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You can still benefit from the Zombify trait. Apart from that you can obviously infect people, zombies won't attack you or people you escort as part of a mission. They just won't be friendly, which isn't too good for election purposes, but they won't be hostile either, so it isn't too bad for election purposes either.
If you have a translator, you can buy from zombie vendors, including thieves, as if you were a zombie. Being Vocally Challenged doesn't help you understand zombies, because it limits your talking ability to your own class. If you don't have a translator as starting gear (most likely because you are stretched thin on character points or have Vocally Challenged which doesn't allow it), it is a fairly common drop from hackers, and may appear in shops or as a mission reward.
Also, if you like the zombie as it is, just want them to be able to shoot, you can start with them and save money to remove the Stubby Fingers trait at an augmentation booth.
Other zombie tips:
- I gave my zombie a large amount of hair and a large beard and made them purple, easier to see yourself in a huge horde.
- I winnowed down my trait pool as far as I could to just traits I wanted. I won with the + version of Safe in Crowds, Confident in Crowds, Slippery Target, Blood Feast, Bullet Sponge, Infectious Spirit, and Modern Warfarer. I think Iron Throat gave me a big advantage as well, although it showed up about halfway through - let me hang back and spit over the heads of my followers, changed Zombie to ranged support unless I needed melee to regen health.
- I also bought off Stubby Fingers as my first expense and grabbed Bullet Breaker, I didn't use guns very often but they often got me out of particularly rough spots (particularly once I got the Rocket Launcher).
- Zombie levels up pretty fast, since many NPCs are hostile and give you the +50 Xp for that as opposed to the much lower Kill Innocent reward.
- If you're still having trouble, you can turn on the Zombies Ate My Game Balance mutator, but then it's basically just a sightseeing tour and you'll lose out on a lot of XP.
On the plus side, Zombies have several mutators that make them crazy powerful, which is a different way of making a custom class. They *might* have the highest legal equivalent point value in the game if you enable the Zombies Welcome mutator (negates Fair Game, effectively +10 points) and the Super Special ability mutator (gives +10 more points worth of stats, + Iron Throat and Swift Spitter), and they have lots of upgradeable positive or removable negative traits as well.
Also, a decent backup to buy with nuggets is Necronomicons. Pretty useless for everybody but zombies.
the spit skill doesn't make you a zombie (a wild zombie that YOUR align zombie kill will become hostile if you don't have zombiism)
spit can be power up by firearm stats, confidence in crowd and don't make me angry, it also benefit from infectious spirit, inflict slow trait, penetration bullet, burning bullet, big bullet, bullet breaker and antisocial
zombiism can be combo with camouflage + back stab, knuckle, gorilla punch (forgot the name) or bite to make it easier to play