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Повідомити про проблему з перекладом
This would really help as there is a finite amount of health kits to be found throughout the map and this would offset that.
Add a way for a player controlled Bigfoot to track a rough location of other players. When we tried it I spent ages looking around aimlessly. A 50 radius to show where players are for example. Evolve had a lot of triggers that would work nicely here too, maybe wildlife getting disturbed would add a warning on Bigfoot's minimap.
Reduce Bigfoot's health massively. Make it so he has to use his traps and use hit and run tactics to whittle players heath down.
When he's knocked a player down, let Bigfoot drag the downed player off into the woods so he get hang them up in a trap elsewhere, baiting other players to try and free them. Make it take a decent amount of time for other players to free them. If he catches them all he wins.
Don't add a way for players to win without taking Bigfoot down UNLESS you add the above suggestions. You want both teams to be hunting each other, Bigfoot vs the hunters. Otherwise its just a giant game of hide and seek which can get very boring for anyone playing a Bigfoot. Or add the above make it a hide and seek game but one where Bigfoot is always going to be lurking in your general vicinity.
My friends and I tried this and loved the potential. If these things, or something similar, gets added we'll definitely get back on board. You've done an amazing job with this, it has that Evolve vibe but with a really nice atmosphere than could be genuinely terrifying.