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I've beaten the game several times already and then I tried Mech Pilot and died because the ammo dispenser was in a building and I kept leveling up when I wasn't inside the mech thus not getting max HP heal for the mech. Mech got destroyed so I was stuck with a character with low stats and I died.
I haven't tried making a character that starts with a mech and a kill healthenizer or bloodlust trait, though either way it would still be annoying whenever you have to get out of the mech just to go inside a building.
He's powerful, but I wouldn't call him OP. The fact that the Big Quest has you facing off against a bunch of hostile heavily armed criminals makes up for a lot of his inherent power, though I can't vouch for how well he does if you ignore the BQ.
Overall I found him similar to the soldier, though a lot more hectic on account of criminals sometimes deciding when the engagements start.
Wait am I the only one who prefers to just line up a slum dweller in order to launch them through the wall of the offending building?
They are too squishy and tend to bounce back from steel walls. And the way I play, most other buildings already have holes in them by the time I try to go in. Or my mech is busted, in which case the door is as good as everything else.
Or I just beat up thieves for wall bypassers and drug dealers for giantizers. It is kind of part of my big quest anyway. And pick up shop drops or wall wallopper as early as I can. Or burning bullets.
Also, you can do that with shop drops, and have even more money and also a lot of drugs and thieves tools.
Those are some really great traits for the Mech, yeah.
So yes, if you get a good layout, and manage to figt small groups at a time, the laser is the only thing you need, and you will get rich quickly. If you are attacked by ten people at the same time, because eight just walked in to the screen at the same time, you will need more than 15 shots faster than the quick recharge fills it up.
I know how to fight. Even though I'm used to better tactical options, like a higher speed, the ability to run into buildings, and more numerous and cheaper healing items.
If it wasn't clear, I know the mech needs a lot of oil to get back into rideable state, because I lived long enough with the pilot to actually try to repair it. With whatever amount of oil I had already used up for mid fight repairs.
I like the mech, but repairing it gets costly, and with about a third of the population trying to kill it, not running into fights against overwhelming numbers often gets down to pure bad luck. Just like a regeneration pool that actually repairs it in the park is pure good luck.
I will probably need a kill healthenizer. Hopefully that affects the mech, and it's not like I can avoid killing a lot of people.