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It may have been wise to restrict ELO adjustment against the computer to the results of 5 minute blitz games, where a player has less time to consult an engine or let it get to any depth and not count longer time controls against AI for the purpose of rating adjustment.
The difficulty of each set AI level does not change, but the ELO rating is currently showing how it is performing against the community. We're experimenting with this at the moment to see whether it levels out or not, as we understand it can be a little confusing.
I was playing against the "World Master" difficulty and it has started making random blunders sacraficing pieces to the point of no longer offering any challenge.. plus it always plays the same opening
It does seem a little strange how in single player mode, the engine's elo would be affected by others..