Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

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Jack Rain 2 ABR 2019 a las 9:59 a. m.
Smart AI, formations and advanced dueling
You showed us videos about the advanced AI, being able to decide routes and parry and block attacks. Also the use of formations lile terstudo was showed i think. Will these features be added to the game anytime soon?
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.
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Mostrando 16-30 de 47 comentarios
Ralph 2 ABR 2019 a las 6:56 p. m. 

Publicado originalmente por Sanger Zonvolt:
Kinda sad for this really. The duelling looked a lot better than what the sword units are doing right now and the formations would have been awesome.
But ok. This is, after all, even with all its hype, still a game sold of 12 bucks. So I am not bitter about it.

however i think that must be a large amount of work and they have biggir priorities at the moment.
Arc 2 ABR 2019 a las 10:36 p. m. 
We need at least a option to make units hold position, there are a lot of places on the mat that would make for really nice sieges. Unfortunatley, the "defenders" always just charge and abandon their position.
Kaihlar 2 ABR 2019 a las 10:47 p. m. 
I'd like archers to stay put on rooftops instead of leaping to their deaths but it's funny to watch
IHATECS 2 ABR 2019 a las 10:54 p. m. 
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.
Can you guys please reconsider? Everyone wants dueling, commands, formations etc. It would make the replayability insanely hig, and reviews and purchases would get better
Axis 3 ABR 2019 a las 2:00 a. m. 
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.

That is a massive shame, i think many of us thought that physics system and dueling system and basic commands would have been a real step up for the game and was what i personally was looking forward to, it looked much better, and added far more tactical options. i hope you decide to re-look at is and try implement it in the game
~Frostbite~ 3 ABR 2019 a las 2:22 a. m. 
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.

The parrying was really amazing though. Are is that not coming back soon? That was really fun to watch
Botten Hanna  [desarrollador] 3 ABR 2019 a las 3:18 a. m. 
Publicado originalmente por ~Frostbite~:
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.

The parrying was really amazing though. Are is that not coming back soon? That was really fun to watch

It was fun in the videos posted but when we playtested the game it wasn't fun to watch anymore which is why it got scrapped. With the 2.0 system the game kind of lost it soul and personality which we tried to bring back in the 3.0 system :)
Sanger Zonvolt 3 ABR 2019 a las 5:03 a. m. 
Publicado originalmente por Botten Hanna:
It was fun in the videos posted but when we playtested the game it wasn't fun to watch anymore which is why it got scrapped. With the 2.0 system the game kind of lost it soul and personality which we tried to bring back in the 3.0 system :)

How so? How was a better system less fun to watch? I will be honest the derpines is funny the first few times you see it, but the actual epic fencing was a lot more entertaining for me even looking back at it now. Now all the mellee units feel like they act the same just with different health values and hitboxes. The sword dont even hit static targets half the time.
Out of curiosity: Was this ever discussed with the community or was that just the developers personal feelings on the matter (not saying you have to ask the community, it´s your game, still wondering)?
Botten Hanna  [desarrollador] 3 ABR 2019 a las 5:43 a. m. 
Publicado originalmente por Sanger Zonvolt:
Publicado originalmente por Botten Hanna:
It was fun in the videos posted but when we playtested the game it wasn't fun to watch anymore which is why it got scrapped. With the 2.0 system the game kind of lost it soul and personality which we tried to bring back in the 3.0 system :)

How so? How was a better system less fun to watch? I will be honest the derpines is funny the first few times you see it, but the actual epic fencing was a lot more entertaining for me even looking back at it now. Now all the mellee units feel like they act the same just with different health values and hitboxes. The sword dont even hit static targets half the time.
Out of curiosity: Was this ever discussed with the community or was that just the developers personal feelings on the matter (not saying you have to ask the community, it´s your game, still wondering)?

It was less fun, it was hard to see what was happening in bigger fights when the units were dodging and parrying. It looked cool for about ten seconds in a 1v1 fight which is what we showed in the videos but not in bigger battles which is what people usually do Most of all the game just lost its soul and it wasn't funny or interesting (this is, of course, hard to judge from only videos where we use the funniest/coolest takes).

That being said we're looking into maybe creating a unit that has some of the cool stuff from fencing we showed in the past.

We didn't discuss this with the community per se but we saw a lot of comments about the 2.0 system being boring and not TABS, I do understand that there are two sides to each coin though :)
Sanger Zonvolt 3 ABR 2019 a las 6:26 a. m. 
Huh, can´t really follow that logic. After all it is impossible to see what happens now, too. If you place a bunch of hobits in front a bunch of knights the just fling themself into them and at the end some are dead, some aren´t. Same with any other unit. If anything the less distinct attacks make it harder to see what is happening.

And looking back under your video of v2.0 the top voted comments are calling it great or amazing and the newer ones are asking why you didn´t go with that system.

Again, no offence, as it is your choice, but it doesn´t seem very logical to me. Out of curiosity: Are there any videos of mass fights under version 2.0 somehwere online to watch for comparrison?
Última edición por Sanger Zonvolt; 3 ABR 2019 a las 6:27 a. m.
Ralph 3 ABR 2019 a las 6:36 a. m. 
i would say make it a toggleable option but i am not a coder so i dont know how much of a pain in the butt that might be.
Ralph 3 ABR 2019 a las 6:39 a. m. 
maybe the devs will make a poll at some point.
Grandmaster ♥♥♥ 3 ABR 2019 a las 7:33 a. m. 
Sometimes the weapons get stuck behind their back or glitched into another enemy, can you program the ai to move their weapon back to their original stance
Desert rose 3 ABR 2019 a las 7:46 a. m. 
Publicado originalmente por Botten Hanna:
Hi! They were part of the old physics system that got scrapped.
Can you at least add a mechanic to have our troops just stay at a particular place and not have them move all game? Would be neat for sieges.
Última edición por Desert rose; 3 ABR 2019 a las 7:46 a. m.
Ralph 3 ABR 2019 a las 7:48 a. m. 
Publicado originalmente por ngoijy:
Sometimes the weapons get stuck behind their back or glitched into another enemy, can you program the ai to move their weapon back to their original stance
yeah i never use the king for that reason not sure if its just my luck but his sword always gets stuck. (acciedental rhyme)
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Publicado el: 2 ABR 2019 a las 9:59 a. m.
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