Streets of Rogue

Streets of Rogue

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PurpleXVI May 21, 2017 @ 4:26pm
Combat mechanics
I'm having more fun with this game than I expected(especially with the Wrestler, definitely the best class, just hucking EVERYTHING at enemies is great), but a couple of things bug me(or perhaps elude me).

Firstly, sometimes I only do "1" damage to an enemy, this seems to be when we attack at the same time. Is this some sort of "parrying" mechanic? Or is it a random effect?

Secondly, when using the gorilla's charge ability, it seems RIDICULOUSLY easy to just sweep past enemies, rather than actually hitting them. Is there some sort of trick to make the targeting "stick" better or is it just an issue with the way the game works at present?

Melee combat in general feels a bit spazzy, though. It'd benefit from a mechanic sort of like what Minecraft got in one of its more recent updates, where melee attacks aren't at full strength unless you obey a cooldown period between them(and then largely have enemies obey said cooldown period, of course). Right now it just feels like it's mostly about mashing the attack button and hoping your hit lands before the enemy's does.
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Showing 1-6 of 6 comments
Madguy  [developer] May 21, 2017 @ 9:35pm 
If a fist hits a weapon, it does 1 damage to the person with the fist.

Charge attack could probably use some tuning.

Will have to look into the Minecraft thing...
PurpleXVI May 22, 2017 @ 3:48am 
It was added in patch 1.9, I believe, if you want to look up the description on any of the Minecraft wikis. Probably other games use similar systems, but it was the first one that sprung to mind.

For the charge attack, I'd consider either giving it a broader "front" so it's easier to hit enemies, or have it "lock on" to the enemy nearest the cursor or path of attack. The first one might make it too powerful, though, and the second one might annoy players.

But in general, a "lock on" button might not be a bad idea, lets you pick a target that your character will automatically aim towards until you disable the lock on.

PS: It's always cool when a developer actually checks in on the discussions regarding their game.
XXSwagmaster420 May 22, 2017 @ 9:54am 
Speaking of the Gorilla, on one run I played gorrila with knuckly trait and did 16 damage, and on another it did 14. Are there any other traits/things that could affect unarmed damage? I didn't have a ring of strength in either case, just to clear that immediately.
x_equals_speed May 22, 2017 @ 1:55pm 
Could it have been the target? If they had a worker's helmet or something else with minor damage mitigation?
At@At May 22, 2017 @ 8:02pm 
There is a crit mechanic in the game that also increases dmg dealt
XXSwagmaster420 May 24, 2017 @ 7:08am 
It wasn't either of those things, it was consistent across all targets for like 10-15 floors before I died in both cases, and crits did way more in both cases.
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Showing 1-6 of 6 comments
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Date Posted: May 21, 2017 @ 4:26pm
Posts: 6