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Maybe the reputation could be an overall mechanic as a way to add more options into the game, like where a citizen's mood towards you could be inluenced by your reputation instead of just your actions in front of them.
1. Shopkeepers, in an attempt to adjust their prices.
2. Anyone who has an item you need in a mission.
3. Anyone you can recruit, to try and get them to work for you. (Possibly just at a reduced price.)
4. Bouncers, to get them to let you in.
That would give it plenty of use.
Threatening would have a higher success rate, and works just as well even if you've annoyed them, but risks turning them annoyed or hostile.
Persuade can only be attempted once per person, and is heavily influenced by their opinion of you (so friendly people are easier to persuade, whereas annoyed ones are very hard.)
In addition, this allows for several new traits:
A trait that lets you use threaten / persuade to recruit anyone (with a few exceptions) rather than just people who can normally be recruited.
A trait that makes Threaten / Persuade recruitment free (possibly just on certain types of characters.)
A trait to improve Threaten and / or Persuade chances in general, of course. Maybe one for each with an additional effect that benefits that type of influence, such as:
A trait that makes Threatening more likely to work; and if you fail, it's more likely to make the target's opinion of you just drop one level rather than instantly going hostile.