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Pass.
Thanks for the heads up.
I don't recommend the game at all if you are after a good story. But the voice cast is great, all the dialogs are voiced, lots of fan service, fighting and unlockables are pretty fun, and the drawings are good. Would recommend if you want these. And I get to read and learn a lot in japanese in a fun way, that's also a plus.
I mean, if you watch Unlimited Blade Works and Fate Zero you'll get the jist of what's going on.
Also, the whole game is kind of a what if off of Extra. The ending for Extra is thrown out and you never leave the computer after you win. The most confusing thing about Extella's story is that they tell it out of order.
Here is basically a synopsis of everything you might be expected to know from either Fate/Extra or the Fate series in general. No spoilers for this game, but spoilers for Fate/Extra:
In this universe, which is a parallel one to the "main" universe of Fate/Stay Night, humanity on Earth was threatened by a worldwide loss of mana in the 1970s (the basic "life force" of nature in the Fate series).
By the 2030s, humanity has found a new refuge on the moon, and has discovered that the moon houses an ancient alien supercomputer they call Moon Cell, which has recorded all of Earth's history, including parallel universes. Moon Cell simulates an artificial reality called SE.RA.PH (SERiAl PHantasm) in which a Holy Grail war takes place.
As in all other Fate universes, the basic premise of a Holy Grail war is that Masters (human mages) compete against each other by summoning and using Servants (extremely powerful heroes or anti-heroes from Earth's mythology). Like in all Fate media, servants have one of seven classes: Saber, Lancer, Rider, Assassin, Caster, Berserker, or Archer, which give them certain benefits or drawbacks. There are sometimes "Extra Classes" for non-standard Servants, particularly if a Holy Grail war goes off-track and attempts to self-correct.
Masters sustain the existence of Servants by supplying them with mana. Servants in general have minds and personalities of their own, and do not always need to act in accordance with their Master's wishes. Masters each get three Command Seals, however, which can be spent to compel absolute obedience to a single command (a command can sometimes require more than one seal if it is absolutely against the will or nature of the Servant), and can also power-up a Servant to levels they couldn't normally achieve. In most Fate franchises, a Master who spends their final Command Seal loses the right to be a Master and can no longer win the Holy Grail war, but that is not the case in this universe.
The end prize of the Moon Cell Holy Grail War is full authority over Moon Cell itself, which contains technology powerful enough to alter reality. (Typically, the Holy Grail in Fate franchises will offer the bearer the right to make any single wish).
Your protagonist in this game is the Master who won the Moon Cell Holy Grail war from Fate/Extra. You had a main servant (Nero, Saber-class) and a sub-servant (Tamamo no Mae, Caster-class) who joined you after her own master was defeated.
Fate/Extella retcons the ending of Fate/Extra a bit - this game picks up just as you have won the Holy Grail war and are invited to enter Moon Cell's Core, to gain the full system authority you were promised.
tl/dr: havent played the others, enjoyed this one
This is more so if you already have knowledge about Grand Order and, in general, the Fate franchise along with the other 3 main ones. CCC foreshadows some things with the terms, abilities and some explanations about the mechanics of the world.
If this is your first Fate game, well, you can still enjoy it, but the important details revealed in this game may seem something trivial if you don't exactly know what they are reveaing to you.
And, that's all. Just a friendly comment. :)
The gameplay consist of smacking robots over and over again with a sword, and occasionally fighting other spirits.
You could literally just skip all of the dialogue and get all you need to out of a game like this IMO.