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You could argue that then some faction tabs would be much larger than others, as it is they all have 7 units and if the secrets were put in then factions like farmer and Tribal would be tiny compared to the others. So? Whats wrong with some tabs being slightly larger than others? Its better than having one humongous tab.
I don't think they should be removed though, they are pretty neat.yeah, looking up a guide is a little annoying but not too bad.
The Secret units don't have factions they're supposed to be in, even if some are on the same theme as some of the factions. The factions are better developed and balanced units that are supposed to work in the campaigns and against other factions, the secret units are not.
I'll bring this up with our game-designers, maybe we can have some kind of cheat code/option to let players get all secrets when we go out of Early Access.
Thank you for responding and giving me good reasoning. Whatever you do I trust your judgement
Seriously though. This game is intended to be a wacky game, and the devs are taking it more seriously than they should. Going for balance is removing fun features from everything else, or removing it entirely (Like the Modern faction).
Because then you would have 21 factions.