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Also add minigames
Also add an arena
Also add the possibility to interact with arcade machine
Also add a level editor
Also add a slavemaster that sells followers for chicken nuggets in the home base
Also do what H-hello said (A way to kick people that doesn't involve typing in their name incase they use something in their name that you can't type in, like a foriegn letter or something.)
Also when you kick/ban someone it gives you his stuff (in case he stole u something)
Also maybe add a way to make a custom home base and to show it to your friends if you are the host.
Also if u do that than add a way to interact with the objects in the custom home base.
Or at least just add a bedroom for the player that u can customize
Also, not a multiplayer feature, but if you could make the connections stronger, better and more reliable, that'd be lovely. As far as I know, the host has the game playing somewhat normally whilst all the other players have lag compensations(if that's the correct term, if not, just lag). And it's not just the different country, tried hosting and connecting with a friend of mine from here and same problems apply.
I also think the host should be able to disable custom characters.
Consider players being able to check another player's traits, especially if they are using custom characters.
also suggestion from my thread in suggestion forum for online host option:
1. no custom character - no player can use a custom character
2. no overpowered character - no player can use a custom character with more point or trait than the limit
3. random character - all player start the game with a random default character (can be any character, even the one that player didnt unlocked yet i.e. vampire)
4. unique character - no player can choose the same class. this can be used at the same time as random character so every got a different random character
Perhaps the solution would be for the other player to have a time-out for the rest of the level, or make it so random parts of their inventory get destroyed instead of dropped. I'm not sure. Does anyone else have any thoughts on this?
Edit: Oh, here's a thought. What if SoR took a similar avenue to what DST has. Every death lowers max health by a specific ammount. In order to remove the health-drop penality, a player has to achieve some sort of goal. Perhaps this in conjunction with one of my previous suggestions could be a way to go.
- When a player has a stack of an item (especially money), there should be some option to specify an amount to drop, or at the very least split stacks so that items can be better shared among players.
- If a client is dropped (game crashed, lost internet momentarily, etc.) from the game, they should drop all their items instead of them being lost when their character disappears. This doesn't happen to me very often, but it's a real buzzkill when you lose something like a rocket launcher to something that's just out of your control. I guess this could also apply to manual disconnects, too, but that might be a little exploitable, I dunno.
- Again, if a client is dropped from the game, it should remember their class, character level, and current end-level traits. Then, if the player reconnects as their previously-selected class, they are given their level and traits back.