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Me and Viper have said this so many times: None of the units are really comparable.
I think of it like how Ullr was super OP when he first came out, but now is priced more reasonably. Newer "hero" units always seem to come out a little under priced at first.
The biggest problem many people run into is they literally compare the units of a same type to one another: Haybaler vs Shield Bearer is an example. This simply is not adequate because one actually has a weapon. The same for the Shogun vs Samurai. The Shogun has a much better deflect, dodge, sword length, and damage on hit. While they are both front line infantry. Their primary use is range deflection, with the Shogun being a little bit more of a flanker.
I'll agree with the squire and clubber though. They are super similar. The clubber is just a little clumsier and probably with less HP.
There are many more differences, but i’ll keep it short.
I should have said that units of different fighting/defensive styles should not be compared quickly based on small test. For example, a unit with punches should not be compared to a unit with a sword. The same for every other weapon and armor in the game. This is basically a TL:DR of Viper's post above. :P
Shield Bearer: To reduce the cost of the expensive Phalanx formation. Not to mention the shield can block melee attacks, unlike a hay bale. The physical object of the shield prevents the user from dying quickly when it has units pushing forward from behind and from the front. Finally, there is the fact that if a Hay Baler is hit by an arrow. They suffer from a little bit more recoil, which may disrupt the units behind them.
Shogun: The Shogun has always been a really weird unit. It is either really amazing... or really bad. It is a better flanker than the other two units as it is basically unparalleled at 1v1 combat. The other two units you mention are great, but they can be easily swarmed and slowly killed off compared to a Shogun, which will normally make quick work of spread out units: Both ranged and melee units will struggle with him. (Cause it is on the flank.) Fencers and Samurai are also more ideally suited for the front line because of their cheaper price. The Shogun's low hp pool also makes it so. Why put such a valuable and frail unit on the front line?
I should also point out that generally when it comes to the more expensive units of TABS; Shogun, Sensei, Artemis, Giants, Ullr, Black Beard, Pirate Queen, and more. They often suffer from being overhyped because of their prices. I want to blame people certain Youtubers for this because they're always saying "This is the new best unit" or "This unit is completely broken" in situations when they show the unit doing well but in reality. A couple of Hay Balers and Archers make quick work of Artemis, Sarissa/Fencers shred the Shogun, a single Archer beats the Sensei, and every single one of these mentioned units can be easily swarmed at their price range and cheaper. All the big favorite units are thinly gold plated with a zinc inside. Seriously, name me one unit above 1,000 that can't be swarmed.
I honestly agree with the Vampire. I do think they are a little overpowered when used in swarms. Here's a list of things they have over every other (similarly) priced unit.
Those are the three big factors which makes Vampires really good. At least the Bomb on a Stick has a new unit they can counter.
One unit that does seem to do well against Vampires are Valkyries. They don't do amazing when at the same price, but they can kill a Vampire easily compared to most other units.
Also yeah, the Ballooner sucks. If he had some sort of dodge, ran faster, or was able to sneak behind units. He'd be much better.
with that said, it is true that units like shogun or monkey king are good in some situations, but those situations never comes against a really competitive player such as my bro. and if these situations do come up, it feels better to just use better units which are more flexible and *consistent*
i found that shogun and monkey king sometimes misses up to 60% of their attacks, when they hit its amazing, when they miss they become useless. pq and reaper is just so much more consistence and reliable. higher damage higher consistency higher hp. just seems like the power gap between these units are too far
tho shogun not bad against artemis
Firstly, 1 reaper can easily take out 200,000++ budge worth of vampires and raptors.
Secondly, 1 pirate queen can also take out 200,000+ budget worth of vampires and raptors.
Black beard jumps farther than shogun's dash, black beard does more damage both dps and aoe. more hp more speed more damage. its a shame cus shogun has always been my favorite unit by farr but the cost and lack of consistency and special function is jusst unusable in most matches where 2 players try to outplay each other :|
i understand that mechanically all units are different, but their functionality and achievements are similar. kill the enemy, or kill ranged, protect back line so they can kill, kill tanks, kill all gobins, etc. this normally wouldnt be a problem, if i wasnt trying to play this competitively, but to win, i need good units, but more than that, creativity. i need units that can achieve the same thing, just in different and more efficient ways. this game is amazing at that, but im just sad that my favorite unit is so useless :(
Also, don't you mean 2,000? 200,000 would break most computers
Edit: Er, I should have read again. I am slow cause I am tired tonight. xD
There really are no 'good units'. Just some are more ideal for certain situations. Yes, the reaper is amazing crowd control, but as pointed out. He sucks against range. It all depends on what you are fighting.