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- instead of treating it like an item, I'd treat it like a vehicle (like you mentioned, similar to FMG and FA)
- make it buildable on ground near your base like the CV and crane, cost about 60 bmats like a motorboat
- it would have 1 "driver" seat and like any other vehicles, you won't be able to mount it while overencumbered, however moving with it would be at constant speed not using your stamina, so it would be faster to transport heavy objects than the overencumbered shuffling around (at the cost of carrying less in one go)
- 6 item slots sounds good, however the slots would accommodate only 100 ore. Everywhere in the game the materials stack by 100, there is no reason to break the consistency in that. Also, no way to carry the same amount of scrap one truck takes in a single wheelbarrow.
- Ability to interact with other objects from the "driver" seat is a nice feature and would also work for the faster assembling from stockpiles (vehicles do have the option to pull stuff out in bulk compared to a person)
- Containing wounded soldiers... while it makes sense, likely not make it a feature. If it treates them like items, with 6 slots it would make the whole Ambulance car obsolete (also morbid image of six soldiers, crying for help, piled up on a single wheelbarrow) or it would take only one at a time, but what's the point then, when you can carry one even without it. And then, running on frontlines with wheelbarrow to pick up bodies sounds riddiculous.
And if it is an item it will be easier for add them to starter kit of bases as wrenches and etc.
But I agree that your option is easier to implement.