Just Cause 4

Just Cause 4

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Is the game really as bad as people say?
I have 90% on jc3 and thinking of getting this but everyone seems to hate it.

Edit: note I do have a high spec computer.
Last edited by A very spicy burrito; Dec 7, 2018 @ 7:46pm
Originally posted by Alexander:
Originally posted by generatedname:
wow
I can agree with you on the water, that needs to be changed immediately, that is unacceptable, but on the "destruction liberation progress", people always complained that Just Cause 3 got so repetetive because of go here, go there, that the developers of course gave us something new. They wanted to improve and people still complain.
It cannot be easy being a game dev these days or what.

The way I see it now is as you can still destroy the red enemy marked stuff, ye it will respawn, does it really matter if its not permanently destroyed? no, we still own this zone on the map so you can have fun destroying it again if you want (in the creative just cause ways).

Also its more variety in Just Cause 4 now because of this change and I really like that, the way with the missions and side quests and feats etc, makes the game less like Just Cause 3 and not feeling that you have to grind destruction purposes only, and I like that! Its just a shame that so many didnt understand why they changed it. I can understand that some have probably enjoyed taking down bases and stuff, but remember the whole map was like this, and when almost every reviewer on youtube says its a big repetetive destruction fest, ofc the devs are gonna take notes and try improve.
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Showing 16-30 of 30 comments
Cobradaddy Dec 6, 2018 @ 11:39pm 
Originally posted by DeadSlash:
Originally posted by Acejb12:
I can't say much about the gameplay. I've started playing the game and am turned off by the ps2 graphics. I'm not exaggering either.
https://www.youtube.com/watch?v=KETfdbNmmqQ
This isn't my video, and for me the ground textures are slightly better. I'm playing on very high settings too.
I don't know if you are trolling or are having a legit issue, but this def does NOT look like ps2 graphics.

Look at the settings he's got it on.
gorothturion Dec 8, 2018 @ 2:18pm 
Originally posted by THEWhiteWolf496:
Graphics and a few performance issues are the only problems... The gameplay is fun as hell

I agree with you there is performance problem and graphically it does not deserve the request to recommend a gtx 1060 or amd vega56 set is two avalanche problem
Roquen Dec 8, 2018 @ 2:23pm 
Originally posted by SNES mess.:
I have 90% on jc3 and thinking of getting this but everyone seems to hate it.

Edit: note I do have a high spec computer.

Well, I mean there's posts like this:

https://steamcommunity.com/app/517630/discussions/0/1745605598711113937/

which make me laugh pretty hard about just how bad this game can look at certain scenes (note that the whole game doesn't look like that, though). I finished the game last night, and while it was enjoyable, it was definitely a downgrade over JC3. The story was OK at best, and gameplay was a little dumbed down and more grindy. Still a fun overall experience, though.
Last edited by Roquen; Dec 8, 2018 @ 2:24pm
Anorax Dec 8, 2018 @ 2:37pm 
Originally posted by SNES mess.:
I have 90% on jc3 and thinking of getting this but everyone seems to hate it.

Edit: note I do have a high spec computer.

The graphics quality is very inconsistent and the menu and map selection keys are horrrible for Windows WASD/mouselook users. They have done a very bad job porting this over to Windows.
Roquen Dec 8, 2018 @ 2:39pm 
Originally posted by BoTM Anorax:
Originally posted by SNES mess.:
I have 90% on jc3 and thinking of getting this but everyone seems to hate it.

Edit: note I do have a high spec computer.

The graphics quality is very inconsistent and the menu and map selection keys are horrrible for Windows WASD/mouselook users. They have done a very bad job porting this over to Windows.

Actually, the graphics issues are present on the consoles as well. It's just as inconsistent on them. The keymappings aren't great out of the box, but everything is remappable except for WASD (but who remaps those anyway?).
Thanks to everyone who contributed I have made my desision and this has really helped.
elvrange Dec 10, 2018 @ 6:11pm 
so uire buying it right??? gold editioin ftw
brianmolko1234 Dec 10, 2018 @ 6:48pm 
visuals are a mixed bag on one hand terrible LOD factors and most textures are a low res mess or a 2D picture (like the train tracks) other hand it can look nice and the enviroment looks nice and big

Explosions are a bit better and there's more props to blow up, also unlike in Just Cause 3 the parts left after an explosion don't vanish they stay in the game world so like if you blow up a massive satellite, you can see the parts slide down a mountian side taking tress out with the parts left from the blast.

shadows, well from buildings seems improved there,s more shadows cast from buildings or mountians onto the ground so say if you stand on the edge of a building and look at the shadow cast on the floor you can see Rico's shadow on the edge.

water just seems bugged all round i'am not seeing people talk about it but if a use the wingsuit over a river a giant reflection of rico covers the water, also if you go out into the ocean you can see much better water.

Alexander Dec 10, 2018 @ 8:20pm 
Lets not forget a lot of issues people have been unhappy and writing about will be fixed.
The devs came out 2-3 days after release apologizing and said they want to change things to the better, in a couple of weeks. So 4th december + 14 days, im expecting at least before christmas there should be a patch.

The game is good fun I cant lie, but the graphics needs some fixing and it will be.
I can run all the highest settings in a 1440p/2k resolution so I cant really complain too much.
It seems they shot themselves a bit in the foot on this one, but are now slowly starting to remove the bullet and clean the wound. My only guess is that maybe they wanted to stay loyal to the release date, so people wouldnt get mad and have some entertainment before christmas.

Graphics seems to be the main issue with people on this game, but gameplay is fun.
Developers if youre reading this, we dont mind if you take a bit longer to make some last polishing to make the game look a bit better when it comes out :)

Gungrave Dec 10, 2018 @ 8:25pm 
Originally posted by tezzo:
Originally posted by generatedname:
wow
I can agree with you on the water, that needs to be changed immediately, that is unacceptable, but on the "destruction liberation progress", people always complained that Just Cause 3 got so repetetive because of go here, go there, that the developers of course gave us something new. They wanted to improve and people still complain.
It cannot be easy being a game dev these days or what.

The way I see it now is as you can still destroy the red enemy marked stuff, ye it will respawn, does it really matter if its not permanently destroyed? no, we still own this zone on the map so you can have fun destroying it again if you want (in the creative just cause ways).

Also its more variety in Just Cause 4 now because of this change and I really like that, the way with the missions and side quests and feats etc, makes the game less like Just Cause 3 and not feeling that you have to grind destruction purposes only, and I like that! Its just a shame that so many didnt understand why they changed it. I can understand that some have probably enjoyed taking down bases and stuff, but remember the whole map was like this, and when almost every reviewer on youtube says its a big repetetive destruction fest, ofc the devs are gonna take notes and try improve.

Problem with the liberation in JC3 is you had a lot of newcomers to the series whining and complaining about something that has been in the franchise since day 1. All the old school JC fans love the whole destroy stuff to liberate outposts, towns, cities, or bases which is why basically all of those people me included hate the new system they use. Honestly all they had to do was maybe add some more gameplay features like idk maybe actually giving you the ability to send squads out and fight alongside them to help take over stuff as opposed to this gimmicky stupid mechanic done only on the map.
Last edited by Gungrave; Dec 10, 2018 @ 8:27pm
Alexander Dec 10, 2018 @ 8:44pm 
Originally posted by Gungrave:

Problem with the liberation in JC3 is you had a lot of newcomers to the series whining and complaining about something that has been in the franchise since day 1. All the old school JC fans love the whole destroy stuff to liberate outposts, towns, cities, or bases which is why basically all of those people me included hate the new system they use. Honestly all they had to do was maybe add some more gameplay features like idk maybe actually giving you the ability to send squads out and fight alongside them to help take over stuff as opposed to this gimmicky stupid mechanic done only on the map.

Problem was when Just Cause 3 was released, as I wrote here earlier a lot of reviewers on youtube and people in general complained it was a endless destruction liberation grind fest, because the whole map was full of it, and thats why devs changed it in Just Cause 4.
They just wanted to make a positive change, based on earlier critic and reviews.

Now the liberation is more like Just Cause 2, which is a game so many seems to have liked but already forgotten how you liberated things by destructing and adding to the chaos meter.
The same thing is now in JC4 but people are giving it crap, at the same time praising JC2 for being the best game of them all.

I dont honestly think the developers expected this kind of response leaving this thing out, based on what seemed to be the one of the most things people complained about.
Its very subjective, for myself I like it because I can go and do more what I want by not being bound down to "destruct-grind" everywhere just to get further in the game.

It seems the only way to please all consumers is to add all destructabilites to the map in-game, with stats like JC3, and then after you've destroyed them:
"Press R to toggle to show if oppressed or destroyed."
talemore Dec 10, 2018 @ 8:55pm 
Originally posted by tezzo:
Now the liberation is more like Just Cause 2, which is a game so many seems to have liked but already forgotten how you liberated things by destructing and adding to the chaos meter.
The same thing is now in JC4 but people are giving it crap, at the same time praising JC2 for being the best game of them all.
You mean you get cutscenes and you do faction missions: storm the castle, capture the flag, base defend or assasination missions and rescure missions until you gained enough chaos to do the main missions.

Does it look like this ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1588067847
Last edited by talemore; Dec 10, 2018 @ 8:59pm
Alexander Dec 10, 2018 @ 8:55pm 
Just skip to 2:15 and you'll hear not only what this reviewer but tons of others always said about Just Cause 3. This is just 1 example out of many.

https://www.youtube.com/watch?v=4x5prD_98WE

So that this was changed.. I welcome it.
Now I have more freedom to do what I like and what I want to do.
But the opinion as I said is highly subjective.
It seems many may have only come from Just Cause 3 and didnt play the earlier JC1 and 2 before, which was nothing like JC3, at the same time saying JC2 was the best of them all and even if JC4 is similar to JC2, with the same "Liberating-by-destructing-adding-Chaos-meter"..
theyre still giving JC4 crap.. Which I think is wrong and is having double standards.
What are the devs supposed to think :)
Last edited by Alexander; Dec 10, 2018 @ 9:10pm
iamnid Dec 10, 2018 @ 9:04pm 
Originally posted by generatedname:

find a vehicle and drive it through this ring to unlock it in supply drops. the vehicle is always sitting right next to the ring and there is no challenge to get it through the ring. you just get in the vehicle, drive it 20 feet, done.

fly a helicopter or drive a car/boat through a ring going a certain speed. the speed is set very low and it doesn't take much to get to the ring.

only a couple of challenges so far have made me think of a strategy for it

Well, I've found plenty that are challenging. I spent the other day trying to get a sports car through a ring up at the top of a windmill... I had to drive a forklift 90km/h through a ring and it doesn't go that fast. You have to get creative for some. Many of the wing suit challenges see you getting close to the time limit. Also, the ocean water looks fine, it's the inland water that seems to really suffer. And anyone saying it looks like a PS2 game is simply exaggerating.
Gungrave Dec 10, 2018 @ 9:16pm 
Originally posted by tezzo:
Originally posted by Gungrave:

Problem with the liberation in JC3 is you had a lot of newcomers to the series whining and complaining about something that has been in the franchise since day 1. All the old school JC fans love the whole destroy stuff to liberate outposts, towns, cities, or bases which is why basically all of those people me included hate the new system they use. Honestly all they had to do was maybe add some more gameplay features like idk maybe actually giving you the ability to send squads out and fight alongside them to help take over stuff as opposed to this gimmicky stupid mechanic done only on the map.

Problem was when Just Cause 3 was released, as I wrote here earlier a lot of reviewers on youtube and people in general complained it was a endless destruction liberation grind fest, because the whole map was full of it, and thats why devs changed it in Just Cause 4.
They just wanted to make a positive change, based on earlier critic and reviews.

Now the liberation is more like Just Cause 2, which is a game so many seems to have liked but already forgotten how you liberated things by destructing and adding to the chaos meter.
The same thing is now in JC4 but people are giving it crap, at the same time praising JC2 for being the best game of them all.

I dont honestly think the developers expected this kind of response leaving this thing out, based on what seemed to be the one of the most things people complained about.
Its very subjective, for myself I like it because I can go and do more what I want by not being bound down to "destruct-grind" everywhere just to get further in the game.

It seems the only way to please all consumers is to add all destructabilites to the map in-game, with stats like JC3, and then after you've destroyed them:
"Press R to toggle to show if oppressed or destroyed."

Well if they do a JC3 they need to bring back the old destruction of JC3 and allow you to level up squads and actually fight alongside them as they slowly try to take over outposts and other locations.

I literally thought that up in just a minute which A) would give more casual fans a way to ease the grind while B) Giving older fans the option of doing the grind themselves and blowing tons of ♥♥♥♥ up while ignoring the use of squads.
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Date Posted: Dec 6, 2018 @ 9:34pm
Posts: 30