Streets of Rogue

Streets of Rogue

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McBeer89 Jul 3, 2017 @ 11:24am
How to save progress online coop?
My friend and i played online coop got some traits and stuff unlocked and decided to take a break. I went to the main menu and i said my progress would be saved. So i went back into online coop after and nothing we unlocked was saved. So is there a way to save that progress or not? Also i noticed only the leader of the game lobby gets rewards for quests.
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Showing 1-15 of 18 comments
Madguy  [developer] Jul 3, 2017 @ 11:29am 
When the host quits to the main menu/operating system, then returns and begins hosting the game again, one of the options for starting location (where you're able to choose home base, 1-1 etc.) should be "Resume Game" or something to that effect. Progress will be resumed from the beginning of the most recent level that was entered. Unfortunately client stats and items aren't saved at the moment, I will be looking into that soon-ish
Last edited by Madguy; Jul 3, 2017 @ 11:30am
Jazz Jul 5, 2017 @ 5:57am 
As far as I understand there is an unlock system between the runs, do unlocks save for client?
Madguy  [developer] Jul 5, 2017 @ 8:54am 
Yes, clients can get unlocks in online multiplayer.
Popeye Jul 5, 2017 @ 2:52pm 
Yeah, crazy frustrating - just found out after clearing the Slums, getting nuggets, going to main menu > Home Base that we lost all of the items we've collected. Cash, flamethrowers, etc.

So as it stands, I don't see a way for Online Co-Op to ever collect chicken nuggets, do well and not die, and ever get to spend them. Or am I missing something?
Madguy  [developer] Jul 5, 2017 @ 2:59pm 
Your chicken nuggets are saved between games, as well as all items that you unlock in the home base. But when you die -- just as in single player -- the character you were playing as is gone, including all their items and abilities.
McBeer89 Jul 5, 2017 @ 4:14pm 
Yeah i played more and noticed how the unlocks work. I didn't realize that they become selectable at levels.
CeeJay232 Jun 16, 2019 @ 11:52am 
Originally posted by Madguy:
When the host quits to the main menu/operating system, then returns and begins hosting the game again, one of the options for starting location (where you're able to choose home base, 1-1 etc.) should be "Resume Game" or something to that effect. Progress will be resumed from the beginning of the most recent level that was entered. Unfortunately client stats and items aren't saved at the moment, I will be looking into that soon-ish

Hello, @Madguy
I was wondering if you been able to implement the saving of stats and items in multiplayer yet?
Last edited by CeeJay232; Jun 16, 2019 @ 11:52am
Madguy  [developer] Jun 16, 2019 @ 3:28pm 
Originally posted by CeeJay232:
Originally posted by Madguy:
When the host quits to the main menu/operating system, then returns and begins hosting the game again, one of the options for starting location (where you're able to choose home base, 1-1 etc.) should be "Resume Game" or something to that effect. Progress will be resumed from the beginning of the most recent level that was entered. Unfortunately client stats and items aren't saved at the moment, I will be looking into that soon-ish

Hello, @Madguy
I was wondering if you been able to implement the saving of stats and items in multiplayer yet?
Everything gets saved in multiplayer just as it does in single player.
Deep Space Pine Jan 26, 2020 @ 1:09pm 
Just had a weird issue where the client joined a re-loaded game to find all objects and gold missing from his inventory yet receiving the message "Inventory full" when trying to pick items up. HP was at same level as previous session. Client left and rejoined the session but we had same issue so I killed him, but he did not even respawn as a ghost from there. :conwayshrug:
LukeBu Aug 16, 2020 @ 9:25pm 
Yeah I get the inventory full message every time I load into my friends game. I can never have inventory again I guess.
Madguy  [developer] Aug 16, 2020 @ 10:45pm 
Originally posted by LukeBu:
Yeah I get the inventory full message every time I load into my friends game. I can never have inventory again I guess.
You sure this happened in the most recent builds? The inventory check is only performed on the client side, not sure why this would happen anymore.
LukeBu Aug 16, 2020 @ 11:00pm 
Just played today, but the saved game isn't.
LukeBu Aug 22, 2020 @ 9:41pm 
I am sad to report, that I still cannot play with my friends because of this bug.
LukeBu Aug 22, 2020 @ 9:42pm 
A game on the most recent build is not fixed.
LukeBu Aug 22, 2020 @ 9:44pm 
Would it help to send you save files or something?
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Date Posted: Jul 3, 2017 @ 11:24am
Posts: 18