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--Vampires having to suck a certain amount of health using their "btte" ability
--Zombie could have the goal of infecting X amount of people
--Soldier... Well I use the soldier to kill everyone on a floor so that could work, maybe the caniable ( my spelling sucks sorry!) could also do that
--The two gang members could also have a mission built in where they are put in the middle of a gang war (The map is mostly filled with the two types of gangs) and must kill ALL the other gang members
--Shop Keeper could be having to make X amount of money
--Investment Banker could be habving to take each type of drug
--Bartender... maybe serving so many drinks? This one seems too easy
--Shapeshifter could have the goal of having to turn into X amount of unique people?
So far this is what I got, I'll suggest more as I come up with them
Bartender should be the more interesting, because the mayor prohibition rule. He shoud screw the system in all the floors.
Ingame, he shout recruit another bartenders each floor/level. Or do something in the final stage to get an alternative ending
Soldier should do a massive murder based in spec ops: the line(should be a cool reference, and soldier are quitta op).
Hacker should intal viruses in hardwares, until trigger an event that shoud be the big quest x times
Werewolves should destroy x pollution related things/people in a run(werewolf: the apocalypse refference)
how about having a new disaster called "haunted" and just put some troublemaking ghosts in the level ?
on topic again
a big quest could maybe be about finding a secret undercover agent , a shopkeeper dressed slightly off , a gorilla with a zipper in his "fur" , a police officer without a badge , a cannibal who isnt agressive , a office drone without a tie .
you see these people and go AHA ! shoot (or cuff ) them , receiving a briefcase of information which at the end of the game give you free blow and blowjobs or ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ i dont know.
Soldier - Kill a certain amount of people
Hacker - Hack a certain amount of items
Thief - Steal from an amount of chests
Crepe/Blahd gangster - Take back your turf and kill an amount of gangsters
Cop - Attacking certain drug trades through floors or kill an amount of gangters
Doctor - Heal a certain amount of people
Gorillas - whatever the hell gorillas do
Scientist - Steal from other scientists/kill an amount of gorillas
Comedian - Make a certain amount of people laugh
Wrestler - Fight certain challengers (like a buffed crepe gangster or something)
Slavemaster - Enslave a certain amount of people
Jock - kill skinny nerds lol
(suggested reward)
Assassin - Kill a vip connected to the mayor with an accident in his mansion
Bartender - Break into a brewery to steal back some supplies from the mayor's party (beer, whiskey and drugs, trait expert-mixologist, drink maker makes multiple drinks from each effect causing item)
Cannibal/Vampire - Eat/bite the vip to gain his power (stat boost)
Cop - Break into a drug lab or bank robbery and arrest the people involved (money and drugs)
Doctor - Interfere with an arms deal to prevent more powerful weapons from arriving. (money and non-lethal weapons/ weapon mods)
Gang members - Can reuse the drug-lab, bank robbery or arms deal scenarios to disrupt the opposing gang(associted mission items, trait: gang hero, opposing gangsters more likely to run in fear)
Gorilla - Rescue a large group of gorillas from a large science lab (bananas and scientist weapons)
Hacker - Power plant or some other large utility/ killer robot factory (trait: the one, prevents cameras, turrets or robots from attacking)
Jock - Football game, dodge the other team's charges and score a touchdown (item:football helmet, prevents damage during a charge)
Scientist - nature preserve, tranquilize some gorillas to be enslaved for science and makeup testing(resurrection shampoo, trait: domestication, servant gorilla joins you on each floor)
Shapeshifter/slavemaster - Possess/enslave a vip and deliver him to a resistance leader
Shopkeeper/investment banker - stock exchange, knock out another investment banker and deliver his notes to the resistance (trait: investment tips, earn 5% interest on all money at the end of each floor)
Thoughts? I'm quite partial to unlocking unique traits through gameplay. It helps to make weak characters much better as the game goes on.
As far as story content, I think they should all mix serious backstory with comedic elements.
For the doctor, I think it would the be the story would go on about why he left practice to join the resistance, and showing the deterating condition of healthcare as the mayor scams more and more money from people who need life-saving medicine or operations. And then the way it's implimented is thugs are sent to guard the place, but the actual medical works are trying to help people despite no medical training, not caring what happens as long as they don't spend too much money on it. "well, your side hurts randomly, so I think take some headache medication and it should go away. Your side is basically your head, right? 'cuz you look like a butthead to me." The actual missions would be "civilian stealth" where you blend in with other people until you need to break off to swipe something and knock out a guard or two, with a death clearing everybody out and making the whole complex restricted, but if they are only K.O.ed nobody will raise a fuss. The fanlie would be the doctor finding a book of medical secrets that was kept hidden until the mayor dug them up, and is planning on burrying again after selling a self-help book based on the information contained within.
The hacker would be a story of maturing. He runs through computers only to find that people have their own problems to worry about, and this whole idea of "illumanti and new world order behind the mayor's rise" is just everybody being a bunch of idiots. His missions would basically be "hot spots" where he would need to hack 3 isolated machiens without getting caught to get information off of them for his "NWO" dossier, and selling a copy to a willing byer on the level. They would be in large facitlies where you would always have a tricky way to sneak into one area to get all 3 without getting caught, or a less tricky but more time consuming way to get at each sperately. The finalie would be the hacker finding out a secret about the killer robot's origin and coming to the realization that just because he has all this knowledge dosen't mean the people are ready for all of it at once.
The soldier would be a story about an ace rookie who got kicked out once the mayor was installed for "making the rest of us look bad". He would infiltrate army bases, quite possibly guns ablazing because Chad forgot to bring all the ammo in off the truck so he could go play games, yes every single time it was Chad, due to them holding "prisoners of war" when there clearly isnt' a war going on. More like a disagreement, possibly a scuffle if you could call it that. As he goes on he finds out that all the soldiers are worthless, and the whole "making the rest of us look bad" mentality has left the actual military in poor state as nobody wants to do anything and they don't have anybody better to pick up the slack. the Finalie is the solider fighting his way past soliders who dont' even want to stand up from their chairs to fight back and didn't bring any extra ammo because "it was too heavy", before realizing he just got rid of most of the slackers and vowing to take downt he mayor before more slackers are called in to fill their places.
Of course there should also be some other big quests that fulfill some of your characters "personal" goals, like cops arresting big baddies or stopping large-scale crimes, for variety.
Comedian : Gain 10 followers through your jokes.
Blahd : Eliminate 5-10 enemy gang members (and vice versa)
Soldier : Kill 10-20 enemies.
Doctor : Heal 10 patients.
Bartender (or Shopkeeper) : Sell 15 or more items.