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You can't go beyond 20 points. And the reason for that is to limit your ability to create overpowered characters.
I also don't understand what does a character as good as the soldier mean. If you want a character that is comparable in every way to the soldier, then that would be the soldier.
If you want to reach the power level of the soldier, then just do that. They may be over 20 points, but a 20 point custom character can be more powerful than a 20 point official character. In some cases, ridiculously so. I understand that you don't want to do that. Although you kind of want to, because you already chose a top-tier character as a reference.
Anyways, since we already know that you can reach a way higher power level than you have in mind, I don't see the problem. Or let's say I see it, but there is a solution in plain sight so obvious that you can hardly miss it.
If you already have a character in mind, then I guess the title is a bit off. I actually expected a suggestion thread.
But with Custom Characters you can make absolutely dumb combos. Like a Chloroform Zombie who knocks piles of people out, then raises them all at once for an instant horde. Add Shop Drops for tons of free items from shop keepers and theives you knock out.
For what you're looking for, just take a few easy to ignore negatives. Like Sucker and Antisocial are my go to.
The game won't consider your character overpowered even though it's going to be far, far, far stronger than any of the premade classes.
Kinda like a trading-card game, the starter sets are not meant to be the strongest. (Though results may vary.)
My recipe for making fun custom characters is matching Big Quests and Special Abilities that synergize well with each other. That will give you a steady supply of experience and lots of fun. A few examples:
- Sticky Glove + Movin' on up (rob people blind and just chuck the cash into the nearest ATM)
- Toss + Harmless Pranks (the funniest way to destroy stuff is to throw it at someone)
- Chaaarge + Power Struggle (take the shortest path to the generator, as long as you don't directly run into it)
- Chaaarge + Rubble Rouser (there isn't any easier way to destroy walls)
- Laptop + Hairy Justice (most Gorillas are behind PC-controlled doors)
The rest is assigning items that go well with the combination, and choosing enough traits to offset the point cost.
I will strongly consider purposefully failing Big Quests in the future.
The reason why some characters like Soldier are over the 20 point system is because you want to minmax and the Devs simply built logical fun characters instead of designing broken ones. The Soldier passes 20 points, yes, but hes weaker than some characters with under 20 points because most of his points go towards items, often redundant ones. A character doesn't need land mines, grenades, AND door detonators all at once, a min-maxed character would just take 1 or rarely of those 3 because they all do very similar things. An ideal custom character has a couple items that carry through early floors with traits making up most of the points, because items are plentiful and traits are not.
Having camouflage + bloodlust is pretty OP, 4 speed, 4 Melee, then minus everything necessary to make it balanced. (like speak no English, scientists hate you - being enemies with a relatively weak class, all the negatives that don't really matter)
So you can heal yourself simply by making stealth kills. It makes pretty easy to win tbh. I've managed rack up tonnes of money and items throughout the game.
The Savage Chameleon and Slinky level upgrades make the character very OP - so you can stay invisible while beating up people and not have your invisibility turn off in case you miss.