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This update adds a few graphics and performance improvements, and bug fixes. Here are the details:
It's subtle, but improves the graphics quite a bit.
The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase.
The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players.
The major features introduced in the Early Access where the following:
Note that this isn't the end, and the game will still be updated regularily, of course. Thanks to all the players who have brought the game with their feedback as far as it is now. Further constructive feedback is of course still welcome!
This update adds some new gameplay features and a few minor improvements, here are the details:
You can now cook meat with a camp fire. Just click onto the wood in the camp fire, and add raw meat which you can get from hunted animals, and the meat will be cooked. See below for details. 
This update adds a single new gameplay feature and a few minor improvements, here are the details:
The game engine wasn't designed initially to support a feature like this, so there are constraints where you can place new buildings. The game will show red markers when you try to build the platform where this is not possible, like too close to another existing building, or on a tile border. In a future update, maybe it will be possible to lift these restrictions, but let's see.
The building platform is then created with a click, and you can then continue and modify your building like any other building in the world, and fit it to your needs by adding and removing blocks as you like. 
This update adds a few gameplay and technical changes, here are the details:

This update adds a few gameplay and usability changes, here are the details:

This update adds a few gameplay and usability changes, here are the details:
There is only one big cosmetic change in this update:
There is also a new setting for this in the options. It is set to 'automatic' and
This update adds a few cosmetic changes, but also includes some minor gameplay adjustments wished by the community:

This content update adds some major new features wished by the community:

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