, but other parts of the game needs work for a great balance.
Like I said, difficulty should vary by species. Mostly in terms of how easily they scare and how they respond to calls. This is already how the game is. There's actually nothing unrealistic about luring in the animal and taking your shot. The lack of challenge is mostly tied to the lack of punishment. There's nothing stopping a new player from calling in and taking a shot at a monster buck, but that player shouldn't be able to repeatedly call the same animal back over and over until they land the shot.
There's also a limit of what should be accepted withr egard to player demands. If players don't want any challenge and they just want to 'sit back and enjoy the game' they probably shouldn't play a hunting game where failure is a possibility. I could understand you making that point in an exploration game (of course, they're welcome to explore in cotw instead of hunting), but this is a hunting game and frankly they'd be idiots to think they could play this game and there not be any challenge.
I do hear a lot of people making these points... The point that 'what if players want it to be easy'. What if players want it to be hard? Do those players not get any consideration anymore? Nobody is asking for some level of difficulty that a person with an IQ above 50 couldn't thrive at. We're not asking for thehunter to become Eve online. Just some tiny consideration towards realism and enforcing the basic principles of game design, such as punishment/reward, and overcoming a challenge.
Precisely. Classic wasn't hardcore, but EW seem to think it was. It got the balance right.... it was realistic but not impossibly difficult for people with no hunting experience or with little time to play the game. Cotw doesn't strike that balance. I actually think classic could be slightly more realistic and still strike that balance.
Yes, but here is the thing. You idea would make all of it hard, while having certain elements in the game tougher gives players both things to like about the game.
So while I do understand your points, and the game is already set up some to be like that. (roe being super easy to hunt.). You also got to keep in mind if the game just said here just hunt roe, people would not enjoy just doing that for how they want to play.
So tough content should be in the game, but it should not come at the cost of players who just want to enjoy. Also, the game is design for players to sit back and enjoy right now so they should not be playing a hunting game is a silly comment. In fact, a hunting game is perfect for relaxing and not having such hard core elements. That is in my view anyway.
1. The callers are too powerful, effective.
2. Spooked animals shouldn't return.
I do believe these two points alone would change gameplay tremendously.
Just because the game is designed in that way, that doesn't make it any less stupid. The fact this game is failing faster than any of us ever predicted is a sure sign of stupid game design choices lol. I also fail to see how flee distances and population changes make it any harder for players to lure in and shoot an animal. Probably because it doesn't... All I'm saying it that you shouldn't be able to find and shoot 20 animals in the space of an hour, and those animals should actually flee a distance that is meaningful and requires you to make an effort in tracking them down.
You said that it's important to provide for both players that want a challenge and players that do not. I agree... but the game doesn't provide ANY form of challenge. A lot of concern is being given to players that don't want a challenge, which is funny because they are the ONLY group given any consideration in cotw.
Still you conflate what I'm saying with advocating for hardcore gameplay. I've said a billion times that the game doesn't need to be hardcore. I don't want it to be hardcore. I loved classic and that was far from a hardcore sim. What I do want is a shred of realism and some actual enforcement of the game mechanics.
Yes, these are probably the two biggest issues. I would maybe add animal warning calls as the third, because it's so heavily exploited and destroys any need to hunt realistically.
This game is not realling failing though. People are leaving for now waiting for some key bug fixes to happen, but so far I know many classic players enjoy this game more, Because classic engine is way to limiting. Many players just waiting for more content. So I doubt how tough it is has anything to do with it.
Mind you the progressive kills part of the game is very annoying and needs changes.
Also I am not trying to conflate. I am just stating that realism makes things tougher, and I want a balance game for all types of players. How they got it now is not perfect, but it is close.
Been there xD. Have you ever hunted at balmont lake? You can get like 30 harvests in one run xD