Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

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It takes 5 Zeus to kill a minotaur... basically buff Zeus
Zeus needs to be buffed, he is a long-ish range character but doesnt deal enough damage to make him worth his cost, maybe making the lightning distance shorter but making it do x10 damage ?

(idea: completely change his attack to spawning clouds over the enemy troups that deal a massive lightning strike to a single enemy at a time ? )

it is a bit pathetic that 4 zeuses cant kill a minotaure :(
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Showing 1-4 of 4 comments
Wilnyl.  [developer] Apr 7, 2019 @ 5:39am 
Zeus excels at defeating large numbers of weak mortals.
His damage might be a bit on the low side currently but he is meant to be countered by strong fighter units like the minotaur
Salticus Apr 7, 2019 @ 7:48am 
Originally posted by pandagamer52:
Zeus needs to be buffed, he is a long-ish range character but doesnt deal enough damage to make him worth his cost, maybe making the lightning distance shorter but making it do x10 damage ?

(idea: completely change his attack to spawning clouds over the enemy troups that deal a massive lightning strike to a single enemy at a time ? )

it is a bit pathetic that 4 zeuses cant kill a minotaure :(
Zeus is meant to be a crowd control unit, so he can kill masses of weak units. Not kill strong units.
Taran Apr 7, 2019 @ 8:35am 
Zeus absolutely obliterates the phalanx as one of the few counters, alongside the shaman.
MakethPanda Apr 8, 2019 @ 9:37am 
Originally posted by Wilnyl:
Zeus excels at defeating large numbers of weak mortals.
His damage might be a bit on the low side currently but he is meant to be countered by strong fighter units like the minotaur
yea you're right, i just feel that his price is a bit high, but that might just be me, great job with the game btw, love how TABS turned out
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Showing 1-4 of 4 comments
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Date Posted: Apr 7, 2019 @ 5:35am
Posts: 4