Caesar 3

Caesar 3

bradclark1 Nov 23, 2023 @ 6:03pm
Senate and Farms collapse
I surround the buildings with wells and prefecture yet they keep collapsing . come to think of it the prefectures collapse fast
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Showing 1-5 of 5 comments
collapse is prevented by engineers post. in the tab with the hammer
bradclark1 Nov 24, 2023 @ 2:48pm 
Originally posted by The Pauper of the Surf:
collapse is prevented by engineers post. in the tab with the hammer

Okay, thank you
chris-t6290 Aug 28, 2024 @ 3:23am 
You will have been told that in the first mission. Fires break out, needing a Prefecture, then building collapse needing an Engineer. The games useful hotkeys are: D = Damage, F = Fire, C + Crime, W + Water, T + Problems. For everything else consult the overlays at the top of the 'Control Panel', which, incidentally, can be all but hidden by clicking the '>' top right.

Game speed. When setting up and placing buildings 10% otherwise 50 or 60% Scroll speed fixed at 30%
chris-t6290 Sep 1, 2024 @ 3:19pm 
@bradclark1

It sounds that, from what you describe, you are new to this type of game and need help with laying out housing. While not having a gatehouse, which players use as a roadblock for local walkers, the Valencia Construction map is ideal for researching things.

A long spike, one with 20 quads (terminology for when 4 plots merge as a 2 X 2) along it, can only be used with gatehouses. It requires 2 prefectures & 1 of everything else + 1 of each small temple for pleb housing. With a desert map, you would need a third prefecture. Because entertainment buildings spawn destination walkers they walk from beyond one gatehouse to beyond the next. The starting point should be beyond the end furthest from the market, which goes at the base of the spike along with a temple. The next pair facing each other are Forum & library. Follow that with a row of housing 4 long & 2 deep on either side, then a prefect facing an engineer. Next another group of housing 4 long & 2 deep followed by a baths and school facing one another. After that a third group of housing with doctor & barber facing. Yet a fourth group of housing followed by prefect & engineer facing and a fifth block of housing and the remaining 4 temples facing in pairs. Fountains go behind each of the small buildings and on 1 side of the road.

NB By placing the corner square of the Colosseum over a fountain, every square it touches will have fountain water.

Because of the reduced coverage of fountains in desert provinces the layout is a row of 6 houses with a fountain at each end and on both side of the road.

The second, which will work on Valencia is a loop. No more than 6 wide. Length is what you research. You are looking for how far a market lady will walk before turning back. The same applies to bath ladies. Schoolchildren disperse in each direction.

A granary can form part of a road. In other words, its central three tiles can replace a road while two roads can be set at a right angle to it. Incidentally, placed alongside a road can cause walker problems.
8-bit May 3 @ 8:34am 
I feel this is what I find frustrating about this game. I'd love to enjoy it, but it seems it needs to be played in a V-E-R-Y specific way or you are doomed.
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