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After "Floats Like a Butterfly"; Melee boosting perks are pretty handy like "Knuckley", "Long Lunge" etc. but again, if you are a pacifist or going stealth, these aren't that important. The second best perk I would consider to be is "Friend of the Common Folk". You really don't need any explanation for this. It's just an amazing perk.
The other is a rival between Longer Status Effects and Nimble Fingers, since both affect some of my favorite classes.
"Friend of the Common Folk", "G-P-Yesss" are generally quite useful. "Graceful" is pretty useful; it's not just for avoiding floor hazards in strongholds, but also for being able to run around on Park w/o carelessly inflicing damage + Slow on yourself while fleeing a group of several axe-wielding cannibals. "Lasers Ignore You" is somewhat less useful than "Graceful", but still potentially handy esp. if you're playing with time limits and you're not a hacker build.
If you already have FotCF, or are running a build that relies upon allies (gang-bangers, comedians, cops, etc), "No In-Fighting" might be of interest. It's utterly worthless for solo-style builds, however.
"Nimble Fingers" for the most part doesn't make much of a difference, but is pretty handy if you're playing the Cop character or any custom character with Handcuffs ability.
"Slippery Target" is useful for combat-heavy builds, not so much for pacifists.
some suggestion are
hacker: nimble finger
cop: nimble finger and studious
zombie:floath like butterfly
jock: clumsiness accepted
zombie and werewolf: fast melle floats like butterfly
shapeshifter: modern warfare
gangster (both): studious
doctor: lonelyness killer
Assassins really benefit from extended status effects (since it makes their invisibility last longer.) I believe Werewolves benefit from this as well, although I don't play them much. Assassins also benefit from Clumsiness Accepted because of their tendency to smack people through wells.
Cops benefit from No In-Fighting and Class Solidarity because of how common cops are in general.
Any minion-based class benefits from No In-Fighting and Infectious Spirit (and Team Building Expert, although most already have that.)