Foxhole

Foxhole

SMT Mar 23, 2020 @ 7:23am
Crates change and new vehicle wheelbarrow.
It always seems strange to me that I cannot unpack crates without a stockpile. When you need to bring shells to the mortar crew, you put them in fob and then put them out for half an hour.
Why it is impossible to unpack crates in the field. It is clear that this will strengthen the partisans, but I have specific proposals.

1.Crates changes.
- Crate becomes a large item.
- Crates despawn time is about 30-60 min.
- Can be put on earth and unpackege with wrench. Unpacking takes a long time (20-40 sec).
- Unpackaged crate become temporary storage with increased despawn time 30-60 min.
- Temp storage work as backpack,nothing can be put in it,but items are stacking.
- When it become empty storage despawn.
p.s. you can change durations freely.
Optional
- Crate begins encumbrance as the sum of the items inside.

But you can say that this will complicate the life of logi. Slow down unloading of crates and etc..
Thats why i suggest wheelbarrow.

2.Wheelbarrow (vehicle/item).
-Is produced as usual items. Maybe 5 per crate with cost 200 bmats or smth like this.
-Is usual item.
-Is large item.Doesnt despawn when puted on earth.
-Can be assembled with wrench.Become vehicle.Can be disassembled by button in menu.
-Can't be locked.Have driver.(and for fun optionaly passenger in it, when WB is empty)
-Have 6 slots.Slots accommodate 250 ore units so its 1500 totally.
-And main.Fastest unload from crate stockpiles.This will make container unloading less extensive and faster.
Optional.
-Max encumb like transport.?
-Passenger seat.
-Ability to interact with accessible cars, containers, storage boxes and world objects.As if you just interact on foot.
-Length of bike and half of bike width.
-Can contain Crit wound soldiers.

It is similar to FMG or FA.


So what you guys think about this?

Last edited by SMT; Mar 23, 2020 @ 7:56am
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Showing 1-3 of 3 comments
plk217 Mar 23, 2020 @ 11:39am 
The wheelbarrow is a neat idea. Although I would change a lot of your suggestion to keep it on ground of what could actually take place in the game.
- instead of treating it like an item, I'd treat it like a vehicle (like you mentioned, similar to FMG and FA)
- make it buildable on ground near your base like the CV and crane, cost about 60 bmats like a motorboat
- it would have 1 "driver" seat and like any other vehicles, you won't be able to mount it while overencumbered, however moving with it would be at constant speed not using your stamina, so it would be faster to transport heavy objects than the overencumbered shuffling around (at the cost of carrying less in one go)
- 6 item slots sounds good, however the slots would accommodate only 100 ore. Everywhere in the game the materials stack by 100, there is no reason to break the consistency in that. Also, no way to carry the same amount of scrap one truck takes in a single wheelbarrow.
- Ability to interact with other objects from the "driver" seat is a nice feature and would also work for the faster assembling from stockpiles (vehicles do have the option to pull stuff out in bulk compared to a person)
- Containing wounded soldiers... while it makes sense, likely not make it a feature. If it treates them like items, with 6 slots it would make the whole Ambulance car obsolete (also morbid image of six soldiers, crying for help, piled up on a single wheelbarrow) or it would take only one at a time, but what's the point then, when you can carry one even without it. And then, running on frontlines with wheelbarrow to pick up bodies sounds riddiculous.
SMT Mar 24, 2020 @ 3:06am 
One of the ideas is that it can be transported in transport or flat ,and I suggested a collapsible wheelbarrow. So that the driver does not bother about having them in place.He freely can know that he unload his container fast.Finally WB just tool.
And if it is an item it will be easier for add them to starter kit of bases as wrenches and etc.
But I agree that your option is easier to implement.
CornFather Apr 5, 2020 @ 10:02am 
awesome idea ^
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Date Posted: Mar 23, 2020 @ 7:23am
Posts: 3