Showing 1-20 of 1,977 entries
Feb 16 @ 9:02pm
In topic Worth buying?
Also everything I can gather about the publishers of this game indicates that they are scammy scumbags.
Feb 16 @ 9:00pm
In topic Worth buying?
No game that charges money up front with the expectation of selling micro-transactions is worth buying.
Feb 16 @ 8:58pm
In topic This Game Should Be Free to Play
I'm inclined to agree with Crust, Steam didn't break the button, Steam doesn't do that, it's the Publisher's responsibility to manage the downloads page. The publisher is solely responsible and therefore solely to blame. If they're trying to pass the blame to Valve, they're just dodging responsibility and being deceptive.

Now have you considered that maybe Crust doesn't hate the game, but instead, what he hates are the dodgy business practices of industry ♥♥♥♥♥♥♥s?

Feb 15 @ 9:34pm
In topic When will norsca faction be available?
Originally posted by Radious:
Originally posted by Old Dirty Bingo Caller:
Radious making the game diverse huh? In fact its the opposite.

In fact its not. We do, and try our best to offer most diverse and unique rosters for all factions with carefully chosen units from the lore and army books.
Personally I don't much care for the Radious unit packs but the Radious gameplay mods are essential IMO, especially in Rome 2 and Shogun 2
Feb 15 @ 9:32pm
In topic When will norsca faction be available?
Originally posted by ✿진❀:
Last we know it's coming but it was hard to add for some reason

Modders added it months before CA even considered the DLC.

They just want to have their cake and ♥♥♥♥ it too.
Feb 15 @ 9:29pm
In topic This Game Should Be Free to Play
Enough with the Fee 2 Pay ♥♥♥♥♥♥♥t, this game is all about the Microtransactions, they're banking on getting you to buy their fake money with your real money for in game items and skins.

I don't have a problem with that, but I do have a problem with games that charge people up front before they do that. Stop trying to have your cake and ♥♥♥♥ it too, make this game Free to Play already.
Dec 31, 2017 @ 1:36pm
In topic I found a Glitch Castle, and Took It
At Coordinates
There is a jungle planet with, in order going left...

A Hylotl Castle

A Glitch Castle

An Avian Temple

And some other misc houses/structures.

The Hylotl castle can be easily converted into a base once cleared.
And if you'd like you can renovate and restore it.

Not too far west from the Hylotl castle is an amazing Glitch Castle that has a LOT of great stuff in it, and can be very easily converted into a base once cleared out. If you bring a teleporter with you, you can plant it at the first gate house so you'll have an easy time traveling back and forth (also works as a spawn point).

Further west still, there is an Avian Temple. It doesn't have much beyond some decorations to scan, and you'll need a lot of torches and platforms, but it could be turned into a colony base too once you clear it out and arrange platforms/rails around it. This is something you may eventually want to do, because this planet is so awesome and you'll have two great colony bases already, right?

When you hit mountains I suggest digging straight through and building a bridge of dirt over pits, keeping a clear path for travel back and forth later, I like to smooth it out for my vehicle.
Dec 23, 2017 @ 5:49am
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by Orge Lambart:
Originally posted by Not Jim Sterling 💯:

I'm calling ♥♥♥♥♥♥♥t on your claim that the game was perfectly stable and bug free at launch.

Not on your claim to have played it. If you didn't encounter severe performance issues, game crashes and bugs you were just extremely fortunate, but they were there, well documented.

With millions of people trying some blind lucky fools would stumble through a mine field unharmed but it wouldn't make the mines go away.

I played through Skyrim on the console and had zero issues with the game outside of one or two radiant quest not clearing off my quest list..

Although after the first time I got many many bugs and issues.. That happens with all Beth games I play, my first playthrough normally runs smoothly, the second one normally bugs and breaks..
That's really strange.

How long were your play sessions? Even on Xbox 360 my game would just randomly crash due to memory overflow or due to a leak. They never fixed the memory overflow issue, they just optimized some stuff to make them less common, but the reason Skyrim Script Extender is needed for so many mods and makes the game more stable on average is because the bug is still in the game.

I even experienced lag after playing for more than 9 hours in one sitting, probably because of the memory leak maxing out the system's capacity.

And broken quests galore, I'm someone who's thorough about trying to complete every sidequest I come across. It really irritates me to have an unresolved quest, and I encountered a lot of them.

And looking for work arounds I found that some people even broke the main quest on the way to Paarthurnax, or had problems with the Blades.
Dec 22, 2017 @ 3:36pm
In topic Does this game have Local Multiplayer?
Artificial split screen isn't a good alternative though because the hud and everything is set up for a certain aspect ratio and there's really no way to do it without the image being distorted or stuff like the HUD being cropped. Also just syncronizing everything is a ♥♥♥♥♥ and a half.

I don't understand why PS4 has Shared Screen Multiplayer and PC doesn't, there's really no reason for that it just screws over PC gamers.
Dec 22, 2017 @ 3:26pm
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by jonnan.west:
Originally posted by Not Jim Sterling 💯:

It most certainly is not. 180 people is actually quite large for a dev team, and it would only take one person to patch the sogging game.

Really. Because a quick search shows that dev teams for AAA openworld games can range from 400 to 600 people. Bethesda employs 180.

So what? It would only take ONE PERSON to patch the sogging game.

Why are you saying "they only have 180 people" like that's some kind of excuse.

180 people is far beyond what's normal for a dev studio, and those Triple A companies go about hiring and firing people left and right, assigning people to like fifteen different projects at once half of which get cancelled, and a lot of their people are doing things like social media outreach and other nonessential crap that has nothing to do with game design.

Originally posted by jonnan.west:
Note, that's not the Bethesda Dev Team.

And this applies to those other teams too. They aren't all devs.

Originally posted by jonnan.west:
Your point is invalid.

Really? How's that?
How is it invalid that Bethesda could patch the sogging game? If modders can do it for free Bethesda can do it. They've made plenty of money off the game, they're still selling it for $60, they keep re-releasing it, the issues are all well documented and easy to fix, modders have made unofficial patches to address them, Bethesda SHOULD incorporate those fixed already.

They don't because they just don't care. It isn't because they lack the manpower, it's because they don't care.

Stop making excuses for them, there is no excuse.
Dec 22, 2017 @ 3:25am
In topic Does this game have Local Multiplayer?
Ah crap I looked into the mod and it seems to have no controller support and a really crappy control scheme, and it doesn't let player 2 craft anything.

Ah well, I lost all interest in this game because I feel like it's ♥♥♥♥♥♥♥t to snub PC gamers when it comes to local play.
Dec 22, 2017 @ 3:19am
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by madmaligor:
"Most games" are a buggy mess

Most games have much more stable launches, most games don't have memory leaks, major quest breakers, or crash to desktop due to internal memory issues at launch.

And Bethesda has been selling Skyrim at $60 and re-releasing it for more than six years without patching out well known well documented bugs that are EASY TO FIX.

They have no excuse, stop trying to make excuses for them.
Dec 22, 2017 @ 3:14am
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by Mr. Nobody:

180 people is tiny

It most certainly is not. 180 people is actually quite large for a dev team, and it would only take one person to patch the sogging game.
Dec 19, 2017 @ 2:18am
In topic Does this game have Local Multiplayer?
Originally posted by Rusty Shackleford:
You can't play local on pc sadly, but you can play split screen on PS4.
That's dumb, if PS4 has local so should PC. Oh well, I guess I'll bloody get the game on PS4 then. Does it at have mods on PS4?
Dec 19, 2017 @ 12:53am
In topic Running out
Originally posted by Jericho:
Originally posted by Not Jim Sterling 💯:
You know, I have one stashed away somewhere but I never used it. It's on the Coastal Highway thank you I'm gonna go find it.

That won't break will it?
It doesn't degrade by use or by time (about year ago it did and it was huge pain in the A)
Awesome good to know. I found mine in a locker at the gas station (my first major base). Now I don't have to worry about running out of matches, I just need to make fires during the day and keep them burning at night if I'm not in bed.
Dec 19, 2017 @ 12:51am
In topic Six Years Later - Skyrim is Still a Buggy Mess
BTW before you appeal to "just use mods" that isn't even an option on the Switch. The fan patches were made for PC, they may or may not work on some consoles I haven't checked but they are definitely not an option on the Nintendo Switch. Bethesda has had 6+ years to fix bugs like the Darklight Tower quest breaker, and they STILL charge $60 and STILL re-release the game, but they can't even sogging bother.
Dec 19, 2017 @ 12:48am
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by jonnan.west:
Yes, it does, because 180 people is not enough that you can patch in perpetuity. Porting is a vastly different exercise.

♥♥♥♥♥♥♥t. First of all, modders have already done the work for them, Bethesda has no shame about ripping off Mods the settlement system in FO4 is ripped straight out of a mod, if they gave a toss about quality they would have used the unofficial patch to fix the bloody game before porting it to Nintendo Switch.

Secondly, if they have 180 people that's far more than most dev teams and far more than adequate for the work. It would take one person to patch it. One person. It probably wouldn't even take a weekend, since the work's already been done by modders.

Thirdly, they are still charging $60 and still re-releasing the game, their unwillingness to patch out well known well documented and easily fixed quest breaking bugs shows utter contempt for the end user experience.

There isn't any excuse for re-releasing the game at $60 with well known well documented easily fixed bugs still in the game, and your attempt at an excuse is ridiculous.
Dec 18, 2017 @ 12:24am
In topic Does this game have Local Multiplayer?
This game would looks like a lot of fun, if I can sit next to someone and play it on a shared screen.
Dec 18, 2017 @ 12:19am
In topic Gamepad Support + Local Multiplayer?
If this gets Gamepad Support + Local Multiplayer I'm in.
Someone update me if that happens.
Dec 18, 2017 @ 12:13am
In topic Six Years Later - Skyrim is Still a Buggy Mess
Originally posted by jonnan.west:
Bethesda's games *are* consistently buggy because despite their fanbase Bethesda is not a particularly large studio (They employ 180 people. Electronic Arts employs 8,800. Almost literally 50 times as many, so we can have Madden 2018) but they put out sandbox games that measure area in terms of square miles.

That excuse fails to hold up to scrutiny when they have had more than six years to patch a game, have had the bugs well documented for them by the community, keep it at a $60 price point, have re-released it multiple times, and have had modders already create unofficial patches to address them.

There is absolutely no excuse to release Skyrim on the Switch without incorporating the fixes from the Unofficial Patch. Bethesda has the resources, they're just lazy and have no consideration for quality control.

And it's not just with the games they develop, it's also with the games they publish. Their corporate policies are toxic, games like Dishonored 2 and New Vegas get released buggy messes and largely abandoned or critically panned despite being masterpieces because Bethesda can't be a reasonable publisher to work with and doesn't give a toss about quality control.
Showing 1-20 of 1,977 entries