Streets of Rogue

Streets of Rogue

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carlospaul Jul 23, 2017 @ 7:19pm
Necromancer?
Maybe a character? Would have army of darkness trait and special ability of raising corpses he has killed. Difference from zombie would be that the necromancer's zombies will die after 15 seconds. Probably a pointless class though unless someone can think of more traits/another special ability,
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Showing 1-15 of 15 comments
carlospaul Jul 24, 2017 @ 7:24am 
lmao didnt know a discussion for necro already existed
Amarantamin Jul 24, 2017 @ 3:30pm 
Nobody's really talking in the other one so...

Necromancers, though often associated with raising undead, can be much more than that. Making the necromancer unique could revolve around a way to use death to power themselves. They may be the first true 'magic' class, if that's a direction the developer wants to go. Necromancers may gather 'ammunition' for their spells by absorbing the souls of dead NPCs. Souls would be spent to cast spells revolving around the necromancer's domain; maybe a poison cloud sort of spell, maybe summoning insects/rodents to act as distractions or debuff enemies. Perhaps a spell to step out of the mortal plane, providing brief ability to phase through walls.

If balanced by requiring death to cast, a small variety of spells could suit a necromancer quite well. They might also gain temporary stat boosts for storing souls, and lose those boosts for spending them, offering depth to the choices of when/what spells to use. Necromancer may start off weak, gain strength through kills, then spend that on unique powers, to create a playstyle that differs from others.
carlospaul Jul 24, 2017 @ 4:08pm 
Originally posted by Amarantamin:
Nobody's really talking in the other one so...

Necromancers, though often associated with raising undead, can be much more than that. Making the necromancer unique could revolve around a way to use death to power themselves. They may be the first true 'magic' class, if that's a direction the developer wants to go. Necromancers may gather 'ammunition' for their spells by absorbing the souls of dead NPCs. Souls would be spent to cast spells revolving around the necromancer's domain; maybe a poison cloud sort of spell, maybe summoning insects/rodents to act as distractions or debuff enemies. Perhaps a spell to step out of the mortal plane, providing brief ability to phase through walls.

If balanced by requiring death to cast, a small variety of spells could suit a necromancer quite well. They might also gain temporary stat boosts for storing souls, and lose those boosts for spending them, offering depth to the choices of when/what spells to use. Necromancer may start off weak, gain strength through kills, then spend that on unique powers, to create a playstyle that differs from others.

Yes
Originally posted by Amarantamin:
Nobody's really talking in the other one so...

Necromancers, though often associated with raising undead, can be much more than that. Making the necromancer unique could revolve around a way to use death to power themselves.

SNIP

Maybe make souls a kind of necromancer-only pickup that every dead enemy will drop. Make them a kind of throwable like a rock that will home in on it's target. If used on a corpse, it will be raised at full health and degrade over time. If used on a walking corpse, will restore it's health by a lot. When used on a living NPC, will lightly damage and poison them.
I feel like with this game's vibe it'd either have to be a throwback to classic fantasy rpgs or a different character though. Not sure who would raise dead though, maybe a mad scientist or something?
Ansam Jul 24, 2017 @ 11:01pm 
Originally posted by A Baked Potato:
I feel like with this game's vibe it'd either have to be a throwback to classic fantasy rpgs or a different character though. Not sure who would raise dead though, maybe a mad scientist or something?
I imagine either a cultist of necromancy, some Frankenstein wannabe, or a witch doctor. Since we already have Scientists, I'm rooting for witch doctor. Could have a rocken feather hat as well.
Originally posted by Ansam:
I imagine either a cultist of necromancy, some Frankenstein wannabe, or a witch doctor. Since we already have Scientists, I'm rooting for witch doctor. Could have a rocken feather hat as well.

Yeah, witchdoctor was my other pick, I reckon it'd be pretty dope seeing a crazy voodoo masked freak running around raising bodies.
carlospaul Jul 25, 2017 @ 8:49am 
I wonder how popular this discussion must get to get an answer from Madguy :P
Shokorana Jul 29, 2017 @ 5:23pm 
:( why didn't mine get discussed
carlospaul Jul 29, 2017 @ 5:50pm 
Originally posted by Shokorana:
:( why didn't mine get discussed

Maybe people like me more >:)
Shokorana Jul 29, 2017 @ 6:09pm 
:(
Aquillion Jul 29, 2017 @ 7:23pm 
I suggested this nearly a year ago. It's an extremely common suggestion because it's so obvious.
carlospaul Jul 29, 2017 @ 7:44pm 
Originally posted by Aquillion:
I suggested this nearly a year ago. It's an extremely common suggestion because it's so obvious.

Nice. The more suggestions on this class the more Madguy will notice and the odds of it getting added may increase
Crystal Dude Jul 29, 2017 @ 8:41pm 
Originally posted by carlopault:
Originally posted by Aquillion:
I suggested this nearly a year ago. It's an extremely common suggestion because it's so obvious.

Nice. The more suggestions on this class the more Madguy will notice and the odds of it getting added may increase

We have zombie that all we are giving ya

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Date Posted: Jul 23, 2017 @ 7:19pm
Posts: 15