Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

View Stats:
ravenaussie Nov 23, 2023 @ 5:38pm
Fantasy Evil review
Phew! What Procrastination can do to a guy...

Anyways the finale is here! uh yeah i'm sick and got bored so i'm back again to finish this 3 year (holy crap) long journey. So let's get started!

Keep in mind this is my opinion and it will differ from yours.
(oh and possession is not accounted for)


Shadow Walker: 7.5/10
This is such a strange unit. It's been 3 years since this came out and i'm still not exactly confident on how the teleport works. Either way it's really good to have something to kill ranged units. However the cost is quite high for what it gives sure, it kills a single maybe 2 archers if you're lucky. otherwise it's kinda useless because of it's slow swing speed especially compared to beserker which is only $50 more and can do a lot more work up close. however HOWEVER, if you can snipe a siege that's crazy value that nothing else short of possession can give.
-1 for slow swing speed
-.5 for inconsistency with teleport
-1 for cost

Exiled sentinel 7/10
generally a hybrid unit isn't as good as two specialized units together. With this it goes either way very vulnerable to range when up close and fighting. Its shields can get tangled pretty easily. it's damage is comparable to a squire but has more room to breath with it being a dual wielder. the big thing is, for 300 i find it underwhelming. But don't count it out, as it's hybrid nature lets it keep the shields alive after a melee encounter which is rare for a basic Sarrisa and Shieldbearer combo.
-1 range vulnerability while fighting
-1 for cost
-1 for getting tangled easily which invalidates the shields.

Mad mechanic 6.5/10
Another weird one has fine AoE nothing especially good but also not total garbage. It's a sitting duck for ranged units. it also has a blind spot weirdly which isn't horrible with some sacrificial painters or peasants. Now for 500, it's lacking (i'm seeing a common theme here.)
-2 for cost
-2.5 for ranged weakness

Void cultist 7.5/10
Really slow, shield might as well not even be there, easily overwhelmed, and a lackluster ability. With all that you'd think i wouldn't care for this unit but weirdly, it's a good tank. It can corral units together, it's slow pace let's it take the battle on it's own terms and the ability can really mesh up certain melee. For 800 it's not horrible but I feel like it could be lower.
-.5 for cost
-2 for slow speed and attacks

Tempest Lich 0/10 and 8/10
I think it's bugged atm because i am not seeing and clouds being summoned on my game.

Normally It's got amazing Aoe which is a little inconsistent but it's weak to range and kinda overpriced like this entire faction.
-1 for price
-1 for being a sitting duck to range

Deathbringer 8/10
Kinda underwhelming. the entire faction has been really cool with unique unit and this guy is essentially a big chieftain. Outside opinions aside, it's actually kinda good. like it can shred infantry and it's dodge is actually insane. now, against anything that isn't basic infantry or range it struggles. Mini tanks like knight can give it a lot of trouble. Even the stuff it wins not completely decisively against can be taken out with much better value. for its price there is better to deal with what it's good against. does not mean it's bad though.
-2 for price

Void Monarch 8/10
Far as i can tell it's generally considered worse than chrono by the masses but i disagree. It has similar weaknesses as chrono mainly being startup as it can die before phase 2 pretty easily if you're not careful. it's teleport can get it into a great position when it transforms. Speaking of its nigh unstoppable at a close range with it's transformation. If the ranged units are split it could get gunned down. Still has tank syndrome though (Ballista and other tank busters)
-1 for startup
-.5 for lackluster health
-.5 for minor range weakness

Infernal whip 8.5
High attack speed, High AoE, high enough damage. Weak to range, but what isn't in this faction.
-1.5 for range weakness

You may have noticed that a lot of these guys got points reduced for being weak to ranged units in some form or another. if you think that i did it a little too much that's understandable. But ranged units are a big part of the game and you rarely fight without them on either side.

Anyways, that's the final review! I hope you enjoyed my reviews throughout these 3 years and if you truly read all of them, even the 2020 ones, Thank you. There will be one last post about units i didn't cover or have changed opinions on. i might do workshop reviews if people want it or for fun later down the line i might do the closed alpha neon faction. Either way i'll leave you with one last review:

This series: 6/10
Yeah, its pretty fun but my fingers got tired.
-four for finger fatigue
Last edited by ravenaussie; Nov 23, 2023 @ 6:52pm
< >
Showing 1-2 of 2 comments
ravenaussie Nov 23, 2023 @ 6:52pm 
Fixed up the grammar, should be better. Probably not perfect.
Panpan2019 Nov 24, 2023 @ 6:10am 
Nice.... never heard of you before, but nice!
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Nov 23, 2023 @ 5:38pm
Posts: 2