Streets of Rogue

Streets of Rogue

Statistieken weergeven:
Switch version needs patching
Lots of framerate choppiness especially the further into the game you get and the more players you have... it get choppy even in single player though and the load times ok omg the load times can be horrendous. (Example switching from one player to two players local)
Laatst bewerkt door vic_viperman; 13 jul 2019 om 19:47
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Madguy  [ontwikkelaar] 13 jul 2019 om 20:27 
The game is running about as well as it reasonably can on the hardware, a LOT of optimization had to be done to bring it to the point that it's at. It's never going to be a constant 60fps, it's too demanding of a game believe it or not (may not look it, but there's a lot going on under the hood aside from graphics and the Switch is not a beast of a machine). In regards to load times, I don't think they're usually more than 12-15 seconds, with the exception of the example you gave, which is a special case.
Well, the switch is a horrible piece of hardware from a technical standpoint.

Will instantly buy it if Nintendo ever releases a beefed up switch pro with better graphics and processing power.

I mean, there are so many titles on it that drop below 30 frames and that in 2019.

There are some really good games on it right now, but half of the good titles are available on PC, so I will wait.

You guys should never complain about performance on a Nintendo device ^^ Looking forward to that 540p Witcher 3 port on the Switch Lite :fscared:
Origineel geplaatst door Sputum80:
Oh so they knew it wouldnt run good on the switch but released it anyway, because money is more important than quality or satisfied costumers these days.

Almost nothing runs well on the Switch. Blame Nintendo, not indie devs
So the Switch version is not recommended over the PC version? Hopefully it can be fixed before Switch lite is coming..
The switch is an amazing piece of hardware when you consider it's completely mobile. Obviously the dev for this game doesn't have the resources but here's a giant list of games that run at 60 FPS:
https://www.digitaltrends.com/gaming/nintendo-switch-games-60-fps-games-list/
Madguy  [ontwikkelaar] 14 jul 2019 om 9:58 
Origineel geplaatst door Sputum80:
Oh so they knew it wouldnt run good on the switch but released it anyway, because money is more important than quality or satisfied costumers these days.
It actually does run well for the bulk of the game (tends to be a consistent 60 in the opening areas), it's primarily when there's a ton of stuff going on that things get a bit choppier. It doesn't get into the realm of unplayability.

Origineel geplaatst door Luciano:
The switch is an amazing piece of hardware when you consider it's completely mobile. Obviously the dev for this game doesn't have the resources but here's a giant list of games that run at 60 FPS:
https://www.digitaltrends.com/gaming/nintendo-switch-games-60-fps-games-list/
This is around 50 games, the Switch currently has somewhere in the realm of 1700. The Switch is actually less powerful than much of the current generation of cell phones.

Origineel geplaatst door boifan123:
So the Switch version is not recommended over the PC version? Hopefully it can be fixed before Switch lite is coming..
Depends if you want to play portably. It's never going to have the same performance as a beefy PC, but if you want to play on the go, it's a great option.
Laatst bewerkt door Madguy; 14 jul 2019 om 10:04
Origineel geplaatst door Madguy:
The game is running about as well as it reasonably can on the hardware, a LOT of optimization had to be done to bring it to the point that it's at. It's never going to be a constant 60fps, it's too demanding of a game believe it or not (may not look it, but there's a lot going on under the hood aside from graphics and the Switch is not a beast of a machine). In regards to load times, I don't think they're usually more than 12-15 seconds, with the exception of the example you gave, which is a special case.
Oh, yeah I didn't think the game was that resource intensive. Ok no prob then if you've done all you can, it's a really fun game, ty for all your hard work.

I do have a gaming laptop too, so I will probably buy it here on steam as well. I'm happy to support you and I look forward to any new content you put out for this.
Laatst bewerkt door vic_viperman; 14 jul 2019 om 20:36
Origineel geplaatst door Madguy:
This is around 50 games, the Switch currently has somewhere in the realm of 1700. The Switch is actually less powerful than much of the current generation of cell phones.
I apologize- I didn't notice you had said specifically the CPU was hurting most of the performance.

EDIT: I've purchased the making of DLC! I hope you'll accept my apology this way lol.
Laatst bewerkt door Elle; 14 jul 2019 om 21:09
Yep, in docked mode the performances are not great. I was hopping that some patches would be released in the futur (like for Dead Cells which offers good performances now).

I'm disappointed by the answers in this thread, which are fatalists about the evolution of the game and present the Switch version as a degraded version of the game. Especially when we know how importants the sales can be on switch for inde developers.
Laatst bewerkt door Erkin; 15 jul 2019 om 5:12
Madguy  [ontwikkelaar] 15 jul 2019 om 9:54 
Origineel geplaatst door Erkin:
Yep, in docked mode the performances are not great. I was hopping that some patches would be released in the futur (like for Dead Cells which offers good performances now).

I'm disappointed by the answers in this thread, which are fatalists about the evolution of the game and present the Switch version as a degraded version of the game. Especially when we know how importants the sales can be on switch for inde developers.
Where are you finding that performance isn't good? What sort of performance drops are you seeing?

Like I was saying, it's never going to be an always-constant 60fps game in every scenario on Switch, there's too much CPU stuff going on to run the simulation. I'd imagine there's a major difference between CPU usage in something like Dead Cells and SoR.
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