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报告翻译问题
* new building with Altar and neutral cultist-NPC-guards
* neutral cultist hate player's cultists
* cultist obtain exp only for Sacrifices and capturing Altars
* good cultist cant use any weapon (like doctor)
* good cultist can proselytize other people (mechanincs the same as for comics)
* evil cultist has Sacrificial Dagger (work like doctor, but making noise)
* evil cultist can bought slaves and sucrifice they at altar to give additional exp
* evil cultist can use of altar for sucrifice near teammates (this is Evil, baby :)
* good cultist can use of altar for random buff (increase speed\heal\invisibility\etc)
* good cultist can use of altar only after some count of succesful proselytizes (or after each)
* all NPCs hate evil cultists in case if they use dagger
* all NPCs don't like evil cultist (like sellers don't like thief)
capturing of Altars: like hacking, but cultist should be close to Altar. This action has chance to make angry near NPCs. All near neutral cultist should react on capturing.
as one of funny things: you can destroy Altar (like generator) and this spawn big NPC that want to kill you
these classes will be a good challenge (I'm hinting about achievement :D)
But beyond that, I'm not sure what rewards they could/should offer that aren't obtainable in other ways already. So it's either more of the same, or I'm not sure how to make them stand out.
- to become one you must activate an item that you get from a void priest or you can just buy it.
- you lose all of you items when activated and you cannot eat food anymore
- whenever you beat a level instead of the normal level up you get a diffrent version just becuase you are void.
- you have a new mission to accomplish every level now
Your weapons changer becomes a away to change your second ability
- the shadow level ups give you secondsry abilitys for insta kills, reanimating the dead, brainwashing, summoning a voidin warrior to help you for a period of time, and regenitivr health.
- downsides is that you cannot eat or use normal weapons. Cops hate you. All void ablilitys have time limits so they are not over powered.
***Side note: Can the cap on chicken nuggets also be increased. I can't tell you how many times I went through a whole run and realized at the end that I already had 50 nuggets :(***
Have gear, Stat buff / nerfs, traits of varying use. that kind of jazz.
A literal altar with blood sacrifices doesn't really mesh too well with the game's overall aesthetic. As far as offerings go, sacificing chicken nuggets that you've collected so far on the run seems like a good idea. You'd be gambling your current permanent rewards for the hope of getting further and generating bigger rewards later.
Rewards should probably be items, because those will matter way more than money. Maybe make them altar-specific items(voodoo dolls, sacrificial knives, still-beating hearts, bone clubs, rib cage armor, etc.) that all have some sort of drawback(voodoo dolls do ranged damage, even through walls, but require you to sacrifice health with every "shot," that sort of thing) if they're particularly powerful.
And yes, if altars are going to be present on all, or most, levels, then some sort of class or perk tied into them would be great. Either being needed to use them at all, or giving you greater use out of them(maybe an ability to choose your reward... or your doom, when you get a bad roll).