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There would be no ill effect to the player if they manually eject. Any NPC ejected from that have higher than 10% health will be Confused as they are in the current version.
I'm not sure how the mechanic would work, but maybe have a secondary shifting ability, where the player can transform into an environmental object as well. So, imagine that they shift into a garbage can, wait for a gang member to walk past, then ambush them, shift into the now-dead gang member's form, etc.
Example: became a safe? Maybe you're tank-like and damage resistant because you're metal but also slow and loud.
As for the base perks I don'trwally know where you would go for all of them but I'm sure scientists would love to get their hands on a weird shape shifting creature ;) .
Specifically retaining the appearance of an individual would classify you as a doppelganger. Then again, I could just be a pedant.
At any rate, this is a good thread, the shapeshifter is using its victims as hosts, not really changing itself physically. To this end, I recall someone having a good idea about making the Ghost playable class the "posessor" and basically reworking the shapeshifter, though that may be too much change too quickly.