Streets of Rogue

Streets of Rogue

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Madguy  [developer] Nov 20, 2019 @ 11:37am
Level Editor and Workshop Feedback
Streets of Rogue Version 87 includes Level Editor and Workshop support.

Any feature requests, bugs, and whatever feedback ya got, let's hear it!
Last edited by Madguy; Jan 9, 2020 @ 10:50am
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Showing 1-15 of 244 comments
AdeptLamia Nov 20, 2019 @ 12:59pm 
Looks awesome, I browsed it for an hour before work and started building a new 1x1 Bank chunk since adding variety appeals to me

I'm immediately in love with creating custom chunk packs for people to inject into their games, that's what I see myself using most of my editor time on

Bug reports so far
- I loaded a bank prefab to look at and the goons are part of a NPC random set called GuardType, I can duplicate it by selecting one of them but there's no menu icon for it otherwise
- I closed out of testing while talking to a clerk and the text field persisted back into the editor and other menus, had to close and reopen the game
- Crash when moving from a 2x2 bank prefab to trying to create a new 1x1 chunk

Zeron Nov 20, 2019 @ 2:43pm 
I have intentions to make some meaningful stories using the new level editor, so I want to make a few questions for future updates:
- Will we get a cutscene creator? (cutscenes with characters, animations and text that are shown between each level)
- Will we get to use custom playable and NPC characters? (important for story details)
- Can we use different characters and items for each level? (my stories will have different characters and points of view for each chapter)
- Can we have specific items in chests? (important for the puzzle levels)
- Can we spawn and leave the level without the elevator object? (might have some workarounds)

I have big plans for two stories, one of them is tragic and the other one is comical (streets of rogue style) with each of them having multiple chapters. Just wanted to know if it will be possible in the future, if i'm getting my expectations too high or not.
Last edited by Zeron; Nov 20, 2019 @ 2:46pm
MrEvilOverlord Nov 20, 2019 @ 4:10pm 
A few bugs:
- Supercop becomes E_Empty when assigned to perform Joke. (this is likely also the case with other non-Comedian NPCs, and generally whenever an NPC is asked to do a behaviour it does not typically perform, but I have not tested this)
- a few items don't appear when placed (e.g. wastebasket, arena door, panic room door, etc.) but I'm guessing they just haven't been added
- there isn't an autosave or confirmation that notifies you that you might lose what you've done when switching modes (e.g. chunk->level, campaign->chunk, etc.)
- rotations don't work sometimes, especially with doors.
- door variable selection is a bit weird, there are two locked wooden doors (e.g. normal, locked, locked (wood), locked (steel), etc.), and no unlocked steel doors (though that might be due to it not existing)

and finally
it'd be really nice if we could have to ability to edit signs, or have some form of readable text in-game, so that it becomes easier to tell stories. optimally we'd also be able to have some sort of custom NPC dialogue creator too, but that might be a bit complicated.
Last edited by MrEvilOverlord; Nov 20, 2019 @ 4:18pm
Madguy  [developer] Nov 20, 2019 @ 9:30pm 
Originally posted by Zeron:
I have intentions to make some meaningful stories using the new level editor, so I want to make a few questions for future updates:
- Will we get a cutscene creator? (cutscenes with characters, animations and text that are shown between each level)
- Will we get to use custom playable and NPC characters? (important for story details)
- Can we use different characters and items for each level? (my stories will have different characters and points of view for each chapter)
- Can we have specific items in chests? (important for the puzzle levels)
- Can we spawn and leave the level without the elevator object? (might have some workarounds)

I have big plans for two stories, one of them is tragic and the other one is comical (streets of rogue style) with each of them having multiple chapters. Just wanted to know if it will be possible in the future, if i'm getting my expectations too high or not.
All good suggestions. I can't say anything for certain just yet, but I'm listening to all the feedback and I'll try to implement whatever there's demand for.
Hey what's up? The level editor looks amazing. But I was wondering whether we will be able to post characters on Steam Workshop. I know very little about programming so it's impossible for me to know how hard making that would be. I just think it would be a game changer (did you see what I did there haha) since we would be able to create charcters, items, etc for everyone to use. It would be interesting to see a character like Geralt or Ciri in this game!
Furry Slurry Nov 21, 2019 @ 5:27am 
My bug reports, for the level editor that i expirenced.
-Windows has strange graphical bugs,when chained together.
-Super cops becoming E_Banana When i set to idle, and become strange mutant things.
-Butler Robot does nothing and just sits their.
The suggestions for the level editor
-A option to make the bouncers unbribe-able
-Manuall setting the laser's color So, the laser can appear as alarm or explosive always in that chunk.
AdeptLamia Nov 21, 2019 @ 9:35am 
Having trouble figuring out how keys are assigned

I have a door set to locked facing the interior of a room, on a floor belonging to the same owner ID as the person I want to drop a key...is there something not immediately obvious that I need to do? I tried messing around with prefabs but can't get it to work
AdeptLamia Nov 21, 2019 @ 9:35am 
The owner drops a safe combination just fine, but no key
Madguy  [developer] Nov 21, 2019 @ 7:49pm 
Originally posted by Thick Yoshi:
Hey what's up? The level editor looks amazing. But I was wondering whether we will be able to post characters on Steam Workshop. I know very little about programming so it's impossible for me to know how hard making that would be. I just think it would be a game changer (did you see what I did there haha) since we would be able to create charcters, items, etc for everyone to use. It would be interesting to see a character like Geralt or Ciri in this game!
It's not hard to do it, my main reservation was that it's so easy to make custom characters that you might end up with tons and tons of people uploading characters that no one really cares about. The barrier of entry for making levels is a bit higher. I dunno, I'd like to hear people's thoughts on this.


Originally posted by Alisha:
Having trouble figuring out how keys are assigned

I have a door set to locked facing the interior of a room, on a floor belonging to the same owner ID as the person I want to drop a key...is there something not immediately obvious that I need to do? I tried messing around with prefabs but can't get it to work
Not sure, I'd recommend checking out one of the existing prefabs and compare it to what you've got. Did you set up the locked room as a prison properly?
swiftcutter Nov 21, 2019 @ 8:07pm 
This is neat. I wasn't that interested in playing custom levels, per se, but I like that people can make chunks that can be included in the random generation for more variety.

- Sometimes after opening the file menu and then closing it, it "locks" draw mode on, like I'm holding down the left mouse button. If I click the mouse button after that, it goes back to normal.

- I noticed that holes don't appear in the Slums, at least not in test mode. I'm guessing this is because Slums doesn't have any holes in the regular game, and is a limitation and not a bug... but thought I'd mention it.

Other features that I'd like to see...
- As mentioned already, setting the specific items found in chests, safes, etc.
- Set poison or other status effects for water (maybe by placing a water pump next to it and then setting the status effect for that).
- Place pre-broken furniture and objects (for ruined/haunted buildings).
- A way to drag and drop existing objects rather than having to erase and redraw them. (Maybe there's already a way to do this and I just missed it...)
Old Man Nov 23, 2019 @ 1:38pm 
Hey Madguy, how do I turn on the chunks? I subscribed to a couple of mods and none of them ever appeared.

edit: nevermind
Last edited by Old Man; Nov 23, 2019 @ 1:43pm
Madguy  [developer] Nov 23, 2019 @ 1:44pm 
Originally posted by JC alias Jaaaaaaaaaaaaaaaaaaaa:
Hey Madguy, how do I turn on the chunks? I subscribed to a couple of mods and none of them ever appeared.
Go into Custom Content -> Chunk Packs and load the chunk pack from there. Make sure to restart your game after subscribing for it to appear.
I was trying to do this by a pool with a status effect, but couldn't find a way to do that. Seeing as Swiftcutter just asked about it too, I guess you can't.

Would like to be able to set a status on an NPC and set its duration (or make infinite)? How about editing the characters' stats/inventory/equipped?
JCGemX Nov 23, 2019 @ 4:00pm 
I hope the workshop gets released soon, because I can't seem to get to it when I click the workshop button after booting the game up.
[BearCatAi]Joey Nov 23, 2019 @ 6:50pm 
Are you planning on support for custom sprites for characters and stages too or is that impossible?
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